Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ChrisTripp999
Hun Batz
Level 73
God Stats
2W - 1L
1,236 SR
Queue Stats
219W - 254L
1,433 Elo+
Solo
Hera
Hera
Shatteredsynth
Hera
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 14L
1,579 Elo+
Solo
Team Averages
Level 90
1,412 SR
1,504 Elo+

VS

Team Averages
Level 61
1,575 SR
1,571 Elo+
Danzaburou
Danzaburou
FaLkx429
Danzaburou
Level 42
God Stats
6W - 5L
1,663 SR
Queue Stats
62W - 26L
1,835 Elo+
Solo
Ra
Ra
Guadana27
Ra
Level 88
God Stats
30W - 32L
1,488 SR
Queue Stats
215W - 296L
1,397 Elo+
Party 1
Bastet
Bastet
TheKevinMc303
Bastet
Level 52
God Stats
11W - 10L
1,574 SR
Queue Stats
152W - 159L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 3 / 15
9,406
724
5,508
13,399
19,514
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
ChrisTripp999
Hun Batz
14
10 / 5 / 7
10,699
823
11,690
13,684
6,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
9 / 4 / 10
10,320
794
15,850
10,256
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FaLkx429
Danzaburou
14
4 / 4 / 6
9,704
746
10,399
13,469
4,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 8 / 3
9,755
750
5,832
10,919
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 10 / 7
8,517
655
10,285
14,477
4,319
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
22
Kills
11
12
Deaths
22
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
3
15
3.5
W
Hun Batz
ChrisTripp999
Hun Batz
10
5
7
2.7
L
Danzaburou
FaLkx429
Danzaburou
4
4
6
1.75
L
5
8
3
0.81
W
9
4
10
3.5
L
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,048
Damage
26,516
37,339
Taken
38,865
29,653
Mitigated
12,306
6,810
Healing
3,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,508
771
2,301
2,865
13,399
19,514
537
1,450
11,783
22,673
0
W
Hun Batz
ChrisTripp999
Hun Batz
11,690
2,245
0
278
13,684
6,164
459
1,703
11,873
0
31,373
L
Danzaburou
FaLkx429
Danzaburou
10,399
4,926
0
1,841
13,469
4,589
0
8,702
4,767
0
34,910
L
5,832
70
610
410
10,919
3,398
342
5,702
5,217
21,556
0
W
15,850
3,954
0
1,366
10,256
3,975
624
2,460
7,596
39,319
0
L
10,285
2,791
0
784
14,477
4,319
0
7,373
7,104
0
18,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,425
Gold Earned
27,976
153
Minions Killed
123
7
Camps Cleared
4
668,818
Distance Traveled
687,698
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,406
724
25
2
0
213,525
3
W
Hun Batz
10,699
823
60
5
2
243,719
0
L
Danzaburou
9,704
746
58
4
3
245,241
4
L
Ra
9,755
750
50
4
0
189,928
0
W
Hera
10,320
794
68
5
5
211,574
1
L
Bastet
8,517
655
15
1
1
252,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role