Player Matchup

Bacchus
Bacchus
Silver V
 
Bacchus
Silver V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Silver III
CamilitoGamer
Tiamat
Silver III
Level 102
God Stats
4W - 10L
1,250 SR
Queue Stats
360W - 372L
856 MMR
Solo
Cernunnos
Cernunnos
Silver IV
Deg1339
Cernunnos
Silver IV
Level 69
God Stats
4W - 1L
1,683 SR
Queue Stats
57W - 76L
788 MMR
Party 1
Thanatos
Thanatos
Silver III
VÎCÎÛS
Thanatos
Silver III
Level 125
God Stats
5W - 5L
1,515 SR
Queue Stats
370W - 392L
866 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
xXINMUNEXx
Cu Chulainn
Silver II
Level 142
God Stats
11W - 19L
1,419 SR
Queue Stats
240W - 264L
1,016 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,473 SR
1,005 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,525 SR
1,251 MMR
Skadi
Skadi
Silver III
 
Skadi
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
 
Sol
Silver III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze I
 
Chaac
Bronze I
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver IV
ClifClaw
Anhur
Silver IV
Level 109
God Stats
8W - 6L
1,634 SR
Queue Stats
119W - 132L
709 MMR
Solo
Nemesis
Nemesis
Silver III
TheGodFather8
Nemesis
Silver III
Level 107
God Stats
1W - 2L
1,492 SR
Queue Stats
12W - 23L
1,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 1 / 4
5,118
640
1,813
6,443
4,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 0 / 3
5,824
728
3,157
2,490
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Deg1339
Cernunnos
10
3 / 1 / 1
5,547
693
4,306
4,972
1,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
VÎCÎÛS
Thanatos
9
2 / 1 / 3
5,617
702
2,307
5,921
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
xXINMUNEXx
Cu Chulainn
10
3 / 0 / 0
5,755
719
4,670
6,104
3,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
MulanKing ArthurCliodhnaIzanami

VS

Bans
AthenaGebOdinCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 4 / 1
4,927
616
2,620
5,018
872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
 
Sol
8
1 / 4 / 0
4,701
588
1,996
5,366
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
 
Chaac
6
0 / 2 / 0
3,986
498
2,149
6,106
2,723
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
ClifClaw
Anhur
7
0 / 1 / 1
4,328
541
1,444
5,136
2,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
9
2 / 1 / 0
5,110
639
1,288
5,737
1,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
4
4
L
Skadi
 
Skadi
0
4
1
0.13
L
Sol
 
Sol
1
4
0
0.25
L
Chaac
 
Chaac
0
2
0
0
W
2
0
3
3.5
L
Anhur
ClifClaw
Anhur
0
1
1
0.5
W
Cernunnos
Deg1339
Cernunnos
3
1
1
3.5
L
Nemesis
2
1
0
2
W
Thanatos
VÎCÎÛS
Thanatos
2
1
3
3.5
W
Cu Chulainn
xXINMUNEXx
Cu Chulainn
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,253
Damage
9,497
25,930
Taken
27,363
12,029
Mitigated
9,264
14,930
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,813
227
369
2,288
6,443
4,305
29
707
5,736
8,836
0
L
Skadi
 
Skadi
2,620
1,345
0
595
5,018
872
0
716
4,302
0
28,352
L
Sol
 
Sol
1,996
722
0
1,353
5,366
1,666
0
2,302
2,890
21,453
2,915
L
Chaac
 
Chaac
2,149
624
0
2,008
6,106
2,723
0
313
5,479
0
14,014
W
3,157
194
0
907
2,490
1,377
0
599
1,891
25,912
0
L
Anhur
ClifClaw
Anhur
1,444
915
0
1,568
5,136
2,369
0
1,276
3,708
0
16,975
W
Cernunnos
Deg1339
Cernunnos
4,306
1,734
0
1,960
4,972
1,188
795
87
4,885
0
34,513
L
Nemesis
1,288
172
0
570
5,737
1,634
0
472
5,111
0
23,229
W
Thanatos
VÎCÎÛS
Thanatos
2,307
439
0
6,090
5,921
1,635
0
393
5,528
0
26,021
W
Cu Chulainn
xXINMUNEXx
Cu Chulainn
4,670
919
0
3,316
6,104
3,524
486
226
5,878
2,433
28,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,861
Gold Earned
23,052
275
Minions Killed
245
0
Camps Cleared
0
856,009
Distance Traveled
739,447
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,118
640
10
1
0
163,000
2
L
Skadi
4,927
616
56
7
0
160,913
2
L
Sol
4,701
588
61
8
0
144,842
6
L
Chaac
3,986
498
35
4
0
114,350
0
W
Tiamat
5,824
728
67
8
0
174,360
1
L
Anhur
4,328
541
41
5
0
132,325
2
W
Cernunnos
5,547
693
78
10
0
145,461
3
L
Nemesis
5,110
639
52
7
0
187,017
0
W
Thanatos
5,617
702
58
7
0
198,269
3
W
Cu Chulainn
5,755
719
62
8
0
174,919
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role