Player Matchup

Zeus
Zeus
ReV Truth
Zeus
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 106L
1,292 Elo+
Solo
Achilles
Achilles
ResentedBirch5
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Sibumuk
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Wes90p
Sol
Level 24
God Stats
9W - 17L
1,352 SR
Queue Stats
123W - 192L
1,122 Elo+
Solo
Nemesis
Nemesis
neon_Landonsoup1
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,255 Elo+
Solo
Team Averages
Level 25
1,470 SR
1,334 Elo+

VS

Team Averages
Level 21
1,471 SR
1,289 Elo+
Neith
Neith
Gid_Mac
Neith
Level 29
God Stats
43W - 59L
1,336 SR
Queue Stats
72W - 94L
1,234 Elo+
Solo
Gilgamesh
Gilgamesh
ItsMannyTime28
Gilgamesh
Level 18
God Stats
2W - 4L
1,779 SR
Queue Stats
47W - 74L
1,307 Elo+
Party 1
Ymir
Ymir
MambaCri
Ymir
Level 14
God Stats
5W - 5L
1,261 SR
Queue Stats
21W - 36L
1,145 Elo+
Party 1
Olorun
Olorun
abe51244
Olorun
Level 21
God Stats
10W - 7L
1,482 SR
Queue Stats
45W - 68L
1,339 Elo+
Party 1
Arachne
Arachne
flaming-charm247
Arachne
Level 24
God Stats
34W - 38L
1,494 SR
Queue Stats
66W - 70L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
3 / 9 / 3
8,749
380
11,336
9,856
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
17
12 / 7 / 2
10,907
474
19,114
25,642
28,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Sibumuk
Nu Wa
13
3 / 10 / 9
9,138
397
11,748
13,811
6,068
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sol
Wes90p
Sol
15
2 / 12 / 7
9,565
416
10,315
25,621
13,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
5 / 7 / 3
9,353
407
7,570
19,210
12,520
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gid_Mac
Neith
13
2 / 8 / 7
9,518
414
10,998
12,347
4,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
ItsMannyTime28
Gilgamesh
16
1 / 7 / 4
10,487
456
7,299
18,229
6,315
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
15
0 / 5 / 7
10,737
467
6,246
20,076
20,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
abe51244
Olorun
17
5 / 5 / 8
12,021
523
13,380
18,278
7,337
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
36 / 1 / 2
15,800
687
38,930
24,899
13,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
72
25
Kills
44
45
Deaths
26
24
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
Gid_Mac
Neith
2
8
7
0.69
W
Gilgamesh
ItsMannyTime28
Gilgamesh
1
7
4
0.43
W
Ymir
0
5
7
0.7
L
Zeus
3
9
3
0.5
L
Achilles
12
7
2
1.86
L
Nu Wa
Sibumuk
Nu Wa
3
10
9
0.75
L
Sol
Wes90p
Sol
2
12
7
0.46
W
Olorun
abe51244
Olorun
5
5
8
1.8
W
36
1
2
37
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,083
Damage
76,853
94,140
Taken
93,829
63,282
Mitigated
53,035
13,712
Healing
33,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Gid_Mac
Neith
10,998
4,539
0
1,498
12,347
4,733
2,174
3,771
8,562
0
44,697
W
Gilgamesh
ItsMannyTime28
Gilgamesh
7,299
2,127
0
2,633
18,229
6,315
1,265
5,847
12,301
0
56,762
W
Ymir
6,246
1,314
0
4,475
20,076
20,993
588
4,483
15,521
32,795
0
L
Zeus
11,336
4,416
0
848
9,856
2,578
440
1,941
7,761
33,603
0
L
Achilles
19,114
4,230
0
2,601
25,642
28,513
89
5,199
20,208
9,899
40,743
L
Nu Wa
Sibumuk
Nu Wa
11,748
6,754
0
547
13,811
6,068
434
2,021
11,790
41,471
0
L
Sol
Wes90p
Sol
10,315
4,488
0
5,528
25,621
13,603
1,292
7,392
18,229
49,899
0
W
Olorun
abe51244
Olorun
13,380
6,452
1,472
8,203
18,278
7,337
4,518
11,359
6,715
81,136
0
W
38,930
26,134
0
14,876
24,899
13,657
2,936
10,185
14,461
0
133,892
L
7,570
1,950
491
3,697
19,210
12,520
0
3,073
16,137
0
35,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,712
Gold Earned
58,563
313
Minions Killed
579
0
Camps Cleared
0
1,650,062
Distance Traveled
2,041,750
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,518
414
78
3
0
349,151
0
W
Gilgamesh
10,487
456
109
5
0
458,983
0
W
Ymir
10,737
467
38
2
0
392,638
0
L
Zeus
8,749
380
63
3
0
230,495
0
L
Achilles
10,907
474
58
3
0
375,115
0
L
Nu Wa
9,138
397
46
2
0
309,932
2
L
Sol
9,565
416
86
4
0
349,552
2
W
Olorun
12,021
523
150
7
0
362,059
0
W
Arachne
15,800
687
204
9
0
478,919
0
L
Nemesis
9,353
407
60
3
0
384,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role