Player Matchup

Loki
Loki
AuroraAquila
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,270 Elo+
Party 3
Skadi
Skadi
Gensyka
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,106 Elo+
Party 2
Hel
Hel
MRiversong
Hel
Level 7
God Stats
5W - 8L
1,478 SR
Queue Stats
5W - 13L
1,270 Elo+
Party 3
Ymir
Ymir
Suneraseds
Ymir
Level 14
God Stats
0W - 3L
1,218 SR
Queue Stats
18W - 16L
1,422 Elo+
Party 2
Baron Samedi
Baron Samedi
Yuki45
Baron Samedi
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
39W - 52L
1,376 Elo+
Party 2
Team Averages
Level 14
1,439 SR
1,289 Elo+

VS

Team Averages
Level 36
1,461 SR
1,486 Elo+
Camazotz
Camazotz
AloneInEdincik
Camazotz
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,622 Elo+
Party 1
Vamana
Vamana
Dilenci
Vamana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,652 Elo+
Party 1
Freya
Freya
GameBakkal
Freya
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 12L
1,545 Elo+
Party 1
Cerberus
Cerberus
Kaltak
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,413 Elo+
Party 1
Loki
Loki
Paternus
Loki
Level 7
God Stats
11W - 15L
1,303 SR
Queue Stats
19W - 26L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 15 / 6
12,722
1,414
17,264
20,498
7,293
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Gensyka
Skadi
16
3 / 8 / 10
10,112
1,124
14,130
15,511
6,374
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
1 / 13 / 17
9,934
1,104
10,364
18,478
6,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
1 / 9 / 13
10,064
1,118
7,416
26,827
22,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Yuki45
Baron Samedi
16
2 / 5 / 12
9,946
1,105
15,263
13,816
5,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
18
8 / 5 / 27
11,232
1,248
14,943
15,240
6,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vamana
Dilenci
Vamana
18
12 / 5 / 26
12,673
1,408
18,750
18,300
15,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
19
18 / 4 / 27
13,079
1,453
28,713
16,019
7,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
Kaltak
Cerberus
17
6 / 2 / 33
11,773
1,308
11,327
15,780
15,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
18
6 / 3 / 28
11,006
1,223
15,858
9,214
3,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
191
19
Kills
50
50
Deaths
19
58
Assists
141
Player
Kills
Deaths
Assists
KDA
W
Camazotz
8
5
27
4.3
L
12
15
6
1
W
Vamana
Dilenci
Vamana
12
5
26
5
W
Freya
18
4
27
7.88
L
Skadi
Gensyka
Skadi
3
8
10
1
W
Cerberus
Kaltak
Cerberus
6
2
33
11.25
L
1
13
17
0.73
W
Loki
6
3
28
6.67
L
1
9
13
0.83
L
Baron Samedi
Yuki45
Baron Samedi
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,437
Damage
89,591
95,130
Taken
74,553
48,343
Mitigated
49,423
8,676
Healing
23,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
14,943
5,279
0
5,683
15,240
6,273
0
4,724
10,516
0
20,968
L
17,264
4,906
0
0
20,498
7,293
0
7,722
12,776
0
27,460
W
Vamana
Dilenci
Vamana
18,750
8,447
1,412
4,361
18,300
15,695
0
7,765
10,535
6,040
31,591
W
Freya
28,713
11,220
0
6,295
16,019
7,997
0
6,856
9,163
44,429
3,227
L
Skadi
Gensyka
Skadi
14,130
6,837
0
1,164
15,511
6,374
0
6,845
8,666
0
22,355
W
Cerberus
Kaltak
Cerberus
11,327
1,012
0
4,449
15,780
15,792
0
9,940
5,840
18,484
0
L
10,364
2,494
1,846
819
18,478
6,584
0
7,922
10,556
22,725
0
W
Loki
15,858
4,754
0
1,742
9,214
3,666
0
3,758
5,456
0
38,186
L
7,416
1,567
0
606
26,827
22,686
0
9,814
17,013
24,777
0
L
Baron Samedi
Yuki45
Baron Samedi
15,263
1,593
2,643
1,598
13,816
5,406
0
8,833
4,983
24,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,778
Gold Earned
59,763
108
Minions Killed
174
4
Camps Cleared
8
712,527
Distance Traveled
762,265
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
11,232
1,248
15
2
2
142,439
1
L
Loki
12,722
1,414
11
1
1
159,506
1
W
Vamana
12,673
1,408
41
5
0
158,456
0
W
Freya
13,079
1,453
45
5
1
143,235
0
L
Skadi
10,112
1,124
9
1
1
116,177
0
W
Cerberus
11,773
1,308
27
3
0
148,123
0
L
Hel
9,934
1,104
22
2
1
144,351
0
W
Loki
11,006
1,223
46
5
5
170,012
0
L
Ymir
10,064
1,118
37
4
1
140,591
1
L
Baron Samedi
9,946
1,105
29
3
0
151,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role