Player Matchup

Yemoja
Yemoja
GeekyGamer211
Yemoja
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,258 Elo+
Party 2
Neith
Neith
JAPONEIX011
Neith
Level 14
God Stats
1W - 0L
1,082 SR
Queue Stats
6W - 6L
1,426 Elo+
Solo
Charybdis
Charybdis
MaonazOG
Charybdis
Level 27
God Stats
4W - 7L
1,518 SR
Queue Stats
11W - 19L
1,260 Elo+
Party 2
Cthulhu
Cthulhu
mylaskye2013
Cthulhu
Level 16
God Stats
1W - 0L
1,269 SR
Queue Stats
1W - 2L
1,115 Elo+
Party 2
Fenrir
Fenrir
oscky01
Fenrir
Level 28
God Stats
10W - 5L
1,730 SR
Queue Stats
27W - 13L
1,587 Elo+
Solo
Team Averages
Level 26
1,420 SR
1,329 Elo+

VS

Team Averages
Level 19
1,502 SR
1,284 Elo+
Geb
Geb
Gunforsoodaddy
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 33L
1,074 Elo+
Solo
Chronos
Chronos
Milo117
Chronos
Level 29
God Stats
6W - 9L
1,498 SR
Queue Stats
108W - 104L
1,376 Elo+
Solo
Medusa
Medusa
Oh Stxts
Medusa
Level 23
God Stats
2W - 2L
1,513 SR
Queue Stats
6W - 14L
1,272 Elo+
Solo
Agni
Agni
Rose5643472
Agni
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ra
Ra
jivecumdwarf
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
6,358
489
2,080
7,436
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
6 / 1 / 1
7,260
558
4,292
6,233
2,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
MaonazOG
Charybdis
11
2 / 3 / 1
6,709
516
3,176
9,327
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
mylaskye2013
Cthulhu
8
2 / 6 / 1
5,730
441
1,662
11,935
7,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
oscky01
Fenrir
14
10 / 2 / 1
8,116
624
9,471
9,573
3,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
4,060
312
58
1,130
219
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
Milo117
Chronos
13
8 / 5 / 1
7,990
615
8,896
11,240
3,431
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Oh Stxts
Medusa
7
0 / 4 / 0
5,047
388
5,070
5,521
2,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
1 / 7 / 1
5,222
402
3,463
5,673
1,001
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
2 / 5 / 0
5,885
453
5,134
7,074
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
21
Kills
11
13
Deaths
22
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
0
1
0
0
W
6
1
1
6.5
W
Charybdis
MaonazOG
Charybdis
2
3
1
0.83
L
Chronos
Milo117
Chronos
8
5
1
1.7
L
Medusa
Oh Stxts
Medusa
0
4
0
0
L
1
7
1
0.21
L
2
5
0
0.4
W
Cthulhu
mylaskye2013
Cthulhu
2
6
1
0.42
W
Fenrir
oscky01
Fenrir
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,681
Damage
22,621
44,504
Taken
30,638
20,025
Mitigated
8,097
9,368
Healing
5,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,080
661
829
897
7,436
3,688
567
851
6,219
16,248
0
L
58
0
0
0
1,130
219
0
240
890
661
0
W
4,292
1,373
0
1,315
6,233
2,169
1,367
2,569
3,429
0
32,661
W
Charybdis
MaonazOG
Charybdis
3,176
2,208
0
1,607
9,327
2,974
1,944
5,209
3,842
0
29,619
L
Chronos
Milo117
Chronos
8,896
4,372
0
3,320
11,240
3,431
680
985
10,166
39,809
0
L
Medusa
Oh Stxts
Medusa
5,070
1,768
0
218
5,521
2,074
0
1,264
4,257
0
20,720
L
3,463
799
0
319
5,673
1,001
66
627
4,994
9,120
0
L
5,134
253
265
1,004
7,074
1,372
766
413
6,589
27,237
0
W
Cthulhu
mylaskye2013
Cthulhu
1,662
608
0
244
11,935
7,479
0
5,178
6,699
9,617
0
W
Fenrir
oscky01
Fenrir
9,471
2,004
0
4,476
9,573
3,715
0
3,256
6,217
0
47,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,173
Gold Earned
28,204
259
Minions Killed
176
0
Camps Cleared
0
1,177,091
Distance Traveled
947,720
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,358
489
28
2
0
223,683
1
L
Geb
4,060
312
1
0
0
57,273
0
W
Neith
7,260
558
63
5
0
226,470
1
W
Charybdis
6,709
516
69
5
0
225,253
0
L
Chronos
7,990
615
66
5
0
234,301
1
L
Medusa
5,047
388
35
3
0
187,748
1
L
Agni
5,222
402
19
1
0
237,539
0
L
Ra
5,885
453
55
4
0
230,859
0
W
Cthulhu
5,730
441
25
2
0
220,925
0
W
Fenrir
8,116
624
74
6
0
280,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role