Player Matchup

Awilix
Awilix
Dexar1ty
Awilix
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
41W - 36L
1,353 Elo+
Solo
Sun Wukong
Sun Wukong
Jason450
Sun Wukong
Level 18
God Stats
2W - 9L
1,239 SR
Queue Stats
28W - 55L
1,258 Elo+
Party 2
Zeus
Zeus
Nickyv42
Zeus
Level 22
God Stats
3W - 5L
1,409 SR
Queue Stats
37W - 52L
1,385 Elo+
Party 2
Terra
Terra
RogueSchugs
Terra
Level 113
God Stats
16W - 17L
1,481 SR
Queue Stats
306W - 283L
1,476 Elo+
Party 1
Izanami
Izanami
Roseygurl
Izanami
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Team Averages
Level 36
1,426 SR
1,394 Elo+

VS

Team Averages
Level 8
1,433 SR
1,435 Elo+
Ra
Ra
CapnKyle54
Ra
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Medusa
Medusa
JULILOKA06
Medusa
Level 17
God Stats
40W - 43L
1,382 SR
Queue Stats
54W - 54L
1,320 Elo+
Solo
Yemoja
Yemoja
OneWalrusBoi
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Loki
Loki
TadeElMago
Loki
Level 17
God Stats
1W - 2L
1,281 SR
Queue Stats
12W - 13L
1,354 Elo+
Solo
Olorun
Olorun
pugtherug
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Dexar1ty
Awilix
12
8 / 1 / 3
7,183
599
3,287
4,989
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Jason450
Sun Wukong
12
2 / 0 / 4
6,992
583
4,870
7,463
4,081
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
11
8 / 2 / 2
7,654
638
8,650
5,243
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 3
6,236
520
2,359
7,213
4,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
Roseygurl
Izanami
6
1 / 2 / 1
4,741
395
838
2,003
455

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
5,303
442
2,201
6,442
1,906
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
JULILOKA06
Medusa
10
3 / 2 / 0
6,120
510
4,541
5,834
1,600
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
10
0 / 2 / 2
5,551
463
2,199
4,736
2,597
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 6 / 0
5,561
463
3,377
8,716
2,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
pugtherug
Olorun
8
1 / 5 / 0
5,513
459
2,397
5,873
2,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
19
Kills
5
5
Deaths
20
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Awilix
Dexar1ty
Awilix
8
1
3
9.5
L
Medusa
JULILOKA06
Medusa
3
2
0
1.5
W
Sun Wukong
Jason450
Sun Wukong
2
0
4
4
W
Zeus
8
2
2
4.5
L
Yemoja
0
2
2
0.5
W
0
0
3
1.5
W
Izanami
Roseygurl
Izanami
1
2
1
0.75
L
1
6
0
0.17
L
Olorun
pugtherug
Olorun
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,004
Damage
14,715
26,911
Taken
31,601
12,258
Mitigated
10,787
6,731
Healing
2,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,201
839
115
96
6,442
1,906
322
3,862
2,293
17,403
0
W
Awilix
Dexar1ty
Awilix
3,287
1,468
0
1,936
4,989
1,494
475
654
4,335
0
25,095
L
Medusa
JULILOKA06
Medusa
4,541
1,945
0
967
5,834
1,600
323
985
4,849
0
25,133
W
Sun Wukong
Jason450
Sun Wukong
4,870
534
0
1,839
7,463
4,081
888
1,023
6,440
0
35,256
W
Zeus
8,650
1,123
0
880
5,243
1,623
597
1,939
3,304
36,828
0
L
Yemoja
2,199
565
145
0
4,736
2,597
116
1,176
3,518
13,460
0
W
2,359
454
159
1,917
7,213
4,605
0
2,289
4,924
16,537
0
W
Izanami
Roseygurl
Izanami
838
468
0
0
2,003
455
0
453
1,550
0
9,317
L
3,377
704
0
500
8,716
2,544
0
1,839
6,775
0
34,688
L
Olorun
pugtherug
Olorun
2,397
1,158
220
477
5,873
2,140
1,052
2,490
3,157
16,118
3,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,806
Gold Earned
28,048
255
Minions Killed
210
0
Camps Cleared
0
1,029,114
Distance Traveled
1,049,446
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,303
442
38
3
0
220,953
1
W
Awilix
7,183
599
47
4
0
247,808
0
L
Medusa
6,120
510
51
4
0
206,766
0
W
Sun Wukong
6,992
583
73
6
0
272,630
1
W
Zeus
7,654
638
78
7
0
232,900
1
L
Yemoja
5,551
463
24
2
0
176,078
0
W
Terra
6,236
520
38
3
0
205,258
0
W
Izanami
4,741
395
19
2
0
70,518
0
L
Loki
5,561
463
56
5
0
233,456
1
L
Olorun
5,513
459
41
3
0
212,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role