Player Matchup

Nox
Nox
 
Nox
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Jack Hanma z
Jing Wei
Level 12
God Stats
4W - 0L
1,712 SR
Queue Stats
33W - 27L
1,697 Elo+
Solo
Geb
Geb
Zman7550
Geb
Level 17
God Stats
9W - 9L
1,534 SR
Queue Stats
11W - 11L
1,717 Elo+
Solo
Da Ji
Da Ji
aephal
Da Ji
Level 27
God Stats
3W - 2L
1,428 SR
Queue Stats
79W - 59L
1,626 Elo+
Solo
Chaac
Chaac
madara_uchihazxm
Chaac
Level 32
God Stats
1W - 1L
1,337 SR
Queue Stats
134W - 156L
1,489 Elo+
Party 1
Team Averages
Level 23
1,502 SR
1,606 Elo+

VS

Team Averages
Level 16
1,513 SR
1,605 Elo+
Izanami
Izanami
Breydon0
Izanami
Level 29
God Stats
1W - 3L
1,567 SR
Queue Stats
57W - 40L
1,629 Elo+
Solo
Achilles
Achilles
DreamTenjin
Achilles
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 72L
1,684 Elo+
Solo
Da Ji
Da Ji
Martiin995
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,473 Elo+
Solo
Olorun
Olorun
perro_cosido
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Thor
Thor
sterziotti
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,737 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
8 / 1 / 11
6,750
614
5,522
2,842
761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Jack Hanma z
Jing Wei
10
2 / 1 / 3
5,953
541
4,742
5,973
1,336
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

8
2 / 1 / 2
5,758
523
1,380
7,354
2,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
aephal
Da Ji
12
10 / 2 / 5
7,392
672
8,460
7,422
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 0 / 7
6,285
571
4,011
5,371
2,294
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Breydon0
Izanami
13
3 / 1 / 1
7,658
696
7,003
6,673
1,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
DreamTenjin
Achilles
9
1 / 1 / 1
5,458
496
2,645
5,919
3,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
6
0 / 6 / 2
4,541
413
1,973
6,008
1,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
6
0 / 6 / 0
4,510
410
1,565
5,859
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 12 / 0
4,073
370
1,526
9,920
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
25
Kills
4
5
Deaths
26
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
8
1
11
13.5
L
Izanami
Breydon0
Izanami
3
1
1
3.5
L
Achilles
DreamTenjin
Achilles
1
1
1
1.5
W
Jing Wei
Jack Hanma z
Jing Wei
2
1
3
3.5
L
Da Ji
0
6
2
0.17
W
2
1
2
3
W
Da Ji
aephal
Da Ji
10
2
5
6.25
W
3
0
7
6.5
L
Olorun
0
6
0
0
L
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,115
Damage
14,712
28,962
Taken
34,379
9,181
Mitigated
11,280
13,218
Healing
4,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,522
767
0
250
2,842
761
0
621
2,221
14,178
0
L
Izanami
Breydon0
Izanami
7,003
4,547
0
2,712
6,673
1,701
150
777
5,856
0
59,072
L
Achilles
DreamTenjin
Achilles
2,645
879
0
1,047
5,919
3,604
0
223
5,696
0
22,894
W
Jing Wei
Jack Hanma z
Jing Wei
4,742
3,213
0
2,211
5,973
1,336
1,424
0
5,973
0
36,870
L
Da Ji
1,973
302
0
347
6,008
1,587
0
1,749
4,135
0
9,096
W
1,380
131
1,513
3,492
7,354
2,429
592
0
7,354
8,219
0
W
Da Ji
aephal
Da Ji
8,460
2,613
0
3,142
7,422
2,361
208
263
7,159
0
43,679
W
4,011
1,226
0
2,610
5,371
2,294
261
456
4,915
0
28,193
L
Olorun
1,565
754
46
465
5,859
1,908
168
560
5,225
13,917
1,617
L
1,526
720
0
25
9,920
2,480
563
2,931
6,565
0
6,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,138
Gold Earned
26,240
261
Minions Killed
240
0
Camps Cleared
0
1,027,136
Distance Traveled
1,015,799
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,750
614
29
3
0
179,943
0
L
Izanami
7,658
696
121
11
0
197,202
2
L
Achilles
5,458
496
48
4
0
217,331
0
W
Jing Wei
5,953
541
87
8
0
188,914
4
L
Da Ji
4,541
413
23
2
0
211,545
0
W
Geb
5,758
523
8
1
0
236,027
0
W
Da Ji
7,392
672
80
7
0
216,203
1
W
Chaac
6,285
571
57
5
0
206,049
0
L
Olorun
4,510
410
42
4
0
194,153
0
L
Thor
4,073
370
6
1
0
195,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role