Player Matchup

Hercules
Hercules
Ellak96
Hercules
Level 65
God Stats
24W - 45L
1,378 SR
Queue Stats
164W - 307L
1,306 Elo+
Party 2
Izanami
Izanami
Endoresun
Izanami
Level 35
God Stats
11W - 26L
1,382 SR
Queue Stats
81W - 130L
1,372 Elo+
Party 2
Loki
Loki
Gr1mSupreme
Loki
Level 88
God Stats
2W - 7L
1,282 SR
Queue Stats
250W - 395L
1,415 Elo+
Party 2
Chang'e
Chang'e
Thatguythesav
Chang'e
Level 64
God Stats
14W - 19L
1,424 SR
Queue Stats
192W - 313L
1,389 Elo+
Party 2
Fenrir
Fenrir
Thor9394
Fenrir
Level 83
God Stats
1W - 1L
1,698 SR
Queue Stats
308W - 465L
1,429 Elo+
Party 2
Team Averages
Level 67
1,433 SR
1,382 Elo+

VS

Team Averages
Level 98
1,614 SR
1,529 Elo+
Set
Set
Rαzer
Set
Level 148
God Stats
12W - 9L
1,619 SR
Queue Stats
264W - 289L
1,546 Elo+
Party 1
Awilix
Awilix
ScaryFoal188720
Awilix
Level 160
God Stats
3W - 1L
1,715 SR
Queue Stats
273W - 277L
1,548 Elo+
Party 1
Cerberus
Cerberus
blupp24
Cerberus
Level 29
God Stats
10W - 9L
1,623 SR
Queue Stats
145W - 151L
1,526 Elo+
Party 1
Anubis
Anubis
chiefkeefbaby
Anubis
Level 47
God Stats
42W - 29L
1,559 SR
Queue Stats
167W - 178L
1,487 Elo+
Solo
Neith
Neith
xHOLLYWOODx01
Neith
Level 106
God Stats
75W - 70L
1,551 SR
Queue Stats
740W - 778L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ellak96
Hercules
13
0 / 5 / 2
8,448
422
3,806
15,429
10,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
Endoresun
Izanami
13
1 / 10 / 5
8,458
423
7,184
14,393
3,871
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 9 / 1
9,803
490
9,484
16,678
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Chang'e
13
1 / 6 / 5
8,378
419
7,958
14,958
4,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Thor9394
Fenrir
13
1 / 6 / 4
8,733
437
8,537
21,613
21,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Rαzer
Set
20
18 / 1 / 7
13,923
696
22,812
16,978
8,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
5 / 2 / 8
11,973
599
11,605
12,747
6,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
blupp24
Cerberus
15
2 / 3 / 14
10,667
533
6,802
14,538
13,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 1 / 13
11,664
583
11,710
9,642
4,726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 3 / 11
12,102
605
13,105
15,565
6,710
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
89
10
Kills
36
36
Deaths
10
17
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hercules
Ellak96
Hercules
0
5
2
0.2
L
Izanami
Endoresun
Izanami
1
10
5
0.35
L
7
9
1
0.83
W
Set
Rαzer
Set
18
1
7
21.5
W
5
2
8
4.5
L
Chang'e
1
6
5
0.58
L
Fenrir
Thor9394
Fenrir
1
6
4
0.5
W
Cerberus
blupp24
Cerberus
2
3
14
3
W
5
1
13
11.5
W
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,969
Damage
66,034
83,071
Taken
69,470
44,851
Mitigated
39,704
15,782
Healing
27,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Ellak96
Hercules
3,806
790
0
3,331
15,429
10,377
0
1,560
13,869
0
36,163
L
Izanami
Endoresun
Izanami
7,184
5,193
0
1,672
14,393
3,871
956
5,257
9,136
0
56,661
L
9,484
1,557
0
3,224
16,678
4,476
0
3,820
12,858
0
44,685
W
Set
Rαzer
Set
22,812
11,564
0
8,062
16,978
8,718
2,453
2,087
14,696
0
122,312
W
11,605
3,614
0
2,633
12,747
6,290
2,854
2,672
9,810
0
70,115
L
Chang'e
7,958
466
742
3,709
14,958
4,769
0
3,004
11,954
42,339
0
L
Fenrir
Thor9394
Fenrir
8,537
1,238
0
3,104
21,613
21,358
0
4,987
16,626
0
23,845
W
Cerberus
blupp24
Cerberus
6,802
284
0
4,402
14,538
13,260
221
476
13,954
27,567
0
W
11,710
429
0
5,196
9,642
4,726
1,615
1,414
8,083
71,344
0
W
13,105
5,352
0
6,891
15,565
6,710
7,048
740
14,724
0
102,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,820
Gold Earned
60,329
360
Minions Killed
647
0
Camps Cleared
0
1,909,090
Distance Traveled
1,968,162
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,448
422
81
4
0
394,870
4
L
Izanami
8,458
423
114
6
0
347,766
0
L
Loki
9,803
490
68
3
0
386,323
4
W
Set
13,923
696
173
9
0
472,437
1
W
Awilix
11,973
599
105
5
0
415,226
1
L
Chang'e
8,378
419
74
4
0
382,222
7
L
Fenrir
8,733
437
23
1
0
397,909
6
W
Cerberus
10,667
533
69
3
0
358,073
2
W
Anubis
11,664
583
137
7
0
376,001
1
W
Neith
12,102
605
163
8
0
346,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role