Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Atmokinesis
Izanami
Level 126
God Stats
7W - 2L
1,696 SR
Queue Stats
304W - 324L
1,465 Elo+
Solo
He Bo
He Bo
CamJohnDro
He Bo
Level 127
God Stats
1W - 3L
1,152 SR
Queue Stats
153W - 124L
1,474 Elo+
Solo
Sobek
Sobek
XxendgamexX
Sobek
Level 68
God Stats
4W - 3L
1,521 SR
Queue Stats
233W - 241L
1,421 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
yOzzy456
Ah Muzen Cab
Level 126
God Stats
10W - 7L
1,516 SR
Queue Stats
809W - 851L
1,339 Elo+
Solo
Team Averages
Level 121
1,477 SR
1,440 Elo+

VS

Team Averages
Level 113
1,554 SR
1,484 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Cthulru
Bacchus
Level 152
God Stats
2W - 1L
1,828 SR
Queue Stats
168W - 188L
1,525 Elo+
Party 1
Achilles
Achilles
Hirodon83
Achilles
Level 122
God Stats
1W - 2L
1,564 SR
Queue Stats
130W - 120L
1,460 Elo+
Solo
Tiamat
Tiamat
SaltyGrunch
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anhur
Anhur
Th4BUSHI
Anhur
Level 141
God Stats
9W - 15L
1,380 SR
Queue Stats
809W - 843L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
2 / 2 / 23
9,583
871
9,106
14,755
14,775
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Atmokinesis
Izanami
17
9 / 5 / 8
10,260
933
14,428
10,635
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
15
6 / 3 / 7
9,575
870
12,123
8,060
3,063
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 3 / 17
9,916
901
9,070
15,089
18,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
yOzzy456
Ah Muzen Cab
17
6 / 2 / 12
10,109
919
14,893
12,641
5,873
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
3 / 6 / 9
8,551
777
12,216
12,200
4,475
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
Cthulru
Bacchus
16
4 / 5 / 5
9,569
870
8,794
13,265
18,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Hirodon83
Achilles
17
3 / 3 / 10
8,935
812
12,218
21,162
19,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Tiamat
14
2 / 8 / 6
8,289
754
5,677
11,191
5,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Th4BUSHI
Anhur
13
2 / 6 / 4
7,807
710
8,855
10,673
3,654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
48
28
Kills
14
15
Deaths
28
67
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
2
23
6.75
L
Baba Yaga
 
Baba Yaga
3
6
9
1.25
W
Izanami
Atmokinesis
Izanami
9
5
8
2.6
W
He Bo
6
3
7
3.17
L
Bacchus
Cthulru
Bacchus
4
5
5
1.3
L
Achilles
Hirodon83
Achilles
3
3
10
2.67
L
Tiamat
2
8
6
0.63
L
Anhur
Th4BUSHI
Anhur
2
6
4
0.67
W
5
3
17
4.5
W
Ah Muzen Cab
yOzzy456
Ah Muzen Cab
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,620
Damage
47,760
61,180
Taken
68,491
47,621
Mitigated
50,618
22,735
Healing
22,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,106
1,885
1,432
3,645
14,755
14,775
558
5,711
8,312
18,886
0
L
Baba Yaga
 
Baba Yaga
12,216
706
1,168
2,917
12,200
4,475
110
4,804
7,305
21,184
0
W
Izanami
Atmokinesis
Izanami
14,428
8,198
1,932
2,334
10,635
5,553
1,905
6,357
3,950
0
29,173
W
He Bo
12,123
233
1,994
1,680
8,060
3,063
510
2,927
4,591
20,298
0
L
Bacchus
Cthulru
Bacchus
8,794
685
1,847
2,189
13,265
18,056
364
5,438
7,540
16,012
0
L
Achilles
Hirodon83
Achilles
12,218
1,847
1,380
8,783
21,162
19,377
58
9,134
11,645
630
20,043
L
Tiamat
5,677
1,484
212
987
11,191
5,056
318
4,035
7,042
10,111
0
L
Anhur
Th4BUSHI
Anhur
8,855
3,866
1,610
1,376
10,673
3,654
0
5,832
4,660
0
20,439
W
9,070
221
1,243
3,826
15,089
18,357
232
6,452
8,110
13,003
0
W
Ah Muzen Cab
yOzzy456
Ah Muzen Cab
14,893
5,262
718
3,931
12,641
5,873
2,900
4,589
7,535
0
35,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,443
Gold Earned
43,151
119
Minions Killed
114
0
Camps Cleared
0
1,090,652
Distance Traveled
988,069
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,583
871
11
1
0
226,926
0
L
Baba Yaga
8,551
777
26
2
0
194,538
2
W
Izanami
10,260
933
42
4
0
193,803
3
W
He Bo
9,575
870
18
2
0
223,549
0
L
Bacchus
9,569
870
19
2
0
222,297
0
L
Achilles
8,935
812
26
2
0
232,507
0
L
Tiamat
8,289
754
12
1
0
184,357
0
L
Anhur
7,807
710
31
3
0
154,370
0
W
Sobek
9,916
901
10
1
0
228,467
0
W
Ah Muzen Cab
10,109
919
38
3
0
217,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role