Player Matchup

Susano
Susano
 
Susano
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Berhardt
Chang'e
Level 139
God Stats
0W - 1L
1,717 SR
Queue Stats
56W - 66L
1,517 Elo+
Solo
Hercules
Hercules
Vinkert
Hercules
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,070 Elo+
Solo
Rama
Rama
vXeya
Rama
Level 124
God Stats
12W - 10L
1,491 SR
Queue Stats
357W - 353L
1,472 Elo+
Solo
Team Averages
Level 122
1,542 SR
1,412 Elo+

VS

Team Averages
Level 118
1,590 SR
1,519 Elo+
Terra
Terra
 
Terra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
MightyBaBaOrHuM
Chiron
Level 104
God Stats
4W - 3L
1,523 SR
Queue Stats
465W - 395L
1,614 Elo+
Party 2
Loki
Loki
MoonLorde
Loki
Level 86
God Stats
5W - 2L
1,628 SR
Queue Stats
180W - 171L
1,494 Elo+
Party 1
Hun Batz
Hun Batz
SmahBeat
Hun Batz
Level 132
God Stats
2W - 0L
1,737 SR
Queue Stats
210W - 203L
1,509 Elo+
Party 2
Hera
Hera
Касима
Hera
Level 118
God Stats
6W - 4L
1,563 SR
Queue Stats
217W - 194L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
17
3 / 10 / 10
10,767
769
13,939
19,522
6,802
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cerberus
 
Cerberus
19
5 / 6 / 9
10,549
754
16,975
26,124
21,287
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Berhardt
Chang'e
16
3 / 8 / 8
10,651
761
6,645
19,857
17,844
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Vinkert
Hercules
17
1 / 6 / 12
9,710
694
8,242
29,693
29,624
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rama
vXeya
Rama
16
4 / 8 / 5
10,080
720
10,842
14,324
4,630
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
1 / 3 / 27
11,401
814
10,551
22,162
28,931
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
10 / 1 / 20
12,263
876
33,113
14,348
6,466
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
18
9 / 5 / 18
11,635
831
16,998
11,791
5,694
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
SmahBeat
Hun Batz
17
10 / 6 / 15
11,699
836
16,270
17,137
8,202
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 3 / 22
11,743
839
21,103
12,235
5,353
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
140
16
Kills
38
38
Deaths
18
44
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
10
10
0.8
L
Cerberus
 
Cerberus
5
6
9
1.58
W
Terra
 
Terra
1
3
27
4.83
L
Chang'e
Berhardt
Chang'e
3
8
8
0.88
W
10
1
20
20
W
Loki
9
5
18
3.6
W
Hun Batz
SmahBeat
Hun Batz
10
6
15
2.92
L
Hercules
Vinkert
Hercules
1
6
12
1.17
L
Rama
vXeya
Rama
4
8
5
0.81
W
8
3
22
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,643
Damage
98,035
109,520
Taken
77,673
80,187
Mitigated
54,646
44,000
Healing
28,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
13,939
1,351
2,332
1,393
19,522
6,802
184
5,948
13,574
0
36,969
L
Cerberus
 
Cerberus
16,975
753
772
7,822
26,124
21,287
456
6,599
19,525
38,719
0
W
Terra
 
Terra
10,551
698
5,469
5,979
22,162
28,931
700
7,111
15,051
20,265
0
L
Chang'e
Berhardt
Chang'e
6,645
341
7,602
5,602
19,857
17,844
590
6,687
13,170
15,409
0
W
33,113
9,230
5,160
4,132
14,348
6,466
2,577
4,838
9,510
0
54,010
W
Loki
16,998
2,252
729
555
11,791
5,694
911
2,640
9,151
0
29,817
W
Hun Batz
SmahBeat
Hun Batz
16,270
3,058
841
1,094
17,137
8,202
1,340
4,829
12,308
0
25,375
L
Hercules
Vinkert
Hercules
8,242
1,500
2,482
12,954
29,693
29,624
225
8,880
20,813
0
13,260
L
Rama
vXeya
Rama
10,842
7,048
1,374
1,667
14,324
4,630
1,209
3,540
10,784
0
27,968
W
21,103
4,324
2,515
2,082
12,235
5,353
1,330
4,202
8,033
44,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,757
Gold Earned
58,741
142
Minions Killed
150
0
Camps Cleared
0
1,123,403
Distance Traveled
1,297,557
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,767
769
52
4
0
211,350
3
L
Cerberus
10,549
754
47
3
0
247,541
1
W
Terra
11,401
814
21
2
0
269,407
0
L
Chang'e
10,651
761
10
1
0
199,448
2
W
Chiron
12,263
876
46
3
0
273,774
0
W
Loki
11,635
831
28
2
0
243,015
0
W
Hun Batz
11,699
836
21
2
0
249,315
0
L
Hercules
9,710
694
10
1
0
274,704
0
L
Rama
10,080
720
23
2
0
190,360
4
W
Hera
11,743
839
34
2
0
262,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role