Player Matchup

Bacchus
Bacchus
Ninja2008Naruto
Bacchus
Level 27
God Stats
0W - 2L
1,223 SR
Queue Stats
29W - 52L
1,247 Elo+
Solo
Fenrir
Fenrir
VladxThexInhaler
Fenrir
Level 126
God Stats
3W - 2L
1,755 SR
Queue Stats
391W - 434L
1,385 Elo+
Party 2
Ullr
Ullr
vladtheone9360
Ullr
Level 27
God Stats
4W - 10L
1,442 SR
Queue Stats
48W - 43L
1,447 Elo+
Party 2
Team Averages
Level 60
1,474 SR
1,360 Elo+

VS

Team Averages
Level 39
1,482 SR
1,436 Elo+
Loki
Loki
Angxlic Bear
Loki
Level 28
God Stats
1W - 5L
981 SR
Queue Stats
92W - 125L
1,191 Elo+
Solo
Ra
Ra
NoSweatsAllowed
Ra
Level 63
God Stats
2W - 0L
1,759 SR
Queue Stats
71W - 71L
1,528 Elo+
Party 1
Khepri
Khepri
PilotBirch98438
Khepri
Level 25
God Stats
36W - 15L
1,707 SR
Queue Stats
46W - 26L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
5,719
572
5,231
7,788
4,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 6 / 0
5,735
574
2,507
10,681
6,380
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 3 / 1
5,926
593
3,524
7,487
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 7
7,744
774
7,254
7,178
2,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 0 / 7
7,916
792
9,385
3,294
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 12
7,685
769
3,417
9,106
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
13
13
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
1
4
0
0.25
W
6
0
7
9.5
W
1
0
12
7
L
0
6
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,262
Damage
20,056
25,956
Taken
19,578
13,890
Mitigated
12,431
2,827
Healing
8,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,254
1,678
0
2,588
7,178
2,568
954
1,984
5,098
0
17,316
L
5,231
343
190
2,265
7,788
4,506
0
3,006
4,551
10,156
0
W
9,385
1,598
1,281
1,211
3,294
1,297
749
1,103
2,126
30,714
0
W
3,417
417
771
2,938
9,106
8,566
654
2,028
6,889
11,183
0
L
2,507
124
0
217
10,681
6,380
0
5,615
4,740
0
13,063
L
3,524
1,289
0
155
7,487
3,004
0
3,835
3,414
0
17,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,380
Gold Earned
23,345
65
Minions Killed
97
3
Camps Cleared
4
491,249
Distance Traveled
563,822
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,744
774
14
1
2
184,883
1
L
Bacchus
5,719
572
10
1
0
126,629
2
W
Ra
7,916
792
62
6
0
187,180
2
W
Khepri
7,685
769
21
2
2
191,759
0
L
Fenrir
5,735
574
16
2
1
191,815
2
L
Ullr
5,926
593
39
4
2
172,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role