Player Matchup

Rama
Rama
BNS5420
Rama
Level 26
God Stats
9W - 10L
1,459 SR
Queue Stats
69W - 144L
1,240 Elo+
Solo
Mulan
Mulan
Banannaboy666
Mulan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,124 Elo+
Solo
Fenrir
Fenrir
Legendofloso
Fenrir
Level 12
God Stats
1W - 1L
1,492 SR
Queue Stats
5W - 10L
1,371 Elo+
Solo
Ymir
Ymir
crazyman779764
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,381 Elo+
Solo
Anubis
Anubis
samson_dove333
Anubis
Level 23
God Stats
1W - 2L
1,489 SR
Queue Stats
24W - 23L
1,356 Elo+
Solo
Team Averages
Level 18
1,488 SR
1,294 Elo+

VS

Team Averages
Level 31
1,531 SR
1,450 Elo+
Jormungandr
Jormungandr
A_savvage
Jormungandr
Level 27
God Stats
6W - 2L
1,498 SR
Queue Stats
16W - 22L
1,332 Elo+
Party 1
Odin
Odin
JHUBB15
Odin
Level 8
God Stats
1W - 0L
1,445 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
Simply-Galaxy-
Arachne
Level 84
God Stats
1W - 0L
1,811 SR
Queue Stats
200W - 190L
1,454 Elo+
Party 1
Nike
Nike
Synessy Hope
Nike
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 41L
1,333 Elo+
Solo
Olorun
Olorun
TBdaKIDD1
Olorun
Level 5
God Stats
2W - 0L
1,399 SR
Queue Stats
3W - 7L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BNS5420
Rama
15
4 / 6 / 4
9,758
444
9,503
12,524
4,269
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 5 / 0
5,939
270
544
3,492
826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
9
0 / 10 / 0
7,058
321
690
12,216
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 7 / 8
9,452
430
6,193
22,537
23,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 9 / 2
10,612
482
8,550
14,820
6,047
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A_savvage
Jormungandr
17
5 / 5 / 8
11,491
522
10,334
19,512
13,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Odin
JHUBB15
Odin
12
3 / 3 / 5
9,440
429
3,572
7,556
2,491
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
22 / 2 / 4
13,994
636
22,139
17,744
8,578
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 0 / 9
12,537
570
8,752
9,311
7,981
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Olorun
TBdaKIDD1
Olorun
15
1 / 4 / 5
10,083
458
3,770
12,420
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
11
Kills
34
37
Deaths
14
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
A_savvage
Jormungandr
5
5
8
1.8
L
Rama
BNS5420
Rama
4
6
4
1
L
0
5
0
0
W
Odin
JHUBB15
Odin
3
3
5
1.83
L
Fenrir
0
10
0
0
W
22
2
4
12
W
3
0
9
7.5
W
Olorun
TBdaKIDD1
Olorun
1
4
5
0.88
L
0
7
8
0.57
L
7
9
2
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,480
Damage
48,567
65,589
Taken
66,543
38,782
Mitigated
37,213
8,026
Healing
18,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
A_savvage
Jormungandr
10,334
3,236
844
1,783
19,512
13,571
1,208
4,396
15,116
76,481
0
L
Rama
BNS5420
Rama
9,503
8,968
0
2,248
12,524
4,269
690
4,612
7,912
0
53,992
L
544
429
0
0
3,492
826
25
633
2,859
0
2,850
W
Odin
JHUBB15
Odin
3,572
2,345
0
0
7,556
2,491
903
2,261
5,295
0
13,704
L
Fenrir
690
198
0
150
12,216
4,527
54
891
11,325
1,175
9,831
W
22,139
17,885
0
10,617
17,744
8,578
2,427
4,123
13,621
0
106,920
W
8,752
262
0
1,605
9,311
7,981
2,722
1,967
7,344
9,645
60,244
W
Olorun
TBdaKIDD1
Olorun
3,770
2,020
81
3,257
12,420
4,592
4,267
2,152
10,268
44,070
0
L
6,193
1,572
0
2,702
22,537
23,113
0
6,585
15,952
40,454
0
L
8,550
315
209
2,717
14,820
6,047
455
2,552
12,268
43,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,819
Gold Earned
57,545
283
Minions Killed
465
0
Camps Cleared
0
1,384,350
Distance Traveled
2,106,826
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,491
522
104
5
0
380,697
2
L
Rama
9,758
444
111
5
0
321,296
1
L
Mulan
5,939
270
2
0
0
92,712
0
W
Odin
9,440
429
19
1
0
345,291
0
L
Fenrir
7,058
321
28
1
0
268,763
1
W
Arachne
13,994
636
138
6
0
512,708
3
W
Nike
12,537
570
133
6
0
476,589
1
W
Olorun
10,083
458
71
3
0
391,541
0
L
Ymir
9,452
430
60
3
0
363,431
2
L
Anubis
10,612
482
82
4
0
338,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role