Player Matchup

Artio
Artio
CloseCerion
Artio
Level 26
God Stats
0W - 2L
1,507 SR
Queue Stats
3W - 4L
1,571 Elo+
Solo
Cupid
Cupid
Fugazi_Patek
Cupid
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 26L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
General_Kyzer
Sun Wukong
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 35L
1,642 Elo+
Party 1
Olorun
Olorun
UmaruCD12
Olorun
Level 29
God Stats
3W - 3L
1,549 SR
Queue Stats
139W - 111L
1,559 Elo+
Solo
Apollo
Apollo
ZombiZilla
Apollo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 22L
1,642 Elo+
Party 1
Team Averages
Level 21
1,511 SR
1,595 Elo+

VS

Team Averages
Level 19
1,595 SR
1,526 Elo+
Da Ji
Da Ji
Dope1862
Da Ji
Level 2
God Stats
3W - 5L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Artemis
Artemis
ForeShadower
Artemis
Level 28
God Stats
1W - 0L
1,794 SR
Queue Stats
58W - 59L
1,564 Elo+
Solo
Raijin
Raijin
MrWrigleys97
Raijin
Level 8
God Stats
12W - 11L
1,502 SR
Queue Stats
86W - 115L
1,617 Elo+
Solo
Chronos
Chronos
Native_thugg818
Chronos
Level 29
God Stats
21W - 10L
1,634 SR
Queue Stats
88W - 108L
1,480 Elo+
Solo
Geb
Geb
uwFeARwu
Geb
Level 27
God Stats
10W - 7L
1,544 SR
Queue Stats
109W - 117L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,015
413
3,047
14,212
10,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 2 / 3
7,406
436
4,859
10,037
3,057
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
General_Kyzer
Sun Wukong
13
3 / 0 / 1
8,517
501
2,278
6,990
5,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
UmaruCD12
Olorun
15
4 / 3 / 2
9,296
547
12,753
13,224
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
ZombiZilla
Apollo
13
3 / 3 / 3
7,839
461
8,529
12,465
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dope1862
Da Ji
13
2 / 5 / 4
7,962
468
6,096
11,632
4,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
ForeShadower
Artemis
13
3 / 4 / 6
8,119
478
7,718
9,269
2,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
13
0 / 3 / 4
8,030
472
5,929
7,338
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 0 / 2
9,988
588
12,655
8,326
3,016
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 1 / 8
7,393
435
6,871
10,928
7,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
13
Kills
13
13
Deaths
13
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Da Ji
Dope1862
Da Ji
2
5
4
0.8
W
Artemis
ForeShadower
Artemis
3
4
6
1.5
L
2
2
3
1.75
L
Sun Wukong
General_Kyzer
Sun Wukong
3
0
1
3.5
W
Raijin
0
3
4
0.67
W
8
0
2
9
L
Olorun
UmaruCD12
Olorun
4
3
2
1.67
L
Apollo
ZombiZilla
Apollo
3
3
3
1.5
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,466
Damage
39,269
56,928
Taken
47,493
27,234
Mitigated
20,478
20,783
Healing
10,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,047
276
849
3,775
14,212
10,495
135
5,735
8,395
12,753
0
W
Da Ji
Dope1862
Da Ji
6,096
382
0
2,354
11,632
4,224
0
4,008
7,488
0
46,782
W
Artemis
ForeShadower
Artemis
7,718
3,286
380
2,768
9,269
2,735
1,900
3,093
6,134
0
49,601
L
4,859
2,681
285
4,285
10,037
3,057
0
3,649
6,296
0
42,795
L
Sun Wukong
General_Kyzer
Sun Wukong
2,278
298
133
720
6,990
5,155
420
2,401
4,519
0
34,334
W
Raijin
5,929
877
63
1,097
7,338
2,595
0
3,561
3,658
49,738
0
W
12,655
3,130
0
1,813
8,326
3,016
1,249
2,628
5,698
77,362
0
L
Olorun
UmaruCD12
Olorun
12,753
5,414
610
6,754
13,224
4,654
192
8,178
4,786
78,878
0
L
Apollo
ZombiZilla
Apollo
8,529
5,830
0
3,372
12,465
3,873
0
4,988
7,477
0
60,887
W
6,871
657
0
2,135
10,928
7,908
75
2,762
8,166
19,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,073
Gold Earned
41,492
427
Minions Killed
437
0
Camps Cleared
0
1,546,164
Distance Traveled
1,662,412
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,015
413
20
1
0
335,282
3
W
Da Ji
7,962
468
72
4
0
326,531
0
W
Artemis
8,119
478
92
5
0
289,864
6
L
Cupid
7,406
436
67
4
0
320,610
2
L
Sun Wukong
8,517
501
85
5
0
290,143
3
W
Raijin
8,030
472
107
6
0
306,687
6
W
Chronos
9,988
588
146
9
0
386,428
2
L
Olorun
9,296
547
145
9
0
291,586
3
L
Apollo
7,839
461
110
6
0
308,543
2
W
Geb
7,393
435
20
1
0
352,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role