Player Matchup

Merlin
Merlin
Alborujen
Merlin
Level 27
God Stats
18W - 9L
1,537 SR
Queue Stats
29W - 17L
1,524 Elo+
Party 2
Freya
Freya
DaZeDGUMMY
Freya
Level 147
God Stats
8W - 8L
1,497 SR
Queue Stats
103W - 107L
1,445 Elo+
Party 2
Ne Zha
Ne Zha
caca445
Ne Zha
Level 88
God Stats
13W - 11L
1,509 SR
Queue Stats
59W - 59L
1,441 Elo+
Party 2
Team Averages
Level 87
1,514 SR
1,470 Elo+

VS

Team Averages
Level 43
1,439 SR
1,449 Elo+
Fafnir
Fafnir
EighthGateGai
Fafnir
Level 76
God Stats
1W - 2L
1,582 SR
Queue Stats
199W - 153L
1,596 Elo+
Party 1
Rama
Rama
JDvelocity
Rama
Level 27
God Stats
1W - 2L
1,476 SR
Queue Stats
65W - 39L
1,574 Elo+
Party 1
Nu Wa
Nu Wa
Sibumuk
Nu Wa
Level 26
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 2L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alborujen
Merlin
13
6 / 2 / 10
8,024
802
6,803
4,923
1,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
12
3 / 3 / 13
7,527
753
6,428
8,421
2,947
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
caca445
Ne Zha
13
9 / 1 / 8
8,465
847
9,312
6,033
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 1
7,808
781
7,383
11,311
9,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 5 / 2
6,109
611
4,019
7,049
2,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
Sibumuk
Nu Wa
10
1 / 7 / 2
6,220
622
2,581
6,914
3,536
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
6
6
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
Alborujen
Merlin
6
2
10
5.5
W
Freya
3
3
13
3.17
L
4
6
1
0.75
L
1
5
2
0.4
L
Nu Wa
Sibumuk
Nu Wa
1
7
2
0.29
W
Ne Zha
caca445
Ne Zha
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,543
Damage
13,983
19,377
Taken
25,274
6,719
Mitigated
15,530
4,878
Healing
2,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Alborujen
Merlin
6,803
330
0
82
4,923
1,726
0
1,479
3,282
21,282
0
W
Freya
6,428
2,231
0
3,634
8,421
2,947
0
5,124
2,985
28,884
0
L
7,383
1,371
0
1,437
11,311
9,699
0
6,211
5,100
17,614
0
L
4,019
2,998
0
304
7,049
2,295
0
4,435
2,614
0
11,630
L
Nu Wa
Sibumuk
Nu Wa
2,581
1,905
0
328
6,914
3,536
72
2,749
4,165
13,767
0
W
Ne Zha
caca445
Ne Zha
9,312
6,046
0
1,162
6,033
2,046
0
3,230
2,659
0
27,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,016
Gold Earned
20,137
125
Minions Killed
72
7
Camps Cleared
2
525,999
Distance Traveled
390,278
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,024
802
41
4
0
167,397
2
W
Freya
7,527
753
49
5
2
163,455
4
L
Fafnir
7,808
781
18
2
1
134,520
0
L
Rama
6,109
611
29
3
1
134,747
3
L
Nu Wa
6,220
622
25
3
0
121,011
1
W
Ne Zha
8,465
847
35
4
5
195,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role