Player Matchup

Cerberus
Cerberus
Hendershot98
Cerberus
Level 14
God Stats
1W - 7L
1,151 SR
Queue Stats
9W - 21L
1,185 Elo+
Party 2
Sol
Sol
Izokina
Sol
Level 17
God Stats
1W - 6L
1,286 SR
Queue Stats
15W - 28L
1,217 Elo+
Party 2
Bakasura
Bakasura
KumRun29
Bakasura
Level 18
God Stats
11W - 8L
1,447 SR
Queue Stats
22W - 37L
1,228 Elo+
Party 2
Mulan
Mulan
PowerHalf
Mulan
Level 29
God Stats
1W - 1L
1,710 SR
Queue Stats
158W - 166L
1,543 Elo+
Solo
Anubis
Anubis
Zaki1a
Anubis
Level 6
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 6L
1,092 Elo+
Party 2
Team Averages
Level 17
1,458 SR
1,253 Elo+

VS

Team Averages
Level 21
1,497 SR
1,464 Elo+
Izanami
Izanami
 
Izanami
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Feank
Thanatos
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 31L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Menorde12
Cthulhu
Level 21
God Stats
6W - 13L
1,065 SR
Queue Stats
78W - 96L
1,245 Elo+
Solo
Chaac
Chaac
Pwnisherr
Chaac
Level 24
God Stats
23W - 20L
1,514 SR
Queue Stats
45W - 37L
1,418 Elo+
Party 1
Anubis
Anubis
Zallo
Anubis
Level 29
God Stats
4W - 0L
1,906 SR
Queue Stats
18W - 11L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hendershot98
Cerberus
9
0 / 15 / 2
6,141
361
2,117
18,729
3,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sol
14
7 / 9 / 2
9,424
554
22,508
18,035
4,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
KumRun29
Bakasura
12
4 / 12 / 2
7,995
470
8,293
19,196
7,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mulan
PowerHalf
Mulan
12
1 / 10 / 1
7,120
419
9,104
22,074
10,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Zaki1a
Anubis
5
0 / 7 / 1
5,425
319
1,260
7,284
1,170
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
9 / 4 / 8
10,760
633
10,762
10,108
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Feank
Thanatos
12
1 / 4 / 5
8,393
494
3,088
9,673
3,033
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Menorde12
Cthulhu
13
2 / 3 / 7
8,770
516
5,950
13,855
9,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Pwnisherr
Chaac
16
14 / 1 / 7
11,053
650
21,481
19,445
17,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Zallo
Anubis
18
27 / 2 / 4
12,714
748
30,677
16,205
7,551
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
84
12
Kills
53
53
Deaths
14
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
4
8
3.25
W
Thanatos
Feank
Thanatos
1
4
5
0.88
L
Cerberus
Hendershot98
Cerberus
0
15
2
0.07
L
Sol
7
9
2
0.89
L
Bakasura
KumRun29
Bakasura
4
12
2
0.42
W
Cthulhu
Menorde12
Cthulhu
2
3
7
1.83
L
Mulan
PowerHalf
Mulan
1
10
1
0.15
W
Chaac
Pwnisherr
Chaac
14
1
7
17.5
L
Anubis
Zaki1a
Anubis
0
7
1
0.07
W
Anubis
Zallo
Anubis
27
2
4
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,282
Damage
71,958
85,318
Taken
69,286
27,348
Mitigated
41,179
13,033
Healing
32,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,762
7,182
675
2,708
10,108
3,433
6,796
3,599
6,369
0
59,995
W
Thanatos
Feank
Thanatos
3,088
1,065
0
5,439
9,673
3,033
373
2,883
6,790
0
26,897
L
Cerberus
Hendershot98
Cerberus
2,117
156
0
2,351
18,729
3,884
0
12,908
5,589
11,998
0
L
Sol
22,508
7,679
0
5,409
18,035
4,414
710
7,578
10,115
52,792
5,655
L
Bakasura
KumRun29
Bakasura
8,293
5,618
0
2,524
19,196
7,039
0
7,049
11,660
0
30,237
W
Cthulhu
Menorde12
Cthulhu
5,950
923
165
2,316
13,855
9,561
722
7,348
6,297
31,422
0
L
Mulan
PowerHalf
Mulan
9,104
1,809
0
2,194
22,074
10,841
0
4,857
15,987
2,378
31,409
W
Chaac
Pwnisherr
Chaac
21,481
4,075
0
10,385
19,445
17,601
605
3,655
14,806
8,392
57,167
L
Anubis
Zaki1a
Anubis
1,260
547
0
555
7,284
1,170
0
5,876
1,408
5,982
0
W
Anubis
Zallo
Anubis
30,677
2,464
0
10,447
16,205
7,551
4,306
7,137
8,594
92,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,105
Gold Earned
51,690
281
Minions Killed
442
0
Camps Cleared
0
1,166,076
Distance Traveled
1,396,265
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,760
633
111
7
0
297,860
4
W
Thanatos
8,393
494
52
3
0
206,771
0
L
Cerberus
6,141
361
23
1
0
223,259
0
L
Sol
9,424
554
96
6
0
252,580
2
L
Bakasura
7,995
470
79
5
0
274,415
0
W
Cthulhu
8,770
516
54
3
0
315,205
1
L
Mulan
7,120
419
66
4
0
284,794
2
W
Chaac
11,053
650
95
6
0
320,027
3
L
Anubis
5,425
319
17
1
0
131,028
1
W
Anubis
12,714
748
130
8
0
256,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role