Player Matchup

Anhur
Anhur
 
Anhur
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Its_Me_Metric
Athena
Level 17
God Stats
15W - 12L
1,578 SR
Queue Stats
20W - 30L
1,399 Elo+
Party 1
Cthulhu
Cthulhu
Mr_g_Exit
Cthulhu
Level 66
God Stats
0W - 2L
1,360 SR
Queue Stats
54W - 74L
1,445 Elo+
Party 1
Team Averages
Level 74
1,479 SR
1,448 Elo+

VS

Team Averages
Level 81
1,648 SR
1,399 Elo+
Poseidon
Poseidon
Jamaicanboy831
Poseidon
Level 50
God Stats
1W - 0L
1,666 SR
Queue Stats
14W - 11L
1,195 Elo+
Solo
Izanami
Izanami
WhiteShadowSnipi
Izanami
Level 109
God Stats
10W - 3L
1,634 SR
Queue Stats
123W - 98L
1,519 Elo+
Party 2
Osiris
Osiris
nifeu-_
Osiris
Level 83
God Stats
2W - 0L
1,644 SR
Queue Stats
63W - 49L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 5 / 2
6,236
624
5,460
9,543
2,932
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 7 / 3
6,410
641
3,729
14,128
8,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Mr_g_Exit
Cthulhu
10
3 / 8 / 0
7,700
770
8,399
12,248
4,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
9 / 3 / 6
8,093
809
10,235
7,404
2,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 0 / 14
8,007
801
10,731
7,629
3,057
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
nifeu-_
Osiris
13
6 / 0 / 12
8,229
823
10,080
7,750
4,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
20
20
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
5
2
0.2
L
0
7
3
0.21
W
Poseidon
9
3
6
4
L
Cthulhu
Mr_g_Exit
Cthulhu
3
8
0
0.38
W
5
0
14
12
W
Osiris
nifeu-_
Osiris
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,588
Damage
31,046
35,919
Taken
22,783
16,624
Mitigated
9,694
3,469
Healing
6,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,460
2,922
0
318
9,543
2,932
0
1,190
7,890
0
24,568
L
3,729
1,295
158
709
14,128
8,879
0
5,331
8,642
6,586
0
W
Poseidon
10,235
2,066
0
2,490
7,404
2,177
310
4,860
2,243
21,314
0
L
Cthulhu
Mr_g_Exit
Cthulhu
8,399
643
653
1,631
12,248
4,813
0
4,178
7,831
17,165
0
W
10,731
6,788
0
2,310
7,629
3,057
959
3,543
3,822
0
26,108
W
Osiris
nifeu-_
Osiris
10,080
2,655
225
1,902
7,750
4,460
229
3,324
4,232
0
24,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,346
Gold Earned
24,329
95
Minions Killed
102
4
Camps Cleared
5
453,861
Distance Traveled
583,784
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,236
624
45
5
3
162,264
2
L
Athena
6,410
641
8
1
0
144,672
1
W
Poseidon
8,093
809
34
3
1
173,462
2
L
Cthulhu
7,700
770
42
4
1
146,925
0
W
Izanami
8,007
801
36
4
2
193,139
2
W
Osiris
8,229
823
32
3
2
217,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role