Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ED__MO
Gilgamesh
Level 49
God Stats
6W - 7L
1,403 SR
Queue Stats
248W - 293L
1,451 Elo+
Party 2
Aphrodite
Aphrodite
PREINC_7
Aphrodite
Level 86
God Stats
2W - 3L
1,508 SR
Queue Stats
351W - 503L
1,366 Elo+
Party 2
Cupid
Cupid
QE11A
Cupid
Level 47
God Stats
44W - 40L
1,454 SR
Queue Stats
69W - 80L
1,400 Elo+
Solo
Horus
Horus
pro_A-A
Horus
Level 70
God Stats
12W - 17L
1,297 SR
Queue Stats
259W - 360L
1,280 Elo+
Party 2
Team Averages
Level 72
1,432 SR
1,399 Elo+

VS

Team Averages
Level 53
1,356 SR
1,292 Elo+
Sun Wukong
Sun Wukong
MiK_l0s
Sun Wukong
Level 41
God Stats
0W - 3L
1,498 SR
Queue Stats
108W - 111L
1,449 Elo+
Solo
Hades
Hades
SpirZz_Nexus_
Hades
Level 29
God Stats
20W - 22L
1,242 SR
Queue Stats
25W - 37L
1,141 Elo+
Party 3
Da Ji
Da Ji
TheRedHorizonZ
Da Ji
Level 102
God Stats
2W - 5L
1,528 SR
Queue Stats
141W - 188L
1,278 Elo+
Party 1
Cthulhu
Cthulhu
jayson--ch
Cthulhu
Level 66
God Stats
0W - 2L
1,177 SR
Queue Stats
75W - 104L
1,325 Elo+
Party 3
Danzaburou
Danzaburou
kenny-geovanivm
Danzaburou
Level 28
God Stats
18W - 33L
1,335 SR
Queue Stats
101W - 149L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
19
9 / 1 / 6
13,240
552
15,046
14,863
11,197
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
ED__MO
Gilgamesh
20
7 / 4 / 10
13,597
567
12,649
17,767
8,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
PREINC_7
Aphrodite
17
3 / 2 / 11
11,997
500
8,989
16,813
24,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
QE11A
Cupid
17
6 / 5 / 7
11,644
485
14,625
13,860
5,355
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
pro_A-A
Horus
19
2 / 3 / 3
12,401
517
7,093
15,059
13,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MiK_l0s
Sun Wukong
20
5 / 3 / 1
12,516
522
14,589
18,895
14,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 5 / 5
8,857
369
10,779
14,423
6,466
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 5 / 6
10,756
448
11,411
19,007
7,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
jayson--ch
Cthulhu
12
3 / 6 / 4
9,241
385
9,947
17,328
14,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
kenny-geovanivm
Danzaburou
14
0 / 8 / 3
9,136
381
6,012
15,894
4,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
34
27
Kills
15
15
Deaths
27
37
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
1
6
12
W
Gilgamesh
ED__MO
Gilgamesh
7
4
10
3
L
Sun Wukong
MiK_l0s
Sun Wukong
5
3
1
1.83
W
Aphrodite
PREINC_7
Aphrodite
3
2
11
4.25
W
Cupid
QE11A
Cupid
6
5
7
1.9
L
3
5
5
1.1
L
4
5
6
1.4
L
Cthulhu
jayson--ch
Cthulhu
3
6
4
0.83
L
Danzaburou
kenny-geovanivm
Danzaburou
0
8
3
0.19
W
Horus
pro_A-A
Horus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,402
Damage
52,738
78,362
Taken
85,547
63,692
Mitigated
48,262
26,441
Healing
19,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
15,046
964
429
7,289
14,863
11,197
2,493
2,790
11,962
79,695
0
W
Gilgamesh
ED__MO
Gilgamesh
12,649
2,065
0
355
17,767
8,664
19
2,688
14,997
0
110,678
L
Sun Wukong
MiK_l0s
Sun Wukong
14,589
4,773
0
4,377
18,895
14,794
1,707
3,199
15,696
0
97,793
W
Aphrodite
PREINC_7
Aphrodite
8,989
1,051
2,613
8,150
16,813
24,957
682
7,623
8,655
54,859
0
W
Cupid
QE11A
Cupid
14,625
7,495
24
3,757
13,860
5,355
2,512
6,549
6,885
0
76,363
L
10,779
889
279
3,482
14,423
6,466
0
5,013
9,410
33,469
0
L
11,411
2,773
0
5,764
19,007
7,799
0
6,253
12,754
0
65,868
L
Cthulhu
jayson--ch
Cthulhu
9,947
375
397
3,542
17,328
14,218
0
4,041
13,287
32,257
0
L
Danzaburou
kenny-geovanivm
Danzaburou
6,012
1,488
0
1,748
15,894
4,985
0
5,529
10,293
0
35,896
W
Horus
pro_A-A
Horus
7,093
3,549
43
3,781
15,059
13,519
2,626
0
15,059
0
60,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,879
Gold Earned
50,506
582
Minions Killed
463
0
Camps Cleared
0
2,269,043
Distance Traveled
2,069,228
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,240
552
129
5
0
461,608
3
W
Gilgamesh
13,597
567
145
6
0
517,291
0
L
Sun Wukong
12,516
522
186
8
0
461,016
2
W
Aphrodite
11,997
500
65
3
0
409,313
3
W
Cupid
11,644
485
112
5
0
447,275
1
L
Hades
8,857
369
35
1
0
338,223
0
L
Da Ji
10,756
448
100
4
0
507,516
10
L
Cthulhu
9,241
385
48
2
0
342,139
2
L
Danzaburou
9,136
381
94
4
0
420,334
1
W
Horus
12,401
517
131
5
0
433,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role