Player Matchup

Neith
Neith
Aqu4r1an
Neith
Level 20
God Stats
1W - 2L
1,217 SR
Queue Stats
45W - 45L
1,499 Elo+
Solo
Bellona
Bellona
KumRun29
Bellona
Level 18
God Stats
4W - 8L
1,256 SR
Queue Stats
22W - 37L
1,211 Elo+
Party 1
Cliodhna
Cliodhna
Olimpus c8
Cliodhna
Level 76
God Stats
2W - 2L
1,514 SR
Queue Stats
7W - 7L
1,476 Elo+
Party 3
Ra
Ra
freepablohitizq
Ra
Level 8
God Stats
4W - 1L
1,715 SR
Queue Stats
13W - 7L
1,672 Elo+
Party 3
Cerberus
Cerberus
savagehodge25
Cerberus
Level 15
God Stats
2W - 2L
1,291 SR
Queue Stats
5W - 4L
1,097 Elo+
Party 1
Team Averages
Level 27
1,399 SR
1,391 Elo+

VS

Team Averages
Level 24
1,423 SR
1,397 Elo+
Cthulhu
Cthulhu
D3US
Cthulhu
Level 18
God Stats
0W - 4L
1,500 SR
Queue Stats
80W - 78L
1,218 Elo+
Solo
Bellona
Bellona
DreamT7
Bellona
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 37L
1,553 Elo+
Solo
Agni
Agni
Iazpiroz
Agni
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,292 Elo+
Party 2
Neith
Neith
al3exa
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
小曹需宣
Tsukuyomi
Level 25
God Stats
2W - 10L
1,113 SR
Queue Stats
56W - 59L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aqu4r1an
Neith
17
4 / 1 / 3
10,204
537
6,865
6,607
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
KumRun29
Bellona
12
0 / 6 / 2
8,127
428
4,925
12,943
10,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
Olimpus c8
Cliodhna
16
9 / 6 / 7
10,205
537
13,888
13,042
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
19 / 3 / 5
12,860
677
23,062
14,022
6,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
savagehodge25
Cerberus
13
1 / 0 / 7
8,863
466
1,891
12,690
7,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D3US
Cthulhu
13
3 / 2 / 3
7,763
409
7,244
10,839
10,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
DreamT7
Bellona
16
7 / 6 / 3
10,251
540
10,467
14,013
14,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
14
1 / 9 / 3
9,128
480
5,728
14,000
4,454
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
al3exa
Neith
12
1 / 10 / 4
7,718
406
4,925
11,112
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
小曹需宣
Tsukuyomi
15
4 / 6 / 4
9,556
503
8,446
15,007
5,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
33
33
Kills
16
16
Deaths
33
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
Aqu4r1an
Neith
4
1
3
5.5
L
Cthulhu
D3US
Cthulhu
3
2
3
2.25
L
Bellona
DreamT7
Bellona
7
6
3
1.42
L
Agni
1
9
3
0.28
W
Bellona
KumRun29
Bellona
0
6
2
0.17
W
Cliodhna
Olimpus c8
Cliodhna
9
6
7
2.08
L
Neith
al3exa
Neith
1
10
4
0.3
W
19
3
5
7.17
W
Cerberus
savagehodge25
Cerberus
1
0
7
4.5
L
Tsukuyomi
小曹需宣
Tsukuyomi
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,631
Damage
36,810
59,304
Taken
64,971
30,744
Mitigated
38,781
18,427
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aqu4r1an
Neith
6,865
2,623
0
2,623
6,607
1,962
2,444
945
5,558
0
73,966
L
Cthulhu
D3US
Cthulhu
7,244
682
132
621
10,839
10,114
0
3,366
7,359
22,097
0
L
Bellona
DreamT7
Bellona
10,467
2,458
0
1,585
14,013
14,522
0
6,067
7,620
0
57,570
L
Agni
5,728
461
0
1,992
14,000
4,454
1,023
4,940
8,870
52,719
0
W
Bellona
KumRun29
Bellona
4,925
934
0
994
12,943
10,367
400
1,715
11,186
9,298
31,979
W
Cliodhna
Olimpus c8
Cliodhna
13,888
1,498
0
3,171
13,042
4,587
308
3,228
9,600
0
51,200
L
Neith
al3exa
Neith
4,925
1,611
0
589
11,112
4,059
209
3,120
7,906
0
30,154
W
23,062
1,154
795
6,082
14,022
6,205
2,091
3,532
10,371
81,248
0
W
Cerberus
savagehodge25
Cerberus
1,891
166
0
4,762
12,690
7,623
549
2,860
9,548
21,783
0
L
Tsukuyomi
小曹需宣
Tsukuyomi
8,446
1,832
0
3,310
15,007
5,632
0
7,637
7,010
0
62,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,259
Gold Earned
44,416
480
Minions Killed
395
0
Camps Cleared
0
1,789,490
Distance Traveled
1,788,764
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,204
537
138
7
0
309,088
4
L
Cthulhu
7,763
409
33
2
0
388,865
2
L
Bellona
10,251
540
105
6
0
372,819
1
L
Agni
9,128
480
105
6
0
342,961
1
W
Bellona
8,127
428
82
4
0
321,759
1
W
Cliodhna
10,205
537
79
4
0
399,756
2
L
Neith
7,718
406
53
3
0
324,625
4
W
Ra
12,860
677
140
7
0
401,757
5
W
Cerberus
8,863
466
41
2
0
357,130
1
L
Tsukuyomi
9,556
503
99
5
0
359,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role