Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Dhones
Baron Samedi
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 37L
1,476 Elo+
Solo
Bastet
Bastet
Follkers
Bastet
Level 106
God Stats
31W - 27L
1,450 SR
Queue Stats
908W - 1,060L
1,409 Elo+
Solo
Neith
Neith
biahirota
Neith
Level 12
God Stats
7W - 21L
1,269 SR
Queue Stats
8W - 26L
1,245 Elo+
Party 2
Team Averages
Level 78
1,444 SR
1,426 Elo+

VS

Team Averages
Level 140
1,559 SR
1,576 Elo+
Artio
Artio
AlexKII
Artio
Level 144
God Stats
1W - 0L
1,819 SR
Queue Stats
71W - 34L
1,641 Elo+
Party 1
Sun Wukong
Sun Wukong
ElsaVandija
Sun Wukong
Level 146
God Stats
1W - 0L
1,197 SR
Queue Stats
92W - 56L
1,609 Elo+
Party 1
Heimdallr
Heimdallr
Zooran
Heimdallr
Level 145
God Stats
4W - 1L
1,707 SR
Queue Stats
102W - 67L
1,591 Elo+
Party 1
Ah Puch
Ah Puch
n6cho
Ah Puch
Level 134
God Stats
2W - 0L
1,872 SR
Queue Stats
126W - 72L
1,623 Elo+
Party 1
Kumbhakarna
Kumbhakarna
zYoshioka
Kumbhakarna
Level 131
God Stats
4W - 4L
1,197 SR
Queue Stats
114W - 148L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
2 / 10 / 4
11,671
973
12,219
34,523
63,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
 
Medusa
17
0 / 14 / 3
9,977
831
8,394
21,875
8,906
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Dhones
Baron Samedi
17
0 / 3 / 7
10,584
882
21,998
21,064
9,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Follkers
Bastet
17
4 / 6 / 2
12,194
1,016
15,256
23,697
9,592
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
biahirota
Neith
17
1 / 6 / 2
10,232
853
5,954
17,640
6,579
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AlexKII
Artio
19
2 / 2 / 30
11,917
993
12,064
18,394
30,822
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
ElsaVandija
Sun Wukong
20
13 / 1 / 21
13,633
1,136
25,972
16,187
17,018
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Zooran
Heimdallr
20
19 / 1 / 17
14,410
1,201
38,605
11,337
5,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
n6cho
Ah Puch
19
5 / 2 / 22
12,657
1,055
30,746
12,324
5,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kumbhakarna
zYoshioka
Kumbhakarna
19
0 / 1 / 24
11,308
942
4,691
14,110
17,784
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
153
7
Kills
39
39
Deaths
7
18
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
10
4
0.4
L
Medusa
 
Medusa
0
14
3
0.11
W
Artio
AlexKII
Artio
2
2
30
8.5
L
Baron Samedi
Dhones
Baron Samedi
0
3
7
1.17
W
Sun Wukong
ElsaVandija
Sun Wukong
13
1
21
23.5
L
Bastet
Follkers
Bastet
4
6
2
0.83
W
Heimdallr
Zooran
Heimdallr
19
1
17
27.5
L
Neith
biahirota
Neith
1
6
2
0.33
W
Ah Puch
n6cho
Ah Puch
5
2
22
8
W
Kumbhakarna
zYoshioka
Kumbhakarna
0
1
24
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,821
Damage
112,078
118,799
Taken
72,352
98,651
Mitigated
75,733
10,818
Healing
14,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
12,219
1,136
0
3,321
34,523
63,618
0
10,471
24,052
21,359
0
L
Medusa
 
Medusa
8,394
5,231
0
10
21,875
8,906
0
10,959
10,916
0
29,896
W
Artio
AlexKII
Artio
12,064
2,072
3,908
4,036
18,394
30,822
0
7,803
9,879
24,572
0
L
Baron Samedi
Dhones
Baron Samedi
21,998
1,123
3,751
2,003
21,064
9,956
0
8,696
12,368
40,863
0
W
Sun Wukong
ElsaVandija
Sun Wukong
25,972
7,190
0
495
16,187
17,018
0
6,132
9,777
11,533
44,709
L
Bastet
Follkers
Bastet
15,256
3,240
0
1,428
23,697
9,592
0
12,052
11,645
0
34,213
W
Heimdallr
Zooran
Heimdallr
38,605
24,137
0
1,934
11,337
5,068
0
6,328
4,793
0
57,996
L
Neith
biahirota
Neith
5,954
2,250
0
305
17,640
6,579
0
9,612
8,025
0
26,250
W
Ah Puch
n6cho
Ah Puch
30,746
1,651
0
4,496
12,324
5,041
0
6,606
5,514
62,346
0
W
Kumbhakarna
zYoshioka
Kumbhakarna
4,691
284
0
0
14,110
17,784
0
5,918
7,940
11,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,658
Gold Earned
63,925
210
Minions Killed
269
4
Camps Cleared
11
1,151,527
Distance Traveled
1,121,641
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,671
973
15
1
0
239,289
2
L
Medusa
9,977
831
53
4
0
230,932
1
W
Artio
11,917
993
22
2
1
212,943
1
L
Baron Samedi
10,584
882
44
4
1
215,117
0
W
Sun Wukong
13,633
1,136
78
7
4
248,051
0
L
Bastet
12,194
1,016
53
4
1
240,387
2
W
Heimdallr
14,410
1,201
63
5
1
213,783
0
L
Neith
10,232
853
45
4
2
225,802
0
W
Ah Puch
12,657
1,055
94
8
4
238,334
3
W
Kumbhakarna
11,308
942
12
1
1
208,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role