Player Matchup

He Bo
He Bo
CarnalInterface
He Bo
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 6L
1,375 Elo+
Solo
Bakasura
Bakasura
ChinoRIP222
Bakasura
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 54L
1,390 Elo+
Party 1
Ymir
Ymir
TiburonsinDark69
Ymir
Level 17
God Stats
7W - 6L
1,501 SR
Queue Stats
61W - 122L
1,314 Elo+
Party 1
Gilgamesh
Gilgamesh
carlos14-2-
Gilgamesh
Level 28
God Stats
14W - 25L
1,493 SR
Queue Stats
81W - 136L
1,260 Elo+
Party 1
Izanami
Izanami
pepe_GAMER_PRO
Izanami
Level 27
God Stats
8W - 10L
1,299 SR
Queue Stats
63W - 108L
1,261 Elo+
Party 1
Team Averages
Level 25
1,458 SR
1,320 Elo+

VS

Team Averages
Level 16
1,422 SR
1,430 Elo+
Bastet
Bastet
GarbagePunk77
Bastet
Level 26
God Stats
40W - 18L
1,497 SR
Queue Stats
181W - 124L
1,309 Elo+
Solo
Bellona
Bellona
Legendarryon007
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,706 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lunar_FLIX
Morgan Le Fay
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 14L
1,662 Elo+
Solo
Camazotz
Camazotz
Zurgoth
Camazotz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,221 Elo+
Solo
Loki
Loki
dureacuire199
Loki
Level 8
God Stats
0W - 2L
1,115 SR
Queue Stats
1W - 6L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
8,820
441
6,739
10,898
7,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
ChinoRIP222
Bakasura
16
4 / 1 / 3
9,908
495
5,680
13,664
6,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 1 / 6
9,286
464
3,057
12,748
13,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
carlos14-2-
Gilgamesh
16
4 / 2 / 2
10,018
501
8,301
11,215
8,813
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
5 / 4 / 0
9,040
452
8,825
12,040
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 0
9,444
472
16,416
13,817
4,739
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 4 / 0
7,351
368
5,762
12,122
10,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
Lunar_FLIX
Morgan Le Fay
15
4 / 3 / 3
9,642
482
11,959
11,423
3,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Camazotz
Zurgoth
Camazotz
12
0 / 5 / 3
7,366
368
2,387
16,089
4,733
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

15
2 / 2 / 3
9,070
454
5,712
9,300
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
15
Kills
13
13
Deaths
16
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
5
2
0.4
W
Bakasura
ChinoRIP222
Bakasura
4
1
3
5.5
L
6
2
0
3
L
1
4
0
0.25
L
Morgan Le Fay
Lunar_FLIX
Morgan Le Fay
4
3
3
1.83
W
1
1
6
4
L
Camazotz
Zurgoth
Camazotz
0
5
3
0.3
W
Gilgamesh
carlos14-2-
Gilgamesh
4
2
2
2.5
L
2
2
3
1.75
W
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,602
Damage
42,236
60,565
Taken
62,751
39,347
Mitigated
26,305
12,147
Healing
17,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,739
877
0
1,524
10,898
7,440
0
5,185
5,242
46,180
0
W
Bakasura
ChinoRIP222
Bakasura
5,680
2,726
281
5,604
13,664
6,671
695
2,323
11,210
0
54,939
L
16,416
2,686
0
2,613
13,817
4,739
0
1,463
12,309
0
63,695
L
5,762
1,149
0
3,650
12,122
10,194
165
144
11,694
9,644
18,571
L
Morgan Le Fay
Lunar_FLIX
Morgan Le Fay
11,959
1,182
37
2,940
11,423
3,920
995
5,013
5,828
48,273
0
W
3,057
511
0
781
12,748
13,587
63
1,411
11,196
24,124
0
L
Camazotz
Zurgoth
Camazotz
2,387
1,065
0
6,043
16,089
4,733
35
1,768
14,296
0
39,328
W
Gilgamesh
carlos14-2-
Gilgamesh
8,301
1,276
0
1,839
11,215
8,813
2,126
2,552
8,599
0
54,799
L
5,712
1,650
0
1,775
9,300
2,719
321
1,111
8,143
0
43,498
W
8,825
5,103
0
2,118
12,040
2,836
465
1,557
10,373
0
54,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,072
Gold Earned
42,873
449
Minions Killed
398
0
Camps Cleared
0
1,773,359
Distance Traveled
1,759,939
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,820
441
76
4
0
313,622
4
W
Bakasura
9,908
495
113
6
0
365,100
0
L
Bastet
9,444
472
107
5
0
405,881
3
L
Bellona
7,351
368
42
2
0
277,365
0
L
Morgan Le Fay
9,642
482
91
5
0
357,630
1
W
Ymir
9,286
464
54
3
0
349,362
3
L
Camazotz
7,366
368
68
3
0
338,181
5
W
Gilgamesh
10,018
501
89
4
0
378,676
0
L
Loki
9,070
454
90
5
0
380,882
3
W
Izanami
9,040
452
117
6
0
366,599
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role