Player Matchup

Scylla
Scylla
ALEX_W_555
Scylla
Level 40
God Stats
24W - 38L
1,331 SR
Queue Stats
94W - 154L
1,250 Elo+
Party 1
Achilles
Achilles
Big_Great_Cheese
Achilles
Level 104
God Stats
5W - 7L
1,201 SR
Queue Stats
163W - 237L
1,367 Elo+
Party 1
Charybdis
Charybdis
Sneaky_Cindy
Charybdis
Level 58
God Stats
6W - 7L
1,599 SR
Queue Stats
61W - 41L
1,689 Elo+
Solo
Team Averages
Level 67
1,377 SR
1,435 Elo+

VS

Team Averages
Level 97
1,365 SR
1,467 Elo+
Nemesis
Nemesis
J DuFFinAtoR
Nemesis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
641W - 618L
1,518 Elo+
Solo
Jing Wei
Jing Wei
NeatSaded
Jing Wei
Level 23
God Stats
2W - 5L
1,122 SR
Queue Stats
53W - 56L
1,347 Elo+
Solo
Tiamat
Tiamat
Sharringan01
Tiamat
Level 160
God Stats
31W - 38L
1,472 SR
Queue Stats
483W - 511L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ALEX_W_555
Scylla
17
8 / 6 / 12
14,932
747
11,766
11,903
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
10 / 6 / 8
14,490
725
24,449
23,944
28,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Sneaky_Cindy
Charybdis
18
8 / 5 / 12
14,482
724
23,741
21,184
7,262
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
J DuFFinAtoR
Nemesis
16
7 / 11 / 5
13,576
679
16,057
25,113
21,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
NeatSaded
Jing Wei
18
6 / 8 / 4
14,259
713
10,672
23,696
7,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
16
3 / 7 / 5
12,943
647
14,765
18,937
11,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
26
Kills
16
17
Deaths
26
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
ALEX_W_555
Scylla
8
6
12
2.33
W
10
6
8
2.33
L
Nemesis
J DuFFinAtoR
Nemesis
7
11
5
0.86
L
Jing Wei
NeatSaded
Jing Wei
6
8
4
1
L
Tiamat
3
7
5
0.79
W
Charybdis
Sneaky_Cindy
Charybdis
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,956
Damage
41,494
57,031
Taken
67,746
39,035
Mitigated
40,686
13,783
Healing
8,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ALEX_W_555
Scylla
11,766
810
0
221
11,903
3,518
540
3,039
8,640
28,355
0
W
24,449
4,997
0
5,674
23,944
28,255
231
5,899
16,538
9,165
52,205
L
Nemesis
J DuFFinAtoR
Nemesis
16,057
4,227
0
2,108
25,113
21,160
256
5,786
18,394
1,888
24,945
L
Jing Wei
NeatSaded
Jing Wei
10,672
9,862
0
3,810
23,696
7,960
1,309
4,078
18,683
0
48,067
L
Tiamat
14,765
230
105
2,827
18,937
11,566
0
4,234
14,142
46,265
0
W
Charybdis
Sneaky_Cindy
Charybdis
23,741
13,523
0
7,888
21,184
7,262
1,503
6,156
14,616
0
90,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,904
Gold Earned
40,778
223
Minions Killed
191
12
Camps Cleared
6
1,042,085
Distance Traveled
1,036,372
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,932
747
47
2
2
329,086
2
W
Achilles
14,490
725
84
4
3
372,468
1
L
Nemesis
13,576
679
17
1
3
337,880
3
L
Jing Wei
14,259
713
97
5
1
343,732
0
L
Tiamat
12,943
647
77
4
2
354,760
4
W
Charybdis
14,482
724
92
5
7
340,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role