Player Matchup

Tiamat
Tiamat
ActingClub77619
Tiamat
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,260 Elo+
Solo
Bellona
Bellona
BabyGroot130
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
Khaos-Fall3n
Thanatos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MinturnRowch
Cthulhu
Level 26
God Stats
2W - 3L
1,815 SR
Queue Stats
47W - 76L
1,299 Elo+
Solo
Hachiman
Hachiman
TriillaQ
Hachiman
Level 29
God Stats
2W - 1L
1,745 SR
Queue Stats
161W - 114L
1,582 Elo+
Solo
Team Averages
Level 17
1,612 SR
1,428 Elo+

VS

Team Averages
Level 23
1,519 SR
1,476 Elo+
Sun Wukong
Sun Wukong
JaviTooCold
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 48L
1,364 Elo+
Solo
Danzaburou
Danzaburou
Mystery5762
Danzaburou
Level 29
God Stats
30W - 20L
1,478 SR
Queue Stats
79W - 57L
1,305 Elo+
Solo
Ymir
Ymir
Tomy_Bent02
Ymir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,725 Elo+
Solo
Da Ji
Da Ji
YoItsRuku
Da Ji
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 44L
1,383 Elo+
Solo
Zeus
Zeus
fruits_basket64
Zeus
Level 29
God Stats
3W - 2L
1,615 SR
Queue Stats
119W - 113L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 1
3,781
540
772
4,471
2,196
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
BabyGroot130
Bellona
1
0 / 0 / 0
1,263
180
0
0
0
Thanatos
Khaos-Fall3n
Thanatos
6
1 / 3 / 0
3,770
539
1,319
3,739
910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
MinturnRowch
Cthulhu
6
1 / 4 / 1
3,801
543
2,194
5,251
1,791
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
TriillaQ
Hachiman
6
0 / 1 / 0
3,851
550
3,130
3,724
719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JaviTooCold
Sun Wukong
7
1 / 1 / 3
4,321
617
2,198
3,618
1,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Mystery5762
Danzaburou
7
1 / 0 / 0
3,973
568
1,585
1,486
463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 1
4,185
598
475
4,297
2,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
YoItsRuku
Da Ji
8
8 / 2 / 1
5,406
772
3,552
4,788
1,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
3 / 1 / 3
5,114
731
4,082
2,802
810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
13
13
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Bellona
BabyGroot130
Bellona
0
0
0
0
W
Sun Wukong
JaviTooCold
Sun Wukong
1
1
3
2.5
L
Thanatos
Khaos-Fall3n
Thanatos
1
3
0
0.33
L
Cthulhu
MinturnRowch
Cthulhu
1
4
1
0.38
W
Danzaburou
Mystery5762
Danzaburou
1
0
0
1
W
0
0
1
0.5
L
Hachiman
TriillaQ
Hachiman
0
1
0
0
W
Da Ji
YoItsRuku
Da Ji
8
2
1
4.25
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,415
Damage
11,892
17,185
Taken
16,991
5,616
Mitigated
7,209
4,274
Healing
5,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
772
193
0
210
4,471
2,196
0
3,183
1,288
9,705
0
L
Bellona
BabyGroot130
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
JaviTooCold
Sun Wukong
2,198
516
0
1,252
3,618
1,894
114
1,118
2,500
0
13,880
L
Thanatos
Khaos-Fall3n
Thanatos
1,319
483
0
2,118
3,739
910
0
653
3,086
0
8,314
L
Cthulhu
MinturnRowch
Cthulhu
2,194
480
0
124
5,251
1,791
0
246
5,005
7,621
0
W
Danzaburou
Mystery5762
Danzaburou
1,585
558
0
270
1,486
463
0
0
1,486
0
16,128
W
475
173
0
1,994
4,297
2,461
0
0
4,297
11,555
0
L
Hachiman
TriillaQ
Hachiman
3,130
1,125
0
1,822
3,724
719
0
475
3,249
0
19,552
W
Da Ji
YoItsRuku
Da Ji
3,552
791
0
1,880
4,788
1,581
0
635
4,153
0
14,141
W
4,082
610
0
500
2,802
810
90
1,213
1,589
26,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,466
Gold Earned
22,999
75
Minions Killed
180
0
Camps Cleared
0
491,415
Distance Traveled
638,292
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,781
540
14
2
0
121,357
0
L
Bellona
1,263
180
0
0
0
0
0
W
Sun Wukong
4,321
617
25
4
0
122,170
0
L
Thanatos
3,770
539
22
3
0
135,161
2
L
Cthulhu
3,801
543
8
1
0
118,925
2
W
Danzaburou
3,973
568
44
6
0
126,438
2
W
Ymir
4,185
598
19
3
0
118,181
1
L
Hachiman
3,851
550
31
4
0
115,972
2
W
Da Ji
5,406
772
36
5
0
153,571
1
W
Zeus
5,114
731
56
8
0
117,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role