Player Matchup

Izanami
Izanami
Gentleman-Crow0
Izanami
Level 29
God Stats
37W - 47L
1,473 SR
Queue Stats
58W - 75L
1,379 Elo+
Solo
Ra
Ra
KLUS3K7469
Ra
Level 3
God Stats
0W - 2L
1,277 SR
Queue Stats
0W - 2L
1,124 Elo+
Solo
Anubis
Anubis
M Nerwus M
Anubis
Level 12
God Stats
5W - 10L
1,378 SR
Queue Stats
9W - 16L
1,214 Elo+
Solo
Thor
Thor
Wombfiller
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
marshmallowboy12
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,426 SR
1,344 Elo+

VS

Team Averages
Level 22
1,488 SR
1,398 Elo+
Ao Kuang
Ao Kuang
Benceeeuser2
Ao Kuang
Level 28
God Stats
6W - 6L
1,511 SR
Queue Stats
9W - 10L
1,396 Elo+
Solo
Cthulhu
Cthulhu
KrisLC10
Cthulhu
Level 29
God Stats
16W - 15L
1,460 SR
Queue Stats
95W - 122L
1,369 Elo+
Solo
Achilles
Achilles
VladimRick
Achilles
Level 24
God Stats
10W - 8L
1,470 SR
Queue Stats
59W - 52L
1,342 Elo+
Solo
Danzaburou
Danzaburou
YehoUchiwa
Danzaburou
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 126L
1,385 Elo+
Solo
Thor
Thor
nixuurxa
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,418
526
9,521
12,684
4,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 11 / 2
7,253
453
5,608
11,049
3,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Anubis
M Nerwus M
Anubis
11
4 / 10 / 1
7,402
463
12,116
13,160
5,586
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

3
1 / 4 / 1
5,318
332
1,278
2,637
516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 5 / 1
5,051
316
575
3,047
615

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Benceeeuser2
Ao Kuang
17
11 / 1 / 6
10,295
643
8,862
12,909
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
KrisLC10
Cthulhu
12
1 / 1 / 6
7,590
474
4,181
12,090
8,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
VladimRick
Achilles
15
5 / 0 / 6
9,200
575
6,052
8,733
7,532
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
YehoUchiwa
Danzaburou
14
7 / 1 / 7
8,809
551
6,884
7,477
2,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
11
6 / 9 / 8
8,244
515
7,304
10,305
2,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
10
Kills
30
34
Deaths
12
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Benceeeuser2
Ao Kuang
11
1
6
14
L
3
4
1
0.88
L
2
11
2
0.27
W
Cthulhu
KrisLC10
Cthulhu
1
1
6
4
L
Anubis
M Nerwus M
Anubis
4
10
1
0.45
W
Achilles
VladimRick
Achilles
5
0
6
8
L
1
4
1
0.38
W
Danzaburou
YehoUchiwa
Danzaburou
7
1
7
10.5
L
0
5
1
0.1
W
Thor
6
9
8
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,098
Damage
33,283
42,577
Taken
51,514
14,265
Mitigated
25,925
7,079
Healing
12,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Benceeeuser2
Ao Kuang
8,862
3,389
0
5,347
12,909
4,068
882
5,508
7,401
59,151
0
L
9,521
7,258
0
2,971
12,684
4,343
594
3,820
8,556
0
57,412
L
5,608
1,075
0
744
11,049
3,205
358
3,264
7,701
29,013
0
W
Cthulhu
KrisLC10
Cthulhu
4,181
278
243
1,502
12,090
8,951
412
2,323
9,676
28,211
0
L
Anubis
M Nerwus M
Anubis
12,116
975
0
3,309
13,160
5,586
48
5,606
7,517
38,022
0
W
Achilles
VladimRick
Achilles
6,052
1,261
0
2,715
8,733
7,532
734
577
8,124
3,339
34,222
L
1,278
981
0
55
2,637
516
60
441
2,055
0
2,804
W
Danzaburou
YehoUchiwa
Danzaburou
6,884
1,576
0
2,713
7,477
2,388
1,858
4,479
2,944
0
39,984
L
575
154
0
0
3,047
615
0
188
2,859
0
3,689
W
Thor
7,304
2,852
0
391
10,305
2,986
588
4,622
5,645
0
26,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,442
Gold Earned
44,138
234
Minions Killed
353
0
Camps Cleared
0
919,432
Distance Traveled
1,587,686
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,295
643
104
7
0
376,829
0
L
Izanami
8,418
526
111
7
0
255,498
1
L
Ra
7,253
453
58
4
0
222,646
0
W
Cthulhu
7,590
474
45
3
0
312,872
0
L
Anubis
7,402
463
50
3
0
253,898
4
W
Achilles
9,200
575
92
6
0
291,628
1
L
Thor
5,318
332
5
0
0
82,356
1
W
Danzaburou
8,809
551
69
4
0
324,080
1
L
Da Ji
5,051
316
10
1
0
105,034
0
W
Thor
8,244
515
43
3
0
282,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role