Player Matchup

Morgan Le Fay
Morgan Le Fay
BirdDark12
Morgan Le Fay
Level 24
God Stats
20W - 27L
1,368 SR
Queue Stats
36W - 51L
1,287 Elo+
Party 1
Bastet
Bastet
GarbagePunk77
Bastet
Level 26
God Stats
40W - 18L
1,405 SR
Queue Stats
181W - 124L
1,247 Elo+
Solo
Danzaburou
Danzaburou
Karasuno0910
Danzaburou
Level 26
God Stats
49W - 73L
1,395 SR
Queue Stats
65W - 96L
1,298 Elo+
Party 1
Chaac
Chaac
XxDARK_ANGELXxYT
Chaac
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 66L
1,183 Elo+
Solo
Guan Yu
Guan Yu
deblarmin
Guan Yu
Level 23
God Stats
1W - 0L
1,691 SR
Queue Stats
5W - 11L
1,186 Elo+
Solo
Team Averages
Level 24
1,472 SR
1,240 Elo+

VS

Team Averages
Level 16
1,446 SR
1,248 Elo+
Erlang Shen
Erlang Shen
Blac Phillip600
Erlang Shen
Level 18
God Stats
2W - 4L
1,722 SR
Queue Stats
11W - 20L
1,289 Elo+
Solo
Jing Wei
Jing Wei
ICZ_COLLD
Jing Wei
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
20W - 22L
1,269 Elo+
Solo
Bastet
Bastet
LOBOALFA_LCSS
Bastet
Level 29
God Stats
1W - 3L
1,338 SR
Queue Stats
274W - 317L
1,260 Elo+
Solo
Olorun
Olorun
TwoDueceDuece
Olorun
Level 11
God Stats
3W - 5L
1,358 SR
Queue Stats
6W - 13L
1,189 Elo+
Solo
Hun Batz
Hun Batz
lowlyluis1001
Hun Batz
Level 8
God Stats
9W - 13L
1,312 SR
Queue Stats
10W - 14L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BirdDark12
Morgan Le Fay
12
2 / 4 / 3
7,966
469
9,165
12,613
5,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
16 / 0 / 3
11,325
666
15,682
11,066
3,722
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
Karasuno0910
Danzaburou
12
1 / 5 / 2
7,918
466
1,666
13,370
3,851
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 2 / 2
7,209
424
3,880
8,110
4,441
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Guan Yu
deblarmin
Guan Yu
11
1 / 4 / 5
7,290
429
1,816
10,553
3,624
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Blac Phillip600
Erlang Shen
12
4 / 9 / 2
7,558
445
6,071
12,239
8,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
ICZ_COLLD
Jing Wei
7
0 / 0 / 1
5,356
315
1,995
4,018
1,098
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
6 / 4 / 0
8,165
480
7,977
10,170
2,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 3 / 1
6,393
376
3,419
10,658
3,388
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
lowlyluis1001
Hun Batz
14
2 / 7 / 1
8,216
483
7,422
13,246
4,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
20
Kills
13
15
Deaths
23
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BirdDark12
Morgan Le Fay
2
4
3
0.88
L
Erlang Shen
Blac Phillip600
Erlang Shen
4
9
2
0.56
W
16
0
3
17.5
L
Jing Wei
ICZ_COLLD
Jing Wei
0
0
1
0.5
W
Danzaburou
Karasuno0910
Danzaburou
1
5
2
0.4
L
6
4
0
1.5
L
1
3
1
0.5
W
0
2
2
0.5
W
Guan Yu
deblarmin
Guan Yu
1
4
5
0.88
L
Hun Batz
lowlyluis1001
Hun Batz
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,209
Damage
26,884
55,712
Taken
50,331
20,989
Mitigated
20,037
20,099
Healing
10,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BirdDark12
Morgan Le Fay
9,165
2,586
492
4,505
12,613
5,351
1,462
1,184
11,429
44,613
5,512
L
Erlang Shen
Blac Phillip600
Erlang Shen
6,071
3,343
0
1,237
12,239
8,095
200
2,042
10,197
934
27,222
W
15,682
3,714
0
3,884
11,066
3,722
425
818
10,248
0
61,837
L
Jing Wei
ICZ_COLLD
Jing Wei
1,995
1,035
0
136
4,018
1,098
0
1,719
2,299
0
7,020
W
Danzaburou
Karasuno0910
Danzaburou
1,666
398
302
4,070
13,370
3,851
280
176
13,194
0
55,286
L
7,977
2,388
0
2,320
10,170
2,775
208
399
9,771
0
32,706
L
3,419
655
465
3,458
10,658
3,388
464
2,110
8,548
27,955
0
W
3,880
175
0
1,378
8,110
4,441
1,167
966
7,144
0
30,681
W
Guan Yu
deblarmin
Guan Yu
1,816
616
1,141
4,327
10,553
3,624
98
504
10,049
0
10,609
L
Hun Batz
lowlyluis1001
Hun Batz
7,422
2,777
0
2,909
13,246
4,681
440
2,175
11,071
0
64,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,708
Gold Earned
35,688
337
Minions Killed
305
0
Camps Cleared
0
1,530,626
Distance Traveled
1,399,947
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,966
469
68
4
0
282,106
3
L
Erlang Shen
7,558
445
50
3
0
273,050
1
W
Bastet
11,325
666
121
7
0
379,825
1
L
Jing Wei
5,356
315
11
1
0
195,881
0
W
Danzaburou
7,918
466
86
5
0
225,322
0
L
Bastet
8,165
480
66
4
0
326,521
1
L
Olorun
6,393
376
56
3
0
286,652
1
W
Chaac
7,209
424
40
2
0
300,986
4
W
Guan Yu
7,290
429
22
1
0
342,387
0
L
Hun Batz
8,216
483
122
7
0
317,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role