Player Matchup

Merlin
Merlin
Jermz2
Merlin
Level 155
God Stats
1W - 2L
1,410 SR
Queue Stats
59W - 67L
1,454 Elo+
Solo
Eset
Eset
Naraka187
Eset
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,280 Elo+
Party 2
Camazotz
Camazotz
PunMasterTyler
Camazotz
Level 148
God Stats
0W - 3L
1,196 SR
Queue Stats
495W - 525L
1,475 Elo+
Solo
Artio
Artio
Tremour214
Artio
Level 127
God Stats
12W - 7L
1,704 SR
Queue Stats
592W - 635L
1,469 Elo+
Solo
Anhur
Anhur
cxmdr0p
Anhur
Level 127
God Stats
3W - 2L
1,591 SR
Queue Stats
65W - 66L
1,493 Elo+
Party 2
Team Averages
Level 121
1,480 SR
1,434 Elo+

VS

Team Averages
Level 121
1,649 SR
1,479 Elo+
Tyr
Tyr
AGangOfRodents
Tyr
Level 124
God Stats
2W - 0L
1,810 SR
Queue Stats
16W - 26L
1,434 Elo+
Party 1
Bellona
Bellona
Feefal
Bellona
Level 136
God Stats
2W - 1L
1,593 SR
Queue Stats
57W - 58L
1,481 Elo+
Solo
Hera
Hera
GrinnReaper
Hera
Level 114
God Stats
10W - 5L
1,608 SR
Queue Stats
452W - 437L
1,534 Elo+
Party 1
Sol
Sol
PediJ
Sol
Level 103
God Stats
5W - 0L
1,685 SR
Queue Stats
95W - 103L
1,472 Elo+
Solo
Chaac
Chaac
SkeetInDEye
Chaac
Level 126
God Stats
15W - 12L
1,550 SR
Queue Stats
457W - 506L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jermz2
Merlin
18
4 / 4 / 4
10,881
725
21,504
12,355
5,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eset
15
0 / 5 / 6
8,614
574
11,103
10,625
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
15
4 / 6 / 3
9,442
629
15,297
18,736
7,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
16
1 / 4 / 6
8,974
598
9,198
23,804
19,300
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
cxmdr0p
Anhur
18
4 / 4 / 5
10,409
694
19,961
13,345
5,440
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 12
10,860
724
5,057
25,761
19,107
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bellona
Feefal
Bellona
17
2 / 3 / 10
10,359
691
9,268
22,196
18,392
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
2 / 4 / 13
10,415
694
17,251
9,987
2,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sol
PediJ
Sol
20
7 / 1 / 9
11,691
779
19,859
14,470
5,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
9 / 3 / 8
11,326
755
18,385
28,643
24,514
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
75
13
Kills
23
23
Deaths
13
24
Assists
52
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
W
Bellona
Feefal
Bellona
2
3
10
2.33
W
2
4
13
2.13
L
Merlin
Jermz2
Merlin
4
4
4
1.5
L
Eset
0
5
6
0.6
W
Sol
PediJ
Sol
7
1
9
11.5
L
Camazotz
4
6
3
0.92
W
9
3
8
4.33
L
Artio
1
4
6
1
L
Anhur
cxmdr0p
Anhur
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,063
Damage
69,820
78,865
Taken
101,057
42,110
Mitigated
70,381
31,582
Healing
57,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,057
780
1,574
11,937
25,761
19,107
969
10,582
15,179
0
12,578
W
Bellona
Feefal
Bellona
9,268
728
3,169
9,105
22,196
18,392
435
9,825
12,371
3,535
22,026
W
17,251
3,363
2,574
1,904
9,987
2,998
1,367
5,314
4,673
31,957
0
L
Merlin
Jermz2
Merlin
21,504
401
1,163
2,663
12,355
5,537
0
4,642
7,503
44,794
0
L
Eset
11,103
168
2,248
1,400
10,625
4,330
0
3,348
6,956
20,178
0
W
Sol
PediJ
Sol
19,859
7,238
1,593
8,186
14,470
5,370
2,682
7,056
7,414
50,989
0
L
Camazotz
15,297
3,574
1,151
6,407
18,736
7,503
0
10,478
7,875
0
21,567
W
18,385
1,110
2,741
14,879
28,643
24,514
108
9,028
19,615
0
26,080
L
Artio
9,198
555
4,922
8,737
23,804
19,300
0
13,772
9,834
20,907
0
L
Anhur
cxmdr0p
Anhur
19,961
8,318
1,404
1,487
13,345
5,440
142
5,846
7,098
0
42,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,320
Gold Earned
54,651
136
Minions Killed
155
0
Camps Cleared
0
1,352,573
Distance Traveled
1,442,355
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,860
724
11
1
0
295,572
0
W
Bellona
10,359
691
25
2
0
297,272
0
W
Hera
10,415
694
41
3
0
276,247
0
L
Merlin
10,881
725
34
2
0
286,997
0
L
Eset
8,614
574
20
1
0
261,128
0
W
Sol
11,691
779
69
5
0
269,426
1
L
Camazotz
9,442
629
7
0
0
249,037
2
W
Chaac
11,326
755
9
1
0
303,838
0
L
Artio
8,974
598
23
2
0
295,162
0
L
Anhur
10,409
694
52
3
0
260,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role