Player Matchup

Anhur
Anhur
 
Anhur
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Darkstar258
Kukulkan
Level 6
God Stats
0W - 1L
1,696 SR
Queue Stats
1W - 1L
1,628 Elo+
Party 3
Cerberus
Cerberus
LiNK2088
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,052 Elo+
Solo
Nemesis
Nemesis
MeloSkurt
Nemesis
Level 29
God Stats
3W - 2L
1,484 SR
Queue Stats
123W - 183L
1,289 Elo+
Solo
Gilgamesh
Gilgamesh
YottaLaziness
Gilgamesh
Level 18
God Stats
0W - 3L
1,293 SR
Queue Stats
5W - 13L
1,222 Elo+
Solo
Team Averages
Level 19
1,495 SR
1,338 Elo+

VS

Team Averages
Level 26
1,480 SR
1,398 Elo+
Cthulhu
Cthulhu
Ibeefy
Cthulhu
Level 28
God Stats
1W - 1L
1,285 SR
Queue Stats
120W - 159L
1,405 Elo+
Party 2
Nemesis
Nemesis
IrishMarine
Nemesis
Level 27
God Stats
14W - 11L
1,604 SR
Queue Stats
178W - 190L
1,363 Elo+
Party 1
Odin
Odin
Omorimvl
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 48L
1,156 Elo+
Party 1
Olorun
Olorun
Rototh
Olorun
Level 32
God Stats
43W - 34L
1,694 SR
Queue Stats
118W - 137L
1,480 Elo+
Party 2
Merlin
Merlin
WithoutVergogne
Merlin
Level 18
God Stats
1W - 1L
1,318 SR
Queue Stats
39W - 29L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 3 / 1
8,636
480
4,176
13,069
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Darkstar258
Kukulkan
10
1 / 4 / 4
7,222
401
7,157
7,437
2,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
LiNK2088
Cerberus
12
0 / 2 / 0
7,571
421
2,592
13,163
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
MeloSkurt
Nemesis
13
5 / 6 / 4
8,992
500
11,570
16,355
6,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
YottaLaziness
Gilgamesh
13
4 / 7 / 4
8,988
499
9,642
14,116
9,549
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ibeefy
Cthulhu
14
1 / 3 / 7
9,057
503
4,563
13,227
11,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
IrishMarine
Nemesis
17
5 / 4 / 7
10,391
577
7,190
15,703
6,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
14
7 / 3 / 9
9,929
552
9,620
12,338
8,455
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
Rototh
Olorun
15
2 / 2 / 2
9,057
503
6,887
11,481
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 1 / 5
11,241
625
15,431
9,296
6,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
13
Kills
22
22
Deaths
13
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
3
1
1.17
L
Kukulkan
Darkstar258
Kukulkan
1
4
4
0.75
W
Cthulhu
Ibeefy
Cthulhu
1
3
7
1.5
W
Nemesis
IrishMarine
Nemesis
5
4
7
2.13
L
Cerberus
LiNK2088
Cerberus
0
2
0
0
L
Nemesis
MeloSkurt
Nemesis
5
6
4
1.17
W
Odin
7
3
9
3.83
W
Olorun
Rototh
Olorun
2
2
2
1.5
W
7
1
5
9.5
L
Gilgamesh
YottaLaziness
Gilgamesh
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,137
Damage
43,691
64,140
Taken
62,045
32,849
Mitigated
36,179
7,272
Healing
15,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,176
800
0
3,470
13,069
4,511
920
6,999
6,070
0
56,505
L
Kukulkan
Darkstar258
Kukulkan
7,157
399
0
0
7,437
2,629
412
4,418
3,019
29,552
0
W
Cthulhu
Ibeefy
Cthulhu
4,563
432
0
2,496
13,227
11,473
512
4,011
9,216
21,800
0
W
Nemesis
IrishMarine
Nemesis
7,190
3,208
0
2,291
15,703
6,013
972
1,184
14,519
0
72,698
L
Cerberus
LiNK2088
Cerberus
2,592
196
0
1,081
13,163
9,855
373
6,706
6,457
34,649
0
L
Nemesis
MeloSkurt
Nemesis
11,570
6,479
0
1,413
16,355
6,305
0
6,599
9,756
0
55,702
W
Odin
9,620
4,200
0
1,442
12,338
8,455
0
1,781
10,557
8,210
23,548
W
Olorun
Rototh
Olorun
6,887
2,950
186
5,559
11,481
4,185
2,272
1,821
9,660
66,688
0
W
15,431
1,440
0
3,826
9,296
6,053
486
2,357
6,939
90,199
0
L
Gilgamesh
YottaLaziness
Gilgamesh
9,642
2,367
0
1,308
14,116
9,549
114
4,665
9,451
3,858
28,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,409
Gold Earned
49,675
370
Minions Killed
457
0
Camps Cleared
0
1,528,059
Distance Traveled
1,698,859
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,636
480
105
6
0
314,699
0
L
Kukulkan
7,222
401
43
2
0
315,334
4
W
Cthulhu
9,057
503
34
2
0
349,541
3
W
Nemesis
10,391
577
110
6
0
372,643
0
L
Cerberus
7,571
421
89
5
0
277,293
6
L
Nemesis
8,992
500
90
5
0
332,545
5
W
Odin
9,929
552
50
3
0
345,097
0
W
Olorun
9,057
503
111
6
0
283,097
4
W
Merlin
11,241
625
152
8
0
348,481
4
L
Gilgamesh
8,988
499
43
2
0
288,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role