Player Matchup

Ymir
Ymir
IIDaviII
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
PELICANO_LOKO
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 3
Ra
Ra
desh56882
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 49L
1,498 Elo+
Party 1
Hachiman
Hachiman
goodnathaniel
Hachiman
Level 17
God Stats
2W - 7L
1,272 SR
Queue Stats
59W - 53L
1,477 Elo+
Party 1
Mercury
Mercury
x666Malfoy420x69
Mercury
Level 26
God Stats
5W - 10L
1,418 SR
Queue Stats
68W - 52L
1,539 Elo+
Party 1
Team Averages
Level 14
1,438 SR
1,458 Elo+

VS

Team Averages
Level 15
1,551 SR
1,308 Elo+
Neith
Neith
Angelol4047
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,257 Elo+
Party 2
Fenrir
Fenrir
DOGEKING619
Fenrir
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 11L
1,164 Elo+
Solo
Loki
Loki
Glonke-
Loki
Level 17
God Stats
16W - 9L
1,697 SR
Queue Stats
46W - 38L
1,432 Elo+
Party 4
Skadi
Skadi
StoicalBee85344
Skadi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 48L
1,268 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Syryn dingus
Tsukuyomi
Level 22
God Stats
33W - 23L
1,556 SR
Queue Stats
73W - 61L
1,420 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
0 / 14 / 3
10,821
984
9,957
36,246
37,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
17
3 / 11 / 3
11,517
1,047
12,751
32,200
35,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 16 / 2
9,565
870
8,100
20,478
7,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
goodnathaniel
Hachiman
16
0 / 3 / 0
9,618
874
8,062
13,781
4,648
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 7 / 2
11,114
1,010
9,961
19,339
7,366
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 20
12,230
1,112
13,185
7,752
3,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
19
6 / 2 / 20
11,711
1,065
13,708
13,032
13,471
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
Glonke-
Loki
20
25 / 1 / 16
14,575
1,325
35,992
14,612
6,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
5 / 1 / 22
11,503
1,046
21,877
6,538
2,761
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Syryn dingus
Tsukuyomi
19
13 / 1 / 22
13,078
1,189
28,077
13,757
5,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
151
7
Kills
51
51
Deaths
8
10
Assists
100
Player
Kills
Deaths
Assists
KDA
W
2
3
20
4
W
Fenrir
6
2
20
8
W
Loki
Glonke-
Loki
25
1
16
33
L
Ymir
0
14
3
0.11
L
Cthulhu
3
11
3
0.41
W
5
1
22
16
W
Tsukuyomi
Syryn dingus
Tsukuyomi
13
1
22
24
L
0
16
2
0.06
L
Hachiman
goodnathaniel
Hachiman
0
3
0
0
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,831
Damage
112,839
122,044
Taken
55,691
92,641
Mitigated
31,467
7,014
Healing
10,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,185
6,704
0
1,275
7,752
3,254
0
3,191
4,459
0
49,822
W
Fenrir
13,708
6,313
0
1,460
13,032
13,471
0
6,721
5,818
0
14,683
W
Loki
Glonke-
Loki
35,992
14,571
0
1,726
14,612
6,139
0
7,100
6,633
0
45,564
L
Ymir
9,957
1,432
0
966
36,246
37,818
0
0
36,246
23,946
0
L
Cthulhu
12,751
1,885
0
4,184
32,200
35,770
0
0
32,200
19,638
0
W
21,877
9,288
0
0
6,538
2,761
0
4,258
2,192
0
30,501
W
Tsukuyomi
Syryn dingus
Tsukuyomi
28,077
11,017
0
5,849
13,757
5,842
0
8,077
5,196
0
36,915
L
8,100
1,244
18
75
20,478
7,039
0
0
20,478
17,817
0
L
Hachiman
goodnathaniel
Hachiman
8,062
7,807
0
719
13,781
4,648
0
0
13,781
0
29,920
L
9,961
5,191
0
1,052
19,339
7,366
0
0
19,339
0
28,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,635
Gold Earned
63,097
136
Minions Killed
168
4
Camps Cleared
3
1,032,787
Distance Traveled
1,067,188
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,230
1,112
107
10
0
180,283
0
W
Fenrir
11,711
1,065
0
0
0
183,805
0
W
Loki
14,575
1,325
17
2
3
279,599
0
L
Ymir
10,821
984
26
2
0
192,835
1
L
Cthulhu
11,517
1,047
17
2
0
217,962
0
W
Skadi
11,503
1,046
14
1
0
161,230
0
W
Tsukuyomi
13,078
1,189
30
3
0
262,271
0
L
Ra
9,565
870
21
2
0
183,000
0
L
Hachiman
9,618
874
42
4
2
179,780
0
L
Mercury
11,114
1,010
30
3
2
259,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role