Player Matchup

Cthulhu
Cthulhu
Adios Amigos420
Cthulhu
Level 28
God Stats
37W - 36L
1,558 SR
Queue Stats
125W - 134L
1,426 Elo+
Party 1
Nu Wa
Nu Wa
Hammerhawk84
Nu Wa
Level 26
God Stats
12W - 6L
1,589 SR
Queue Stats
33W - 29L
1,433 Elo+
Solo
Jing Wei
Jing Wei
RandomRapid9588
Jing Wei
Level 23
God Stats
40W - 26L
1,542 SR
Queue Stats
78W - 72L
1,373 Elo+
Party 1
Gilgamesh
Gilgamesh
Splashybroom
Gilgamesh
Level 25
God Stats
16W - 6L
1,882 SR
Queue Stats
159W - 168L
1,529 Elo+
Solo
Tiamat
Tiamat
clonehunter1908
Tiamat
Level 28
God Stats
5W - 3L
1,702 SR
Queue Stats
51W - 58L
1,394 Elo+
Solo
Team Averages
Level 26
1,655 SR
1,431 Elo+

VS

Team Averages
Level 18
1,471 SR
1,401 Elo+
Tiamat
Tiamat
M3RT1L0UL
Tiamat
Level 17
God Stats
0W - 3L
1,246 SR
Queue Stats
19W - 24L
1,413 Elo+
Solo
Medusa
Medusa
SwolenTaint
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,348 Elo+
Solo
Ymir
Ymir
TankthtKiwi9109
Ymir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 134L
1,418 Elo+
Solo
Kukulkan
Kukulkan
TepidEquation61
Kukulkan
Level 5
God Stats
4W - 14L
1,608 SR
Queue Stats
6W - 17L
1,409 Elo+
Solo
Pele
Pele
foxxzombie
Pele
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 80L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 8
6,918
1,153
7,093
5,511
3,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 0 / 11
7,006
1,168
3,463
1,458
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
13
5 / 1 / 8
7,231
1,205
8,144
4,039
1,271
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Splashybroom
Gilgamesh
12
5 / 0 / 7
7,619
1,270
9,140
4,774
3,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 0 / 7
7,118
1,186
5,671
3,660
2,128
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

422

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
M3RT1L0UL
Tiamat
11
0 / 1 / 1
5,973
996
2,494
6,873
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
10
0 / 8 / 0
5,527
921
1,424
8,835
3,255
10
0 / 3 / 0
5,508
918
1,424
6,762
3,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
10
1 / 2 / 0
5,935
989
4,645
6,080
2,221
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 0
5,708
951
5,231
7,746
2,812
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
17
Kills
1
1
Deaths
17
41
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
1
0
11
6.5
L
Tiamat
M3RT1L0UL
Tiamat
0
1
1
0.5
W
Jing Wei
5
1
8
9
W
Gilgamesh
Splashybroom
Gilgamesh
5
0
7
8.5
L
Medusa
0
8
0
0
L
0
3
0
0
L
Kukulkan
1
2
0
0.5
W
4
0
7
7.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,511
Damage
15,218
19,442
Taken
36,296
10,527
Mitigated
15,081
4,152
Healing
1,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,093
408
185
537
5,511
3,702
0
2,798
2,713
14,527
0
W
3,463
691
0
0
1,458
375
0
510
948
16,957
0
L
Tiamat
M3RT1L0UL
Tiamat
2,494
50
0
610
6,873
3,536
0
3,776
3,097
10,841
0
W
Jing Wei
8,144
7,638
0
102
4,039
1,271
0
2,235
1,804
0
12,888
W
Gilgamesh
Splashybroom
Gilgamesh
9,140
1,771
963
838
4,774
3,051
0
1,386
3,388
3,720
12,616
L
Medusa
1,424
702
0
0
8,835
3,255
0
2,641
6,194
0
7,972
L
1,424
478
0
246
6,762
3,257
0
4,393
2,369
4,220
0
L
Kukulkan
4,645
762
0
0
6,080
2,221
0
2,750
3,330
13,996
0
W
5,671
996
24
1,503
3,660
2,128
0
1,634
2,026
11,457
0
L
5,231
735
0
655
7,746
2,812
0
4,104
3,642
0
11,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,892
Gold Earned
28,651
95
Minions Killed
72
4
Camps Cleared
3
610,934
Distance Traveled
462,380
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,918
1,153
23
4
0
125,014
0
W
Nu Wa
7,006
1,168
33
6
2
90,062
1
L
Tiamat
5,973
996
20
3
0
104,861
0
W
Jing Wei
7,231
1,205
9
2
1
124,239
0
W
Gilgamesh
7,619
1,270
19
3
0
138,904
1
L
Medusa
5,527
921
14
2
0
85,629
0
L
Ymir
5,508
918
2
0
0
55,064
1
L
Kukulkan
5,935
989
22
4
0
100,893
0
W
Tiamat
7,118
1,186
11
2
1
132,715
0
L
Pele
5,708
951
14
2
3
115,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role