Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
GoldnProdigy
Chang'e
Level 79
God Stats
17W - 6L
1,684 SR
Queue Stats
366W - 325L
1,483 Elo+
Solo
Charybdis
Charybdis
vilenurgle
Charybdis
Level 67
God Stats
4W - 1L
1,561 SR
Queue Stats
45W - 43L
1,584 Elo+
Party 1
Team Averages
Level 88
1,582 SR
1,522 Elo+

VS

Team Averages
Level 70
1,623 SR
1,447 Elo+
Ao Kuang
Ao Kuang
BokketoNebula
Ao Kuang
Level 85
God Stats
0W - 2L
1,538 SR
Queue Stats
66W - 79L
1,420 Elo+
Solo
Ares
Ares
GotDeaths5oal
Ares
Level 38
God Stats
15W - 4L
1,816 SR
Queue Stats
141W - 99L
1,532 Elo+
Solo
Neith
Neith
dopaminefarmer
Neith
Level 87
God Stats
3W - 4L
1,516 SR
Queue Stats
71W - 82L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 3 / 12
12,052
753
12,649
17,629
21,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
GoldnProdigy
Chang'e
15
7 / 3 / 8
11,781
736
16,038
15,436
5,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
vilenurgle
Charybdis
15
5 / 3 / 9
10,869
679
14,607
15,115
5,489
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BokketoNebula
Ao Kuang
13
2 / 10 / 3
9,671
604
8,663
17,459
8,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 4 / 4
9,960
623
7,687
18,272
20,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 3 / 2
10,531
658
16,262
14,596
7,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
17
Kills
8
9
Deaths
17
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
3
12
3.67
L
Ao Kuang
BokketoNebula
Ao Kuang
2
10
3
0.35
W
Chang'e
GoldnProdigy
Chang'e
7
3
8
3.67
L
1
4
4
0.75
L
5
3
2
2
W
Charybdis
vilenurgle
Charybdis
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,294
Damage
32,612
48,180
Taken
50,327
32,043
Mitigated
36,377
18,147
Healing
8,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,649
2,003
0
3,117
17,629
21,249
449
4,090
13,539
946
29,688
L
Ao Kuang
BokketoNebula
Ao Kuang
8,663
2,271
0
3,719
17,459
8,105
0
6,196
10,885
17,739
3,366
W
Chang'e
GoldnProdigy
Chang'e
16,038
1,054
5,921
5,669
15,436
5,305
1,228
6,513
8,923
47,246
0
L
7,687
394
277
1,250
18,272
20,670
0
5,064
12,612
24,790
0
L
16,262
5,173
0
3,329
14,596
7,602
352
4,419
9,857
0
48,776
W
Charybdis
vilenurgle
Charybdis
14,607
6,518
0
3,440
15,115
5,489
1,584
5,937
9,178
0
50,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,702
Gold Earned
30,162
189
Minions Killed
134
7
Camps Cleared
7
905,929
Distance Traveled
807,272
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,052
753
27
2
1
293,806
5
L
Ao Kuang
9,671
604
27
2
6
253,757
0
W
Chang'e
11,781
736
71
4
3
320,117
1
L
Ares
9,960
623
37
2
0
286,741
3
L
Neith
10,531
658
70
4
1
266,774
5
W
Charybdis
10,869
679
91
6
3
292,006
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role