Player Matchup

Discordia
Discordia
 
Discordia
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
BrapStinker
Xing Tian
Level 28
God Stats
25W - 6L
1,586 SR
Queue Stats
200W - 105L
1,519 Elo+
Solo
Hera
Hera
Diavolo221123
Hera
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 30L
1,217 Elo+
Solo
Ra
Ra
Merlette
Ra
Level 26
God Stats
34W - 31L
1,441 SR
Queue Stats
102W - 102L
1,436 Elo+
Solo
Izanami
Izanami
Xtratic
Izanami
Level 30
God Stats
20W - 14L
1,620 SR
Queue Stats
63W - 66L
1,529 Elo+
Solo
Team Averages
Level 24
1,529 SR
1,440 Elo+

VS

Team Averages
Level 20
1,531 SR
1,495 Elo+
Ra
Ra
Drelvanni
Ra
Level 8
God Stats
5W - 5L
1,741 SR
Queue Stats
20W - 27L
1,467 Elo+
Party 1
Neith
Neith
JesseRedmen
Neith
Level 4
God Stats
6W - 7L
1,291 SR
Queue Stats
13W - 18L
1,446 Elo+
Solo
Cabrakan
Cabrakan
KingoftheSpades
Cabrakan
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 42L
1,575 Elo+
Party 1
Mercury
Mercury
Neferte0
Mercury
Level 5
God Stats
2W - 1L
1,718 SR
Queue Stats
5W - 3L
1,619 Elo+
Solo
Sun Wukong
Sun Wukong
UlisesLavielle33
Sun Wukong
Level 27
God Stats
75W - 110L
1,403 SR
Queue Stats
133W - 173L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
2 / 0 / 16
7,800
1,300
5,716
2,180
722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
BrapStinker
Xing Tian
14
4 / 0 / 16
8,621
1,437
5,680
6,606
5,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 1 / 10
6,889
1,148
4,685
2,230
817
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 0 / 12
7,459
1,243
5,737
2,316
891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Xtratic
Izanami
15
14 / 1 / 8
10,086
1,681
18,514
3,992
1,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

371

VS

Team 2 Tickets

181

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
6,358
1,060
1,260
7,443
2,389
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 2
6,309
1,052
2,640
6,350
1,920
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
12
1 / 5 / 1
6,963
1,161
5,551
13,641
15,462
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Neferte0
Mercury
12
0 / 5 / 1
6,168
1,028
1,925
7,350
2,381
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
UlisesLavielle33
Sun Wukong
12
1 / 5 / 1
6,651
1,109
3,922
12,868
5,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
8
23
Kills
2
2
Deaths
24
62
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
16
10
W
Xing Tian
BrapStinker
Xing Tian
4
0
16
12
W
1
1
10
6
L
0
5
1
0.1
L
0
4
2
0.25
L
Cabrakan
1
5
1
0.3
W
2
0
12
8
L
Mercury
Neferte0
Mercury
0
5
1
0.1
L
Sun Wukong
UlisesLavielle33
Sun Wukong
1
5
1
0.3
W
Izanami
Xtratic
Izanami
14
1
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,332
Damage
15,298
17,324
Taken
47,652
9,366
Mitigated
27,790
2,344
Healing
1,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,716
921
0
0
2,180
722
0
512
1,668
14,983
0
W
Xing Tian
BrapStinker
Xing Tian
5,680
290
0
1,556
6,606
5,420
0
2,861
3,745
12,357
0
W
4,685
1,213
0
22
2,230
817
0
1,284
946
11,982
0
L
1,260
293
212
145
7,443
2,389
0
3,174
4,269
17,908
0
L
2,640
801
0
418
6,350
1,920
0
3,270
3,080
0
15,027
L
Cabrakan
5,551
517
0
0
13,641
15,462
0
6,052
7,589
12,143
0
W
5,737
402
639
127
2,316
891
0
899
1,417
25,082
0
L
Mercury
Neferte0
Mercury
1,925
589
0
80
7,350
2,381
0
3,612
3,738
0
9,460
L
Sun Wukong
UlisesLavielle33
Sun Wukong
3,922
518
0
451
12,868
5,638
0
5,710
7,158
0
19,812
W
Izanami
Xtratic
Izanami
18,514
14,478
0
0
3,992
1,516
0
1,255
2,737
0
38,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,855
Gold Earned
32,449
152
Minions Killed
119
5
Camps Cleared
4
624,756
Distance Traveled
525,256
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,800
1,300
20
3
1
113,090
0
W
Xing Tian
8,621
1,437
14
2
0
140,085
0
W
Hera
6,889
1,148
23
4
0
122,972
2
L
Ra
6,358
1,060
37
6
2
89,862
0
L
Neith
6,309
1,052
25
4
0
100,045
0
L
Cabrakan
6,963
1,161
7
1
2
119,670
1
W
Ra
7,459
1,243
45
8
0
140,608
0
L
Mercury
6,168
1,028
15
3
0
116,682
1
L
Sun Wukong
6,651
1,109
35
6
0
98,997
0
W
Izanami
10,086
1,681
50
8
4
108,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role