Player Matchup

Thor
Thor
B1ngChilling
Thor
Level 7
God Stats
1W - 1L
1,665 SR
Queue Stats
2W - 3L
1,361 Elo+
Solo
Geb
Geb
Deadweightballin
Geb
Level 7
God Stats
0W - 2L
1,374 SR
Queue Stats
3W - 4L
1,401 Elo+
Solo
Anhur
Anhur
Ninjafll
Anhur
Level 26
God Stats
0W - 3L
1,106 SR
Queue Stats
22W - 24L
1,506 Elo+
Solo
Cu Chulainn
Cu Chulainn
RumHam0069
Cu Chulainn
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,505 Elo+
Solo
Olorun
Olorun
rnexzs
Olorun
Level 7
God Stats
4W - 6L
1,261 SR
Queue Stats
46W - 50L
1,436 Elo+
Solo
Team Averages
Level 12
1,381 SR
1,442 Elo+

VS

Team Averages
Level 12
1,455 SR
1,401 Elo+
Rama
Rama
ExFix9
Rama
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 54L
1,504 Elo+
Solo
Bellona
Bellona
Senitsu_sempai
Bellona
Level 7
God Stats
4W - 2L
1,598 SR
Queue Stats
5W - 6L
1,426 Elo+
Solo
Ullr
Ullr
ToneCappone
Ullr
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 7L
1,488 Elo+
Solo
Kukulkan
Kukulkan
WastedSpecimen
Kukulkan
Level 28
God Stats
1W - 0L
1,333 SR
Queue Stats
2W - 4L
1,313 Elo+
Party 1
Kali
Kali
XaIoux
Kali
Level 7
God Stats
2W - 2L
1,344 SR
Queue Stats
3W - 4L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,797
580
3,523
7,235
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 3
5,202
520
2,614
8,868
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Ninjafll
Anhur
7
0 / 4 / 0
4,569
457
1,983
4,975
789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
RumHam0069
Cu Chulainn
8
0 / 3 / 0
4,897
490
1,496
5,818
1,846
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
rnexzs
Olorun
10
3 / 2 / 0
5,976
598
5,273
5,944
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ExFix9
Rama
9
4 / 2 / 5
6,070
607
7,620
8,453
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 0 / 1
6,838
684
3,205
4,506
3,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
7 / 0 / 3
6,374
637
4,307
4,594
1,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
9
1 / 1 / 2
5,589
559
2,303
4,791
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
XaIoux
Kali
8
0 / 2 / 1
4,918
492
1,517
6,023
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
16
16
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
0
4
3
0.38
W
Rama
ExFix9
Rama
4
2
5
3.25
L
Anhur
Ninjafll
Anhur
0
4
0
0
L
Cu Chulainn
RumHam0069
Cu Chulainn
0
3
0
0
W
4
0
1
4.5
W
7
0
3
8.5
W
Kukulkan
1
1
2
2
W
Kali
XaIoux
Kali
0
2
1
0.25
L
Olorun
rnexzs
Olorun
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,889
Damage
18,952
32,840
Taken
28,367
11,171
Mitigated
10,578
8,396
Healing
12,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,523
894
0
2,911
7,235
1,962
0
0
7,235
0
29,094
L
2,614
596
19
1,623
8,868
4,626
0
635
8,233
10,086
0
W
Rama
ExFix9
Rama
7,620
6,789
0
4,404
8,453
2,278
54
2,045
6,408
0
30,878
L
Anhur
Ninjafll
Anhur
1,983
1,129
0
375
4,975
789
0
89
4,886
0
20,342
L
Cu Chulainn
RumHam0069
Cu Chulainn
1,496
532
0
1,106
5,818
1,846
417
0
5,818
0
18,257
W
3,205
1,310
0
2,179
4,506
3,577
767
0
4,506
0
33,249
W
4,307
1,967
0
2,128
4,594
1,379
0
1,583
3,011
0
19,109
W
Kukulkan
2,303
87
0
1,530
4,791
1,503
0
2,802
1,989
26,863
0
W
Kali
XaIoux
Kali
1,517
356
0
2,098
6,023
1,841
0
1,457
4,566
0
19,036
L
Olorun
rnexzs
Olorun
5,273
2,555
0
2,362
5,944
1,948
1,136
1,817
4,127
37,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,441
Gold Earned
29,789
225
Minions Killed
277
0
Camps Cleared
0
952,953
Distance Traveled
932,081
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,797
580
67
7
0
213,044
3
L
Geb
5,202
520
14
1
0
201,443
1
W
Rama
6,070
607
52
5
0
173,126
1
L
Anhur
4,569
457
48
5
0
190,470
3
L
Cu Chulainn
4,897
490
37
4
0
193,068
2
W
Bellona
6,838
684
92
9
0
174,006
2
W
Ullr
6,374
637
32
3
0
166,017
4
W
Kukulkan
5,589
559
59
6
0
205,648
1
W
Kali
4,918
492
42
4
0
213,284
0
L
Olorun
5,976
598
59
6
0
154,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role