Player Matchup

Janus
Janus
 
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DirtyPotatos
Neith
Level 25
God Stats
4W - 5L
1,485 SR
Queue Stats
61W - 45L
1,630 Elo+
Solo
Nemesis
Nemesis
JeffKapps
Nemesis
Level 29
God Stats
1W - 5L
1,331 SR
Queue Stats
121W - 132L
1,593 Elo+
Solo
Cu Chulainn
Cu Chulainn
Legacy0z
Cu Chulainn
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 17L
1,451 Elo+
Party 2
Bellona
Bellona
xbrightshadowsx
Bellona
Level 26
God Stats
1W - 0L
1,280 SR
Queue Stats
81W - 46L
1,620 Elo+
Solo
Team Averages
Level 38
1,419 SR
1,559 Elo+

VS

Team Averages
Level 39
1,450 SR
1,503 Elo+
Bellona
Bellona
Don amures
Bellona
Level 7
God Stats
3W - 4L
1,406 SR
Queue Stats
16W - 20L
1,149 Elo+
Party 3
Izanami
Izanami
JoanRollsBush
Izanami
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,896 Elo+
Party 1
Thor
Thor
RGhaus
Thor
Level 149
God Stats
5W - 1L
1,652 SR
Queue Stats
156W - 112L
1,695 Elo+
Party 1
Poseidon
Poseidon
ShokPick
Poseidon
Level 4
God Stats
0W - 2L
1,266 SR
Queue Stats
1W - 7L
1,067 Elo+
Party 3
Terra
Terra
acerrman
Terra
Level 24
God Stats
2W - 5L
1,428 SR
Queue Stats
111W - 91L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
5 / 0 / 2
6,540
654
5,250
3,401
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
0 / 0 / 1
5,845
585
3,393
4,386
1,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nemesis
JeffKapps
Nemesis
9
3 / 0 / 8
6,080
608
5,319
4,917
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Legacy0z
Cu Chulainn
9
3 / 0 / 6
6,020
602
4,175
8,903
5,283
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

10
2 / 0 / 2
5,945
595
2,897
3,809
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Don amures
Bellona
8
0 / 4 / 0
4,598
460
764
6,108
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Izanami
11
0 / 1 / 0
5,541
554
2,018
4,389
802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
RGhaus
Thor
9
0 / 2 / 0
5,201
520
1,921
6,991
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
ShokPick
Poseidon
7
0 / 5 / 0
4,330
433
3,274
5,288
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
acerrman
Terra
7
0 / 1 / 0
4,511
451
2,454
7,742
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
13
Kills
0
0
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
2
6
W
0
0
1
0.5
L
Bellona
Don amures
Bellona
0
4
0
0
W
Nemesis
JeffKapps
Nemesis
3
0
8
7
L
Izanami
0
1
0
0
W
Cu Chulainn
Legacy0z
Cu Chulainn
3
0
6
6
L
Thor
RGhaus
Thor
0
2
0
0
L
Poseidon
ShokPick
Poseidon
0
5
0
0
L
Terra
acerrman
Terra
0
1
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,034
Damage
10,431
25,416
Taken
30,518
11,136
Mitigated
11,481
9,857
Healing
7,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,250
448
0
757
3,401
965
573
956
2,369
39,553
0
W
3,393
1,002
0
2,295
4,386
1,000
0
1,064
3,304
0
42,848
L
Bellona
Don amures
Bellona
764
175
0
570
6,108
3,538
0
314
5,794
0
13,566
W
Nemesis
JeffKapps
Nemesis
5,319
1,412
0
2,032
4,917
1,465
0
1,146
3,683
0
25,717
L
Izanami
2,018
1,652
0
1,867
4,389
802
0
235
4,154
0
42,860
W
Cu Chulainn
Legacy0z
Cu Chulainn
4,175
1,190
1,384
2,562
8,903
5,283
81
2,226
6,523
0
14,958
L
Thor
RGhaus
Thor
1,921
165
0
2,824
6,991
1,926
0
1,077
5,914
0
30,053
L
Poseidon
ShokPick
Poseidon
3,274
418
0
0
5,288
1,356
0
1,710
3,578
17,794
0
L
Terra
acerrman
Terra
2,454
114
119
1,961
7,742
3,859
0
1,914
5,828
8,527
0
W
2,897
849
0
827
3,809
2,423
399
0
3,809
0
27,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,430
Gold Earned
24,181
325
Minions Killed
274
0
Camps Cleared
0
1,064,420
Distance Traveled
934,954
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,540
654
92
9
0
218,592
7
W
Neith
5,845
585
92
9
0
187,932
3
L
Bellona
4,598
460
34
3
0
191,854
0
W
Nemesis
6,080
608
49
5
0
240,118
3
L
Izanami
5,541
554
105
11
0
192,506
4
W
Cu Chulainn
6,020
602
24
2
0
202,358
4
L
Thor
5,201
520
78
8
0
198,437
3
L
Poseidon
4,330
433
37
4
0
159,462
1
L
Terra
4,511
451
20
2
0
192,695
1
W
Bellona
5,945
595
68
7
0
215,420
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role