Player Matchup

Ra
Ra
AltoBug83
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,189 Elo+
Party 3
Horus
Horus
MrMarcEddy
Horus
Level 141
God Stats
81W - 69L
1,573 SR
Queue Stats
742W - 745L
1,475 Elo+
Party 3
Sol
Sol
Papadibilis6922
Sol
Level 101
God Stats
14W - 18L
1,401 SR
Queue Stats
513W - 470L
1,490 Elo+
Party 3
Mulan
Mulan
Sidoine-drs62
Mulan
Level 26
God Stats
18W - 10L
1,894 SR
Queue Stats
156W - 125L
1,513 Elo+
Party 2
Loki
Loki
darkbee2411
Loki
Level 155
God Stats
10W - 5L
1,900 SR
Queue Stats
700W - 598L
1,523 Elo+
Party 2
Team Averages
Level 86
1,653 SR
1,438 Elo+

VS

Team Averages
Level 61
1,464 SR
1,358 Elo+
Morgan Le Fay
Morgan Le Fay
Fabab9559
Morgan Le Fay
Level 46
God Stats
15W - 25L
1,548 SR
Queue Stats
178W - 202L
1,327 Elo+
Solo
Cthulhu
Cthulhu
S-Marceau
Cthulhu
Level 25
God Stats
1W - 1L
1,708 SR
Queue Stats
30W - 36L
1,388 Elo+
Party 1
Chernobog
Chernobog
TinMhar
Chernobog
Level 85
God Stats
4W - 9L
1,310 SR
Queue Stats
256W - 347L
1,350 Elo+
Party 1
King Arthur
King Arthur
oMOUSTACHEo
King Arthur
Level 91
God Stats
2W - 2L
1,495 SR
Queue Stats
333W - 414L
1,385 Elo+
Party 1
Thor
Thor
poutre_molle
Thor
Level 59
God Stats
0W - 2L
1,262 SR
Queue Stats
30W - 48L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 7
8,168
430
4,641
9,202
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
14
4 / 2 / 12
9,113
480
8,023
13,276
10,451
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
14 / 1 / 4
10,911
574
27,351
18,821
7,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
5 / 7 / 8
10,086
531
15,969
22,597
18,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
10 / 0 / 7
11,276
593
14,174
12,799
5,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fabab9559
Morgan Le Fay
12
4 / 7 / 1
8,186
431
9,963
14,494
4,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
S-Marceau
Cthulhu
10
1 / 6 / 2
6,666
351
7,197
17,140
12,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
TinMhar
Chernobog
14
3 / 7 / 4
8,838
465
9,146
18,250
5,821
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
oMOUSTACHEo
King Arthur
13
3 / 9 / 1
8,590
452
11,309
20,343
12,171
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 7 / 2
8,084
425
7,289
17,799
6,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
35
Kills
16
16
Deaths
36
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
6
7
0.92
L
Morgan Le Fay
Fabab9559
Morgan Le Fay
4
7
1
0.64
W
Horus
4
2
12
5
W
14
1
4
16
L
Cthulhu
S-Marceau
Cthulhu
1
6
2
0.33
W
5
7
8
1.29
L
Chernobog
TinMhar
Chernobog
3
7
4
0.71
W
10
0
7
13.5
L
King Arthur
oMOUSTACHEo
King Arthur
3
9
1
0.39
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,158
Damage
44,904
76,695
Taken
88,026
44,996
Mitigated
40,951
39,126
Healing
16,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,641
817
673
1,980
9,202
3,174
672
4,422
4,377
21,179
0
L
Morgan Le Fay
Fabab9559
Morgan Le Fay
9,963
512
0
1,688
14,494
4,189
0
4,109
10,191
38,149
0
W
Horus
8,023
2,157
1,847
3,878
13,276
10,451
105
3,383
9,443
10,243
18,144
W
27,351
12,798
0
14,044
18,821
7,962
1,781
4,699
13,580
91,569
12,552
L
Cthulhu
S-Marceau
Cthulhu
7,197
235
0
2,309
17,140
12,349
56
10,271
6,703
19,300
0
W
15,969
1,595
0
10,506
22,597
18,146
521
2,909
19,442
6,105
56,402
L
Chernobog
TinMhar
Chernobog
9,146
6,666
278
6,429
18,250
5,821
530
9,181
8,876
0
46,737
W
14,174
1,522
0
6,198
12,799
5,263
362
2,396
10,229
0
90,254
L
King Arthur
oMOUSTACHEo
King Arthur
11,309
1,303
0
2,590
20,343
12,171
0
3,399
16,041
11,331
37,615
L
7,289
2,869
0
3,010
17,799
6,421
609
6,363
11,252
0
28,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,554
Gold Earned
40,364
449
Minions Killed
313
0
Camps Cleared
0
1,778,695
Distance Traveled
1,635,551
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,168
430
38
2
0
297,560
0
L
Morgan Le Fay
8,186
431
58
3
0
316,384
2
W
Horus
9,113
480
38
2
0
376,908
0
W
Sol
10,911
574
133
7
0
341,262
0
L
Cthulhu
6,666
351
25
1
0
350,431
0
W
Mulan
10,086
531
111
6
0
349,815
0
L
Chernobog
8,838
465
84
4
0
336,310
3
W
Loki
11,276
593
129
7
0
413,150
3
L
King Arthur
8,590
452
96
5
0
297,488
2
L
Thor
8,084
425
50
3
0
334,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role