Player Matchup

Thanatos
Thanatos
Qcxwolverine
Thanatos
Level 87
God Stats
3W - 6L
1,437 SR
Queue Stats
57W - 51L
1,504 Elo+
Party 1
Zeus
Zeus
allahbombe
Zeus
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
90W - 91L
1,475 Elo+
Party 1
Bellona
Bellona
elbubulle
Bellona
Level 29
God Stats
6W - 7L
1,363 SR
Queue Stats
13W - 14L
1,480 Elo+
Party 1
Team Averages
Level 48
1,433 SR
1,486 Elo+

VS

Team Averages
Level 29
1,372 SR
1,388 Elo+
Cthulhu
Cthulhu
Denisios27
Cthulhu
Level 27
God Stats
2W - 3L
1,414 SR
Queue Stats
7W - 13L
1,417 Elo+
Party 2
Bellona
Bellona
Lungolover
Bellona
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,421 Elo+
Party 2
Nox
Nox
Soshik
Nox
Level 18
God Stats
1W - 3L
1,203 SR
Queue Stats
4W - 10L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Qcxwolverine
Thanatos
17
9 / 3 / 11
12,791
711
12,664
9,431
4,510
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
7 / 1 / 12
12,197
678
24,100
10,485
4,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
elbubulle
Bellona
16
4 / 1 / 15
11,855
659
11,218
21,292
20,681
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Denisios27
Cthulhu
14
2 / 7 / 3
11,559
642
12,268
22,318
21,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Lungolover
Bellona
14
2 / 4 / 2
10,350
575
7,142
17,154
25,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nox
Soshik
Nox
14
1 / 9 / 4
10,698
594
6,716
13,374
6,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
20
Kills
5
5
Deaths
20
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Denisios27
Cthulhu
2
7
3
0.5
L
Bellona
Lungolover
Bellona
2
4
2
0.75
W
Thanatos
Qcxwolverine
Thanatos
9
3
11
4.83
L
Nox
Soshik
Nox
1
9
4
0.33
W
7
1
12
13
W
Bellona
elbubulle
Bellona
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,982
Damage
26,126
41,208
Taken
52,846
29,541
Mitigated
54,009
16,546
Healing
6,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Denisios27
Cthulhu
12,268
695
1,072
4,396
22,318
21,943
92
10,887
11,431
44,142
0
L
Bellona
Lungolover
Bellona
7,142
1,281
0
799
17,154
25,262
0
9,409
7,745
0
19,448
W
Thanatos
Qcxwolverine
Thanatos
12,664
3,812
0
7,273
9,431
4,510
1,454
4,798
4,633
0
30,741
L
Nox
Soshik
Nox
6,716
571
0
256
13,374
6,804
87
4,917
8,457
37,220
2,166
W
24,100
2,461
86
2,853
10,485
4,350
1,044
5,869
4,616
73,951
0
W
Bellona
elbubulle
Bellona
11,218
4,218
0
6,334
21,292
20,681
309
8,386
11,871
0
27,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,843
Gold Earned
32,607
174
Minions Killed
159
10
Camps Cleared
6
927,394
Distance Traveled
903,349
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,559
642
72
4
2
314,044
4
L
Bellona
10,350
575
21
1
0
332,044
0
W
Thanatos
12,791
711
35
2
4
292,658
2
L
Nox
10,698
594
66
4
4
257,261
4
W
Zeus
12,197
678
104
6
5
321,199
1
W
Bellona
11,855
659
35
2
1
313,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role