Player Matchup

Cthulhu
Cthulhu
MarksWaZ
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,550 Elo+
Party 1
Ra
Ra
Ricarten
Ra
Level 7
God Stats
0W - 2L
1,253 SR
Queue Stats
4W - 5L
1,520 Elo+
Party 1
Artemis
Artemis
SillentRJ
Artemis
Level 8
God Stats
2W - 5L
1,337 SR
Queue Stats
13W - 13L
1,455 Elo+
Solo
Loki
Loki
caleBes13
Loki
Level 26
God Stats
4W - 5L
1,535 SR
Queue Stats
71W - 79L
1,447 Elo+
Solo
Artio
Artio
xElitekillx1734
Artio
Level 16
God Stats
2W - 2L
1,619 SR
Queue Stats
26W - 23L
1,482 Elo+
Solo
Team Averages
Level 25
1,449 SR
1,491 Elo+

VS

Team Averages
Level 19
1,544 SR
1,460 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Mindbreak0705
Sol
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 29L
1,567 Elo+
Solo
Chang'e
Chang'e
Rfennty
Chang'e
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,229 Elo+
Solo
Ullr
Ullr
TyrantCR
Ullr
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 44L
1,502 Elo+
Solo
Sun Wukong
Sun Wukong
teddyvinte1
Sun Wukong
Level 29
God Stats
2W - 0L
1,721 SR
Queue Stats
61W - 48L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MarksWaZ
Cthulhu
13
4 / 4 / 2
8,725
513
10,087
15,367
12,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
3 / 9 / 3
8,124
478
5,641
10,158
3,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
SillentRJ
Artemis
8
0 / 7 / 1
6,047
356
3,159
8,544
2,118
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
13
4 / 6 / 2
8,642
508
5,361
12,303
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 4 / 2
9,339
549
12,846
22,971
26,764
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
3 / 2 / 7
9,749
573
10,463
12,443
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 4 / 5
9,943
585
11,872
13,659
4,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Rfennty
Chang'e
14
5 / 3 / 4
8,942
526
6,484
11,038
3,886
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
15
11 / 4 / 3
10,389
611
11,329
10,651
3,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
teddyvinte1
Sun Wukong
16
5 / 2 / 3
9,859
580
11,375
15,570
11,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
14
Kills
30
30
Deaths
15
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
3
2
7
3.25
L
Cthulhu
MarksWaZ
Cthulhu
4
4
2
1.25
W
6
4
5
2.13
W
Chang'e
Rfennty
Chang'e
5
3
4
2.33
L
3
9
3
0.5
L
Artemis
SillentRJ
Artemis
0
7
1
0.07
W
Ullr
11
4
3
3.13
L
Loki
4
6
2
0.83
W
Sun Wukong
teddyvinte1
Sun Wukong
5
2
3
3.25
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,094
Damage
51,523
69,343
Taken
63,361
48,778
Mitigated
28,468
21,295
Healing
24,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
10,463
2,400
0
5,086
12,443
4,530
406
3,291
8,994
0
77,633
L
Cthulhu
MarksWaZ
Cthulhu
10,087
1,077
201
2,290
15,367
12,614
0
7,458
7,788
35,762
0
W
11,872
4,668
0
7,040
13,659
4,823
2,846
4,678
8,434
72,903
8,903
W
Chang'e
Rfennty
Chang'e
6,484
716
880
3,771
11,038
3,886
564
4,834
5,884
45,820
0
L
5,641
1,131
392
1,118
10,158
3,602
0
3,913
6,128
34,482
0
L
Artemis
SillentRJ
Artemis
3,159
1,579
0
2,074
8,544
2,118
0
2,956
5,588
0
18,765
W
Ullr
11,329
4,286
0
1,080
10,651
3,806
3,658
4,552
5,768
0
55,612
L
Loki
5,361
924
0
3,274
12,303
3,680
0
1,672
10,539
0
45,681
W
Sun Wukong
teddyvinte1
Sun Wukong
11,375
2,838
0
6,250
15,570
11,423
0
9,977
5,569
0
54,325
L
12,846
1,976
71
11,875
22,971
26,764
0
758
20,942
61,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,877
Gold Earned
48,882
350
Minions Killed
536
0
Camps Cleared
0
1,489,059
Distance Traveled
1,521,656
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,749
573
119
7
0
364,676
5
L
Cthulhu
8,725
513
50
3
0
343,740
4
W
Sol
9,943
585
115
7
0
265,687
2
W
Chang'e
8,942
526
84
5
0
255,146
0
L
Ra
8,124
478
69
4
0
277,745
0
L
Artemis
6,047
356
40
2
0
181,741
0
W
Ullr
10,389
611
109
6
0
346,517
7
L
Loki
8,642
508
76
4
0
335,654
0
W
Sun Wukong
9,859
580
109
6
0
289,630
1
L
Artio
9,339
549
115
7
0
350,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role