Player Matchup

Sylvanus
Sylvanus
Boxing
Sylvanus
Level 155
God Stats
5W - 1L
1,620 SR
Queue Stats
133W - 100L
1,665 Elo+
Party 2
King Arthur
King Arthur
CikiDark
King Arthur
Level 156
God Stats
37W - 45L
1,599 SR
Queue Stats
200W - 161L
1,644 Elo+
Party 2
Tiamat
Tiamat
ThalesEXE
Tiamat
Level 49
God Stats
19W - 11L
1,589 SR
Queue Stats
287W - 136L
1,658 Elo+
Solo
Team Averages
Level 120
1,603 SR
1,655 Elo+

VS

Team Averages
Level 68
1,496 SR
1,431 Elo+
Tyr
Tyr
 
Tyr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
sandiculator
Scylla
Level 29
God Stats
1W - 2L
1,489 SR
Queue Stats
6W - 8L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Boxing
Sylvanus
11
4 / 1 / 6
7,017
877
4,366
4,876
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
CikiDark
King Arthur
11
3 / 1 / 7
6,707
838
8,208
6,928
5,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
ThalesEXE
Tiamat
11
4 / 1 / 6
7,019
877
6,289
2,705
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
3 / 2 / 0
6,430
804
1,730
6,950
5,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
8
0 / 4 / 3
5,795
724
2,067
6,917
2,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
8
0 / 5 / 3
5,417
677
1,781
7,505
1,955
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
3
3
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
2
0
1.5
L
Gilgamesh
 
Gilgamesh
0
4
3
0.38
W
Sylvanus
Boxing
Sylvanus
4
1
6
7
W
King Arthur
CikiDark
King Arthur
3
1
7
6.5
W
Tiamat
ThalesEXE
Tiamat
4
1
6
7
L
Scylla
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,863
Damage
5,578
14,509
Taken
21,372
9,420
Mitigated
10,114
4,779
Healing
2,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,730
130
0
1,217
6,950
5,561
0
2,680
4,099
0
6,124
L
Gilgamesh
 
Gilgamesh
2,067
141
0
1,050
6,917
2,598
0
3,602
3,035
0
5,258
W
Sylvanus
Boxing
Sylvanus
4,366
1,433
949
1,606
4,876
2,240
1,277
749
4,127
18,856
3,507
W
King Arthur
CikiDark
King Arthur
8,208
1,004
0
1,371
6,928
5,679
446
1,674
5,254
3,963
14,733
W
Tiamat
ThalesEXE
Tiamat
6,289
906
0
853
2,705
1,501
702
261
2,444
20,840
0
L
Scylla
1,781
329
385
180
7,505
1,955
0
4,599
2,718
10,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,743
Gold Earned
17,642
98
Minions Killed
36
6
Camps Cleared
1
478,094
Distance Traveled
397,212
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,430
804
18
2
0
142,278
4
L
Gilgamesh
5,795
724
5
1
1
131,692
1
W
Sylvanus
7,017
877
43
5
3
140,741
1
W
King Arthur
6,707
838
20
3
0
181,163
0
W
Tiamat
7,019
877
35
4
3
156,190
2
L
Scylla
5,417
677
13
2
0
123,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role