Player Matchup

Nemesis
Nemesis
Naofumi-I
Nemesis
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
261W - 217L
1,652 Elo+
Party 1
Hades
Hades
NeiiShiin
Hades
Level 81
God Stats
2W - 2L
1,555 SR
Queue Stats
98W - 64L
1,607 Elo+
Party 1
Ymir
Ymir
XAXES_13
Ymir
Level 68
God Stats
1W - 2L
1,357 SR
Queue Stats
24W - 35L
1,298 Elo+
Solo
Team Averages
Level 83
1,471 SR
1,519 Elo+

VS

Team Averages
Level 115
1,452 SR
1,421 Elo+
Khepri
Khepri
AnimeAndParagon
Khepri
Level 134
God Stats
3W - 2L
1,381 SR
Queue Stats
11W - 16L
1,373 Elo+
Party 2
Chiron
Chiron
OMG_I_GOT_A_K1LL
Chiron
Level 104
God Stats
14W - 17L
1,306 SR
Queue Stats
56W - 81L
1,387 Elo+
Party 2
Merlin
Merlin
sSheyKk
Merlin
Level 106
God Stats
5W - 2L
1,669 SR
Queue Stats
146W - 161L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Naofumi-I
Nemesis
13
4 / 6 / 2
9,669
604
9,999
17,112
7,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
NeiiShiin
Hades
15
4 / 5 / 3
11,246
703
12,262
20,913
14,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
1 / 1 / 6
9,354
585
1,520
10,515
7,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
11,423
714
4,848
13,844
16,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
9 / 3 / 1
11,932
746
18,933
10,125
4,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
sSheyKk
Merlin
13
0 / 5 / 10
10,165
635
13,578
11,144
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
9
Kills
12
12
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
Nemesis
Naofumi-I
Nemesis
4
6
2
0.83
L
Hades
NeiiShiin
Hades
4
5
3
1.1
W
9
3
1
3.17
L
Ymir
1
1
6
4
W
Merlin
sSheyKk
Merlin
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,781
Damage
37,359
48,540
Taken
35,113
30,143
Mitigated
23,741
12,431
Healing
12,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,848
402
445
5,563
13,844
16,065
405
5,595
8,249
18,473
0
L
Nemesis
Naofumi-I
Nemesis
9,999
4,245
0
1,518
17,112
7,688
0
7,030
10,082
0
18,361
L
Hades
NeiiShiin
Hades
12,262
1,343
939
7,682
20,913
14,639
0
7,069
13,844
54,808
0
W
18,933
10,517
1,438
3,512
10,125
4,040
1,873
4,072
6,053
0
57,103
L
Ymir
1,520
137
0
2,292
10,515
7,816
0
4,669
5,846
10,335
0
W
Merlin
sSheyKk
Merlin
13,578
249
0
1,382
11,144
3,636
837
4,367
6,777
53,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,269
Gold Earned
33,520
139
Minions Killed
189
3
Camps Cleared
8
649,823
Distance Traveled
831,875
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,423
714
32
2
1
292,169
2
L
Nemesis
9,669
604
20
1
1
260,979
0
L
Hades
11,246
703
96
6
2
261,851
1
W
Chiron
11,932
746
70
4
5
279,418
5
L
Ymir
9,354
585
23
1
0
126,993
0
W
Merlin
10,165
635
87
5
2
260,288
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role