Player Matchup

Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
ImAboutToPvPinRL
Cliodhna
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 4L
1,819 Elo+
Party 1
Awilix
Awilix
XANDYR-
Awilix
Level 5
God Stats
5W - 1L
1,767 SR
Queue Stats
7W - 1L
1,839 Elo+
Solo
Fenrir
Fenrir
cooldog145
Fenrir
Level 28
God Stats
3W - 3L
1,344 SR
Queue Stats
47W - 29L
1,635 Elo+
Solo
Danzaburou
Danzaburou
dro_hernandez
Danzaburou
Level 124
God Stats
13W - 10L
1,609 SR
Queue Stats
120W - 104L
1,602 Elo+
Party 1
Team Averages
Level 38
1,544 SR
1,679 Elo+

VS

Team Averages
Level 24
1,552 SR
1,624 Elo+
King Arthur
King Arthur
Build-Different4
King Arthur
Level 4
God Stats
1W - 3L
1,712 SR
Queue Stats
21W - 20L
1,818 Elo+
Solo
Athena
Athena
KeelMePls
Athena
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 20L
1,637 Elo+
Solo
Skadi
Skadi
PistolaSucia
Skadi
Level 29
God Stats
1W - 2L
1,543 SR
Queue Stats
172W - 139L
1,609 Elo+
Solo
Cliodhna
Cliodhna
Saltycamera8882
Cliodhna
Level 29
God Stats
3W - 5L
1,505 SR
Queue Stats
118W - 137L
1,505 Elo+
Solo
Aphrodite
Aphrodite
UmaruCD12
Aphrodite
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 111L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
1 / 1 / 2
4,097
819
1,242
2,253
512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
2 / 0 / 2
3,581
716
1,282
2,278
455
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Awilix
XANDYR-
Awilix
7
5 / 2 / 2
4,492
898
3,946
3,075
1,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
cooldog145
Fenrir
8
3 / 0 / 2
4,692
938
2,920
3,033
1,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
dro_hernandez
Danzaburou
6
1 / 0 / 3
3,797
759
1,638
1,776
406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Build-Different4
King Arthur
5
0 / 5 / 1
3,227
645
1,247
5,159
2,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
KeelMePls
Athena
2
0 / 1 / 0
2,668
534
0
1,226
322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 2 / 0
3,467
693
1,356
2,842
423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cliodhna
6
2 / 2 / 1
3,926
785
2,239
3,709
795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
UmaruCD12
Aphrodite
7
1 / 2 / 1
3,981
796
494
3,196
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
3
3
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
2
2
L
King Arthur
Build-Different4
King Arthur
0
5
1
0.1
W
2
0
2
3
L
Athena
KeelMePls
Athena
0
1
0
0
L
0
2
0
0
L
Cliodhna
2
2
1
1.25
L
Aphrodite
UmaruCD12
Aphrodite
1
2
1
0.75
W
Awilix
XANDYR-
Awilix
5
2
2
3
W
Fenrir
cooldog145
Fenrir
3
0
2
4
W
Danzaburou
dro_hernandez
Danzaburou
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,028
Damage
5,336
12,415
Taken
16,132
3,685
Mitigated
4,821
4,547
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,242
576
0
940
2,253
512
116
133
2,120
0
15,530
L
King Arthur
Build-Different4
King Arthur
1,247
520
0
580
5,159
2,568
0
0
5,159
0
6,207
W
1,282
198
0
354
2,278
455
0
0
2,278
0
6,956
L
Athena
KeelMePls
Athena
0
0
0
72
1,226
322
0
0
1,226
32
0
L
1,356
403
0
683
2,842
423
0
0
2,842
0
17,089
L
Cliodhna
2,239
385
0
875
3,709
795
0
0
3,709
0
9,911
L
Aphrodite
UmaruCD12
Aphrodite
494
98
579
1,414
3,196
713
0
0
3,196
19,911
0
W
Awilix
XANDYR-
Awilix
3,946
1,857
0
845
3,075
1,086
0
361
2,714
0
16,503
W
Fenrir
cooldog145
Fenrir
2,920
601
0
1,053
3,033
1,226
0
0
3,033
0
17,885
W
Danzaburou
dro_hernandez
Danzaburou
1,638
868
0
1,355
1,776
406
155
0
1,776
0
12,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,659
Gold Earned
17,269
146
Minions Killed
120
0
Camps Cleared
0
542,470
Distance Traveled
462,558
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,097
819
38
8
0
100,161
0
L
King Arthur
3,227
645
19
4
0
101,326
2
W
Cliodhna
3,581
716
8
2
0
105,024
1
L
Athena
2,668
534
0
0
0
34,929
0
L
Skadi
3,467
693
35
7
0
97,424
1
L
Cliodhna
3,926
785
22
4
0
122,926
0
L
Aphrodite
3,981
796
44
9
0
105,953
0
W
Awilix
4,492
898
34
7
0
115,600
0
W
Fenrir
4,692
938
40
8
0
115,646
0
W
Danzaburou
3,797
759
26
5
0
106,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role