Player Matchup

Olorun
Olorun
FullsendCofran
Olorun
Level 10
God Stats
11W - 7L
1,492 SR
Queue Stats
11W - 7L
1,025 Elo+
Party 2
Hou Yi
Hou Yi
J_Hahn19
Hou Yi
Level 8
God Stats
1W - 1L
1,307 SR
Queue Stats
1W - 2L
1,161 Elo+
Party 2
Kuzenbo
Kuzenbo
LcNi23
Kuzenbo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,310 Elo+
Party 2
Thor
Thor
TheSnakeOil
Thor
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,284 Elo+
Solo
Xbalanque
Xbalanque
nickcarbz24
Xbalanque
Level 9
God Stats
9W - 7L
1,524 SR
Queue Stats
10W - 9L
938 Elo+
Party 2
Team Averages
Level 36
1,465 SR
1,144 Elo+

VS

Team Averages
Level 21
1,472 SR
1,380 Elo+
Set
Set
FGX-_-sahan
Set
Level 13
God Stats
4W - 11L
1,419 SR
Queue Stats
18W - 33L
1,269 Elo+
Party 3
Bellona
Bellona
KadoEatsYourDad
Bellona
Level 9
God Stats
1W - 1L
1,609 SR
Queue Stats
2W - 2L
1,561 Elo+
Party 1
Baron Samedi
Baron Samedi
PeakyBoy1234
Baron Samedi
Level 28
God Stats
3W - 3L
1,412 SR
Queue Stats
97W - 103L
1,354 Elo+
Solo
Cthulhu
Cthulhu
Ripjaw_Boi
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
pichblack644
Heimdallr
Level 47
God Stats
23W - 37L
1,421 SR
Queue Stats
161W - 209L
1,214 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 2
8,538
449
8,412
9,721
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
J_Hahn19
Hou Yi
14
0 / 0 / 3
8,483
446
3,913
4,228
1,452
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
LcNi23
Kuzenbo
14
3 / 1 / 16
9,847
518
11,670
20,826
30,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 5 / 6
7,785
410
3,001
14,395
8,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
nickcarbz24
Xbalanque
15
13 / 2 / 5
10,064
530
16,309
12,685
4,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
8,398
442
4,820
10,765
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 6 / 0
6,841
360
5,669
12,026
8,558
Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
PeakyBoy1234
Baron Samedi
14
2 / 2 / 4
8,887
468
11,356
11,654
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Ripjaw_Boi
Cthulhu
12
3 / 4 / 1
7,722
406
8,942
16,722
13,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
pichblack644
Heimdallr
13
1 / 7 / 1
8,050
424
14,415
16,501
6,376
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
23
Kills
9
9
Deaths
24
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
6
1
2
7
W
Hou Yi
J_Hahn19
Hou Yi
0
0
3
1.5
L
1
6
0
0.17
W
Kuzenbo
LcNi23
Kuzenbo
3
1
16
11
L
Baron Samedi
PeakyBoy1234
Baron Samedi
2
2
4
2
L
Cthulhu
Ripjaw_Boi
Cthulhu
3
4
1
0.88
W
1
5
6
0.8
W
Xbalanque
nickcarbz24
Xbalanque
13
2
5
7.75
L
Heimdallr
pichblack644
Heimdallr
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,305
Damage
45,202
61,855
Taken
67,668
48,608
Mitigated
37,252
13,603
Healing
17,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,820
1,502
0
2,265
10,765
3,802
193
3,054
7,711
0
35,697
W
8,412
3,775
148
2,812
9,721
3,599
1,432
4,431
4,884
33,316
0
W
Hou Yi
J_Hahn19
Hou Yi
3,913
2,148
0
1,037
4,228
1,452
1,966
128
4,051
0
42,204
L
5,669
1,420
0
423
12,026
8,558
196
2,483
9,543
0
25,569
W
Kuzenbo
LcNi23
Kuzenbo
11,670
4,693
729
4,221
20,826
30,352
491
6,565
13,549
27,117
0
L
Baron Samedi
PeakyBoy1234
Baron Samedi
11,356
526
1,578
5,856
11,654
4,750
1,177
4,388
7,266
63,097
0
L
Cthulhu
Ripjaw_Boi
Cthulhu
8,942
720
0
1,705
16,722
13,766
365
4,587
12,135
34,706
0
W
3,001
654
0
1,320
14,395
8,343
488
5,291
8,665
0
32,210
W
Xbalanque
nickcarbz24
Xbalanque
16,309
10,829
0
3,336
12,685
4,862
625
2,405
10,088
0
58,161
L
Heimdallr
pichblack644
Heimdallr
14,415
10,162
247
4,928
16,501
6,376
791
5,570
10,931
0
60,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,717
Gold Earned
39,898
327
Minions Killed
378
0
Camps Cleared
0
1,850,529
Distance Traveled
1,769,364
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,398
442
59
3
0
373,508
3
W
Olorun
8,538
449
48
3
0
372,144
0
W
Hou Yi
8,483
446
91
5
0
368,274
1
L
Bellona
6,841
360
40
2
0
360,076
1
W
Kuzenbo
9,847
518
20
1
0
435,510
4
L
Baron Samedi
8,887
468
114
6
0
335,355
5
L
Cthulhu
7,722
406
60
3
0
385,814
1
W
Thor
7,785
410
59
3
0
316,344
14
W
Xbalanque
10,064
530
109
6
0
358,257
0
L
Heimdallr
8,050
424
105
6
0
314,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role