Player Matchup

Pele
Pele
 
Pele
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DR_JAY_2012
Skadi
Level 146
God Stats
0W - 1L
1,546 SR
Queue Stats
2W - 5L
1,287 Elo+
Party 3
Medusa
Medusa
Lord Alex Fong
Medusa
Level 45
God Stats
2W - 4L
1,348 SR
Queue Stats
73W - 79L
1,371 Elo+
Solo
Kuzenbo
Kuzenbo
ThexHollowxLord
Kuzenbo
Level 89
God Stats
0W - 1L
1,401 SR
Queue Stats
4W - 7L
1,264 Elo+
Party 3
Khepri
Khepri
zombiekat420
Khepri
Level 57
God Stats
0W - 1L
1,146 SR
Queue Stats
4W - 6L
1,294 Elo+
Party 3
Team Averages
Level 89
1,388 SR
1,343 Elo+

VS

Team Averages
Level 119
1,427 SR
1,366 Elo+
Nike
Nike
 
Nike
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ahmed-Your-God
Chaac
Level 99
God Stats
6W - 15L
1,236 SR
Queue Stats
905W - 1,030L
1,268 Elo+
Party 1
Fenrir
Fenrir
McTwisted211
Fenrir
Level 68
God Stats
1W - 1L
1,353 SR
Queue Stats
41W - 56L
1,338 Elo+
Party 2
Bellona
Bellona
Remicade
Bellona
Level 121
God Stats
2W - 0L
1,721 SR
Queue Stats
156W - 179L
1,398 Elo+
Party 2
Tiamat
Tiamat
TO-IRE
Tiamat
Level 160
God Stats
1W - 3L
1,327 SR
Queue Stats
128W - 155L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 1 / 4
7,955
796
4,887
5,922
4,304
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
3 / 4 / 2
7,810
781
6,668
7,813
3,056
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 6 / 3
7,158
716
6,751
9,170
3,614
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 4
7,974
797
12,082
12,667
16,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
13
0 / 2 / 5
7,426
743
2,045
6,044
4,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
3 / 2 / 14
8,300
830
9,036
11,601
9,624
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
8 / 2 / 7
8,561
856
10,518
9,980
5,906
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
14
4 / 1 / 9
8,146
815
7,442
12,031
11,272
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bellona
Remicade
Bellona
15
1 / 0 / 14
8,246
825
7,159
9,631
10,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
TO-IRE
Tiamat
14
2 / 2 / 9
7,880
788
3,097
5,593
3,424
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
71
7
Kills
18
18
Deaths
7
18
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
1
4
4
W
Nike
 
Nike
3
2
14
5
W
8
2
7
5.75
L
3
4
2
1
L
1
6
3
0.42
W
Fenrir
4
1
9
8.5
W
Bellona
Remicade
Bellona
1
0
14
8
W
Tiamat
TO-IRE
Tiamat
2
2
9
3.25
L
1
5
4
0.6
L
Khepri
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,433
Damage
37,252
41,616
Taken
48,836
31,777
Mitigated
41,029
8,514
Healing
18,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,887
758
729
1,970
5,922
4,304
383
645
5,277
0
12,017
W
Nike
 
Nike
9,036
806
1,236
2,103
11,601
9,624
345
2,202
9,399
0
23,390
W
10,518
989
2,252
3,033
9,980
5,906
493
3,849
6,131
0
16,859
L
6,668
2,933
842
1,246
7,813
3,056
588
1,105
6,708
0
12,188
L
6,751
3,263
942
951
9,170
3,614
609
440
8,730
0
17,383
W
Fenrir
7,442
966
1,672
1,916
12,031
11,272
758
4,023
8,008
750
11,447
W
Bellona
Remicade
Bellona
7,159
787
1,481
2,313
9,631
10,803
509
2,874
6,757
0
13,998
W
Tiamat
TO-IRE
Tiamat
3,097
662
1,665
763
5,593
3,424
700
1,179
4,414
11,027
0
L
12,082
3,005
0
582
12,667
16,778
0
1,226
11,441
19,778
0
L
Khepri
2,045
190
0
1,252
6,044
4,025
107
234
5,810
4,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,323
Gold Earned
41,133
72
Minions Killed
94
0
Camps Cleared
0
793,673
Distance Traveled
933,367
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,955
796
14
1
0
144,247
1
W
Nike
8,300
830
36
4
0
199,558
2
W
Chaac
8,561
856
15
2
0
188,562
0
L
Skadi
7,810
781
13
1
0
138,700
0
L
Medusa
7,158
716
19
2
0
169,955
0
W
Fenrir
8,146
815
12
1
0
207,973
1
W
Bellona
8,246
825
11
1
0
187,826
0
W
Tiamat
7,880
788
20
2
0
149,448
0
L
Kuzenbo
7,974
797
11
1
0
154,374
0
L
Khepri
7,426
743
15
2
0
186,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role