Player Matchup

Merlin
Merlin
BIGEDUKS
Merlin
Level 21
God Stats
8W - 16L
1,342 SR
Queue Stats
17W - 26L
1,354 Elo+
Party 2
Skadi
Skadi
DonoBatata
Skadi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,321 Elo+
Party 1
Cthulhu
Cthulhu
KostlicherGott
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,398 Elo+
Party 1
Gilgamesh
Gilgamesh
Retro--Ronin
Gilgamesh
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,355 Elo+
Party 2
Mercury
Mercury
RogerFulDiscreto
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,346 Elo+
Party 1
Team Averages
Level 16
1,468 SR
1,355 Elo+

VS

Team Averages
Level 22
1,509 SR
1,450 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
BatatinhaOO6
The Morrigan
Level 30
God Stats
2W - 1L
1,486 SR
Queue Stats
4W - 3L
1,456 Elo+
Solo
Sol
Sol
Kythus08
Sol
Level 26
God Stats
15W - 12L
1,667 SR
Queue Stats
49W - 49L
1,436 Elo+
Solo
Fenrir
Fenrir
SOLED_WITH_SPEED
Fenrir
Level 13
God Stats
3W - 7L
1,390 SR
Queue Stats
11W - 12L
1,417 Elo+
Solo
Da Ji
Da Ji
SRMAXIMU
Da Ji
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 61L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BIGEDUKS
Merlin
10
3 / 2 / 0
6,063
606
3,499
4,802
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
3
0 / 3 / 1
3,761
376
706
2,304
445
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 1
4,684
468
2,100
5,533
2,022
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
Retro--Ronin
Gilgamesh
8
1 / 2 / 0
5,030
503
2,221
6,893
2,713
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 4 / 0
4,879
488
1,613
6,992
1,957
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
3 / 0 / 3
6,753
675
3,421
5,505
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
BatatinhaOO6
The Morrigan
4
0 / 2 / 1
4,105
411
462
1,651
392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
5 / 2 / 2
6,011
601
6,777
4,818
1,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 2 / 6
5,393
539
3,248
6,325
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
SRMAXIMU
Da Ji
10
4 / 0 / 1
5,936
594
2,298
4,942
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
6
Kills
14
14
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
0
3
4.5
L
Merlin
BIGEDUKS
Merlin
3
2
0
1.5
W
The Morrigan
BatatinhaOO6
The Morrigan
0
2
1
0.25
L
Skadi
0
3
1
0.17
L
1
3
1
0.5
W
5
2
2
3
L
Gilgamesh
Retro--Ronin
Gilgamesh
1
2
0
0.5
L
1
4
0
0.25
W
2
2
6
2.5
W
Da Ji
SRMAXIMU
Da Ji
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,139
Damage
16,206
26,524
Taken
23,241
8,513
Mitigated
9,985
2,938
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,421
601
1,446
4,072
5,505
4,536
700
871
4,528
29,338
0
L
Merlin
BIGEDUKS
Merlin
3,499
58
0
575
4,802
1,376
0
2,419
2,309
28,604
0
W
The Morrigan
BatatinhaOO6
The Morrigan
462
0
0
175
1,651
392
0
1,029
414
4,228
0
L
Skadi
706
480
0
31
2,304
445
0
1,362
942
0
1,909
L
2,100
471
0
352
5,533
2,022
0
4,091
1,442
12,692
0
W
6,777
3,532
0
587
4,818
1,319
894
1,687
3,109
36,641
0
L
Gilgamesh
Retro--Ronin
Gilgamesh
2,221
561
0
294
6,893
2,713
190
709
6,184
0
19,639
L
1,613
1,291
0
1,686
6,992
1,957
0
1,913
4,987
0
17,596
W
3,248
797
0
1,152
6,325
2,055
0
1,642
4,649
0
13,724
W
Da Ji
SRMAXIMU
Da Ji
2,298
573
0
2,190
4,942
1,683
634
0
4,942
0
20,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,417
Gold Earned
28,198
169
Minions Killed
224
0
Camps Cleared
0
813,631
Distance Traveled
878,025
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,753
675
57
6
0
184,277
5
L
Merlin
6,063
606
70
7
0
189,295
1
W
The Morrigan
4,105
411
10
1
0
67,718
1
L
Skadi
3,761
376
7
1
0
64,803
0
L
Cthulhu
4,684
468
19
2
0
166,095
0
W
Sol
6,011
601
72
7
0
197,122
2
L
Gilgamesh
5,030
503
38
4
0
168,967
2
L
Mercury
4,879
488
35
4
0
224,471
0
W
Fenrir
5,393
539
24
2
0
191,965
2
W
Da Ji
5,936
594
61
6
0
236,943
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role