Player Matchup

Erlang Shen
Erlang Shen
AllHailCale8
Erlang Shen
Level 29
God Stats
2W - 0L
1,846 SR
Queue Stats
85W - 65L
1,609 Elo+
Party 3
Olorun
Olorun
HflipperQc
Olorun
Level 28
God Stats
12W - 6L
1,751 SR
Queue Stats
85W - 71L
1,570 Elo+
Solo
Ne Zha
Ne Zha
WheresMakar8
Ne Zha
Level 29
God Stats
4W - 4L
1,577 SR
Queue Stats
104W - 81L
1,611 Elo+
Party 3
Cthulhu
Cthulhu
herculoidlunch
Cthulhu
Level 28
God Stats
2W - 0L
1,672 SR
Queue Stats
171W - 166L
1,648 Elo+
Solo
Medusa
Medusa
xDatPrestox
Medusa
Level 25
God Stats
14W - 7L
1,757 SR
Queue Stats
104W - 69L
1,700 Elo+
Solo
Team Averages
Level 28
1,721 SR
1,627 Elo+

VS

Team Averages
Level 24
1,527 SR
1,590 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
KXZIFRXMHXLL
Izanami
Level 19
God Stats
3W - 2L
1,634 SR
Queue Stats
32W - 30L
1,620 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RawrFenrir
Tsukuyomi
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 39L
1,554 Elo+
Party 1
Ares
Ares
Shisseki
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 100L
1,671 Elo+
Party 2
Thoth
Thoth
UnknownAlpha1001
Thoth
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 120L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AllHailCale8
Erlang Shen
6
4 / 0 / 2
4,139
828
2,890
2,388
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Olorun
HflipperQc
Olorun
6
1 / 0 / 2
4,022
804
899
1,712
456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
5
0 / 0 / 3
3,544
709
1,139
2,151
656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 0 / 2
3,539
708
2,087
3,322
1,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
6
4 / 0 / 1
3,810
762
2,662
1,404
314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 1 / 0
3,413
683
1,731
3,073
1,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
KXZIFRXMHXLL
Izanami
5
0 / 2 / 0
3,183
637
568
2,046
381
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
RawrFenrir
Tsukuyomi
5
0 / 4 / 0
3,172
634
1,958
4,304
1,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
4
0 / 2 / 0
2,964
593
861
3,929
1,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

3
0 / 1 / 0
2,747
549
578
1,161
286
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
9
Kills
0
0
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Erlang Shen
AllHailCale8
Erlang Shen
4
0
2
5
W
Olorun
HflipperQc
Olorun
1
0
2
2
L
Izanami
KXZIFRXMHXLL
Izanami
0
2
0
0
L
Tsukuyomi
RawrFenrir
Tsukuyomi
0
4
0
0
L
Ares
0
2
0
0
L
0
1
0
0
W
Ne Zha
0
0
3
1.5
W
0
0
2
1
W
Medusa
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,677
Damage
5,696
10,977
Taken
14,513
3,517
Mitigated
4,649
6,513
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,731
486
0
1,105
3,073
1,421
0
1,638
1,108
0
13,165
W
Erlang Shen
AllHailCale8
Erlang Shen
2,890
1,846
0
1,612
2,388
851
0
406
1,982
0
14,760
W
Olorun
HflipperQc
Olorun
899
420
50
1,020
1,712
456
0
531
1,181
17,144
0
L
Izanami
KXZIFRXMHXLL
Izanami
568
318
0
282
2,046
381
0
0
2,046
0
11,607
L
Tsukuyomi
RawrFenrir
Tsukuyomi
1,958
936
0
876
4,304
1,057
0
321
3,983
0
9,334
L
Ares
861
152
0
1,062
3,929
1,504
0
0
3,929
5,782
0
L
578
68
0
158
1,161
286
0
700
461
4,882
0
W
Ne Zha
1,139
440
0
1,182
2,151
656
0
484
1,667
0
9,016
W
2,087
395
0
1,911
3,322
1,240
0
0
3,058
12,662
0
W
Medusa
2,662
1,303
0
738
1,404
314
0
18
1,386
0
18,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,054
Gold Earned
15,479
140
Minions Killed
111
0
Camps Cleared
0
484,008
Distance Traveled
414,799
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,413
683
29
6
0
94,300
0
W
Erlang Shen
4,139
828
29
6
0
115,219
1
W
Olorun
4,022
804
32
6
0
85,699
0
L
Izanami
3,183
637
39
8
0
90,277
1
L
Tsukuyomi
3,172
634
29
6
0
86,922
0
L
Ares
2,964
593
5
1
0
96,215
1
L
Thoth
2,747
549
9
2
0
47,085
0
W
Ne Zha
3,544
709
22
4
0
91,433
0
W
Cthulhu
3,539
708
24
5
0
88,500
0
W
Medusa
3,810
762
33
7
0
103,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role