Player Matchup

Guan Yu
Guan Yu
duskyducki
Guan Yu
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
mistg0
Chaac
Level 29
God Stats
4W - 3L
1,578 SR
Queue Stats
34W - 51L
1,351 Elo+
Party 1
Cthulhu
Cthulhu
nakkivene666
Cthulhu
Level 13
God Stats
1W - 2L
1,395 SR
Queue Stats
11W - 16L
1,268 Elo+
Party 1
Thanatos
Thanatos
raudverii
Thanatos
Level 22
God Stats
4W - 8L
1,576 SR
Queue Stats
50W - 79L
1,345 Elo+
Party 1
Skadi
Skadi
wouwdhwd
Skadi
Level 10
God Stats
2W - 3L
1,704 SR
Queue Stats
6W - 13L
1,204 Elo+
Party 1
Team Averages
Level 15
1,551 SR
1,334 Elo+

VS

Team Averages
Level 8
1,473 SR
1,268 Elo+
Ra
Ra
LaViaDaBra
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Neith
Neith
Veek3n
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
795 Elo+
Solo
Loki
Loki
dasmentos300
Loki
Level 23
God Stats
3W - 4L
1,500 SR
Queue Stats
45W - 51L
1,384 Elo+
Party 3
Olorun
Olorun
rbn68
Olorun
Level 8
God Stats
3W - 2L
1,364 SR
Queue Stats
5W - 12L
1,164 Elo+
Party 3
Yemoja
Yemoja
sislim
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
duskyducki
Guan Yu
1
0 / 3 / 0
4,188
299
0
1,894
516
Breastplate

Breastplate

+20
Physical Protection

Chaac
mistg0
Chaac
11
4 / 5 / 2
7,141
510
5,107
15,162
7,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
nakkivene666
Cthulhu
11
1 / 1 / 1
6,592
471
3,800
8,264
5,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
raudverii
Thanatos
12
6 / 9 / 2
7,568
541
10,181
14,355
4,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
wouwdhwd
Skadi
10
3 / 8 / 1
6,895
493
7,016
9,541
2,621
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 5
8,354
597
10,407
8,952
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Veek3n
Neith
14
6 / 1 / 1
8,710
622
6,280
6,954
2,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
8 / 3 / 5
8,796
628
7,675
9,778
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
rbn68
Olorun
13
4 / 2 / 5
7,983
570
4,927
6,674
2,308
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Yemoja
sislim
Yemoja
10
2 / 2 / 9
7,367
526
3,934
9,443
5,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
14
Kills
25
26
Deaths
15
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
7
5
1.07
W
Neith
Veek3n
Neith
6
1
1
6.5
W
8
3
5
3.5
L
Guan Yu
duskyducki
Guan Yu
0
3
0
0
L
Chaac
mistg0
Chaac
4
5
2
1
L
Cthulhu
nakkivene666
Cthulhu
1
1
1
1.5
L
Thanatos
raudverii
Thanatos
6
9
2
0.78
W
Olorun
rbn68
Olorun
4
2
5
3.25
W
Yemoja
sislim
Yemoja
2
2
9
3.25
L
Skadi
wouwdhwd
Skadi
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,104
Damage
33,223
49,216
Taken
41,801
20,938
Mitigated
16,191
14,811
Healing
10,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,407
2,105
227
1,398
8,952
2,656
1,958
374
8,538
43,346
0
W
Neith
Veek3n
Neith
6,280
1,744
0
2,797
6,954
2,943
470
544
6,379
0
48,459
W
7,675
2,572
0
2,421
9,778
3,228
0
611
9,062
0
44,044
L
Guan Yu
duskyducki
Guan Yu
0
0
0
0
1,894
516
0
317
1,547
0
1,668
L
Chaac
mistg0
Chaac
5,107
1,068
0
2,996
15,162
7,825
84
7,108
7,648
983
27,130
L
Cthulhu
nakkivene666
Cthulhu
3,800
257
0
2,986
8,264
5,121
224
2,863
5,365
26,074
0
L
Thanatos
raudverii
Thanatos
10,181
4,466
0
7,968
14,355
4,855
0
4,699
9,630
0
40,584
W
Olorun
rbn68
Olorun
4,927
2,421
303
2,261
6,674
2,308
3,172
865
5,769
31,561
1,256
W
Yemoja
sislim
Yemoja
3,934
1,119
369
980
9,443
5,056
104
1,427
7,877
10,003
0
L
Skadi
wouwdhwd
Skadi
7,016
3,755
0
861
9,541
2,621
433
3,232
6,225
0
27,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,384
Gold Earned
41,210
214
Minions Killed
338
0
Camps Cleared
0
1,061,015
Distance Traveled
1,237,614
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,354
597
81
6
0
210,027
2
W
Neith
8,710
622
107
8
0
269,041
2
W
Loki
8,796
628
72
5
0
302,645
1
L
Guan Yu
4,188
299
3
0
0
46,597
0
L
Chaac
7,141
510
43
3
0
272,145
0
L
Cthulhu
6,592
471
49
4
0
250,874
0
L
Thanatos
7,568
541
78
6
0
249,144
0
W
Olorun
7,983
570
64
5
0
243,433
5
W
Yemoja
7,367
526
14
1
0
212,468
0
L
Skadi
6,895
493
41
3
0
242,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role