Player Matchup

Merlin
Merlin
Bml22
Merlin
Level 24
God Stats
0W - 1L
1,363 SR
Queue Stats
5W - 5L
1,647 Elo+
Party 1
Horus
Horus
DaddiesMilk5740
Horus
Level 88
God Stats
1W - 1L
1,908 SR
Queue Stats
6W - 7L
1,600 Elo+
Party 1
Geb
Geb
IImRedMamba
Geb
Level 124
God Stats
13W - 12L
1,600 SR
Queue Stats
113W - 91L
1,589 Elo+
Party 1
Danzaburou
Danzaburou
NuclearSlam
Danzaburou
Level 88
God Stats
0W - 1L
1,549 SR
Queue Stats
1W - 5L
1,335 Elo+
Party 1
Scylla
Scylla
Siphonicfir
Scylla
Level 119
God Stats
7W - 10L
1,640 SR
Queue Stats
118W - 99L
1,546 Elo+
Party 1
Team Averages
Level 89
1,612 SR
1,544 Elo+

VS

Team Averages
Level 77
1,603 SR
1,589 Elo+
Khepri
Khepri
Anesthet1ze
Khepri
Level 36
God Stats
3W - 3L
1,500 SR
Queue Stats
22W - 25L
1,659 Elo+
Party 3
Sun Wukong
Sun Wukong
Anvakaol
Sun Wukong
Level 24
God Stats
1W - 3L
1,570 SR
Queue Stats
29W - 31L
1,613 Elo+
Party 2
Artemis
Artemis
MrBloodJunky
Artemis
Level 36
God Stats
2W - 1L
1,877 SR
Queue Stats
46W - 56L
1,570 Elo+
Party 3
Freya
Freya
Noobis12345
Freya
Level 146
God Stats
3W - 3L
1,500 SR
Queue Stats
27W - 26L
1,604 Elo+
Party 2
Ullr
Ullr
SmokeYoAhh
Ullr
Level 141
God Stats
1W - 0L
1,568 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bml22
Merlin
14
0 / 8 / 3
7,741
595
6,438
11,219
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 7 / 2
8,052
619
3,401
17,214
12,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 5 / 4
9,871
759
10,740
23,107
25,428
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
NuclearSlam
Danzaburou
14
0 / 7 / 4
7,721
594
4,804
12,317
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
16
3 / 2 / 3
9,267
713
14,618
7,169
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
0 / 2 / 17
8,446
650
4,137
10,352
11,950
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Anvakaol
Sun Wukong
14
1 / 4 / 13
9,082
699
5,399
10,917
9,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
MrBloodJunky
Artemis
17
7 / 0 / 14
11,234
864
17,681
6,002
2,856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
14 / 2 / 9
13,146
1,011
24,369
17,004
7,661
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
7 / 1 / 12
11,462
882
12,904
13,782
7,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
94
8
Kills
29
29
Deaths
9
16
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
2
17
4.25
W
Sun Wukong
Anvakaol
Sun Wukong
1
4
13
1.88
L
Merlin
Bml22
Merlin
0
8
3
0.19
L
1
7
2
0.29
L
4
5
4
1.2
W
Artemis
MrBloodJunky
Artemis
7
0
14
14
W
14
2
9
9.25
L
Danzaburou
NuclearSlam
Danzaburou
0
7
4
0.29
L
Scylla
3
2
3
2.25
W
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,001
Damage
64,490
71,026
Taken
58,057
48,129
Mitigated
39,212
11,566
Healing
16,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
4,137
29
1,033
1,107
10,352
11,950
224
6,301
3,663
12,749
0
W
Sun Wukong
Anvakaol
Sun Wukong
5,399
1,157
0
1,183
10,917
9,478
1,027
5,668
5,088
0
17,283
L
Merlin
Bml22
Merlin
6,438
476
325
876
11,219
3,788
0
6,485
4,700
19,698
0
L
3,401
1,402
1,221
2,966
17,214
12,075
0
4,373
12,721
0
8,183
L
10,740
870
320
3,105
23,107
25,428
2
9,366
13,551
33,441
0
W
Artemis
MrBloodJunky
Artemis
17,681
8,905
0
3,029
6,002
2,856
3,043
3,835
2,087
0
41,421
W
24,369
8,047
0
9,726
17,004
7,661
1,393
9,093
7,631
65,335
0
L
Danzaburou
NuclearSlam
Danzaburou
4,804
1,178
0
2,118
12,317
4,308
0
4,576
7,626
0
22,034
L
Scylla
14,618
670
0
635
7,169
2,530
0
3,706
3,423
44,585
0
W
12,904
3,406
0
568
13,782
7,267
0
6,763
6,707
0
47,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,652
Gold Earned
53,370
235
Minions Killed
293
4
Camps Cleared
10
1,083,503
Distance Traveled
1,228,223
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,446
650
7
1
0
243,970
1
W
Sun Wukong
9,082
699
32
2
0
226,774
1
L
Merlin
7,741
595
46
4
0
185,536
0
L
Horus
8,052
619
16
1
0
203,092
1
L
Geb
9,871
759
36
3
2
244,825
0
W
Artemis
11,234
864
72
6
2
236,803
0
W
Freya
13,146
1,011
98
8
4
248,893
0
L
Danzaburou
7,721
594
41
3
1
182,604
0
L
Scylla
9,267
713
96
7
1
267,446
1
W
Ullr
11,462
882
84
6
4
271,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role