Player Matchup

Cerberus
Cerberus
DRAGONxxNINJA
Cerberus
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,364 Elo+
Party 2
Izanami
Izanami
Its Hapless
Izanami
Level 127
God Stats
6W - 1L
1,567 SR
Queue Stats
215W - 174L
1,514 Elo+
Party 2
Ao Kuang
Ao Kuang
liltimtim420
Ao Kuang
Level 78
God Stats
3W - 1L
1,701 SR
Queue Stats
272W - 179L
1,586 Elo+
Party 2
Team Averages
Level 81
1,589 SR
1,488 Elo+

VS

Team Averages
Level 83
1,641 SR
1,401 Elo+
Chiron
Chiron
Schultzie98
Chiron
Level 106
God Stats
0W - 1L
1,714 SR
Queue Stats
13W - 14L
1,391 Elo+
Solo
Cthulhu
Cthulhu
UNCLE75_0
Cthulhu
Level 82
God Stats
30W - 29L
1,562 SR
Queue Stats
73W - 105L
1,411 Elo+
Party 1
Zhong Kui
Zhong Kui
broderickmcd14
Zhong Kui
Level 61
God Stats
9W - 5L
1,648 SR
Queue Stats
56W - 87L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DRAGONxxNINJA
Cerberus
16
1 / 2 / 15
12,847
676
6,850
20,238
27,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Its Hapless
Izanami
16
7 / 8 / 14
13,025
686
25,124
22,978
8,958
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
liltimtim420
Ao Kuang
18
13 / 4 / 6
14,223
749
26,285
19,662
16,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
7 / 7 / 5
12,965
682
22,053
16,812
6,469
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
UNCLE75_0
Cthulhu
15
5 / 7 / 6
12,816
675
14,798
30,725
31,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
broderickmcd14
Zhong Kui
14
2 / 7 / 4
12,087
636
14,891
17,658
9,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
21
Kills
14
14
Deaths
21
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DRAGONxxNINJA
Cerberus
1
2
15
4.25
W
Izanami
Its Hapless
Izanami
7
8
14
1.75
L
Chiron
7
7
5
1.36
L
Cthulhu
UNCLE75_0
Cthulhu
5
7
6
1.14
L
Zhong Kui
broderickmcd14
Zhong Kui
2
7
4
0.57
W
Ao Kuang
liltimtim420
Ao Kuang
13
4
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,259
Damage
51,742
62,878
Taken
65,195
52,609
Mitigated
47,734
23,778
Healing
19,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DRAGONxxNINJA
Cerberus
6,850
673
0
6,324
20,238
27,310
225
9,026
11,212
24,695
0
W
Izanami
Its Hapless
Izanami
25,124
21,160
0
9,225
22,978
8,958
1,305
11,541
11,437
0
74,944
L
Chiron
22,053
10,220
978
4,190
16,812
6,469
867
8,690
8,060
0
54,633
L
Cthulhu
UNCLE75_0
Cthulhu
14,798
1,767
926
7,135
30,725
31,544
190
14,437
16,288
30,812
0
L
Zhong Kui
broderickmcd14
Zhong Kui
14,891
1,801
240
5,755
17,658
9,721
0
7,989
9,669
41,108
0
W
Ao Kuang
liltimtim420
Ao Kuang
26,285
8,571
452
7,777
19,662
16,341
176
9,540
10,122
54,136
6,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,095
Gold Earned
37,868
246
Minions Killed
164
8
Camps Cleared
8
867,897
Distance Traveled
870,308
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,847
676
57
3
0
286,660
0
W
Izanami
13,025
686
135
7
4
275,348
3
L
Chiron
12,965
682
79
4
4
315,897
4
L
Cthulhu
12,816
675
33
2
0
293,701
2
L
Zhong Kui
12,087
636
52
3
4
260,710
4
W
Ao Kuang
14,223
749
54
3
4
305,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role