Player Matchup

Anubis
Anubis
Bronze III
TN23
Anubis
Bronze III
Level 93
God Stats
0W - 1L
1,257 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
The Wood Inc
Kuzenbo
Gold V
Level 142
God Stats
99W - 82L
1,548 SR
Queue Stats
504W - 497L
1,314 MMR
Party 2
Medusa
Medusa
Gold I
essentialc
Medusa
Gold I
Level 156
God Stats
11W - 10L
1,606 SR
Queue Stats
79W - 62L
1,833 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,471 SR
1,549 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,595 SR
1,530 MMR
Chaac
Chaac
Platinum V
The8thHokage242
Chaac
Platinum V
Level 108
God Stats
11W - 11L
1,610 SR
Queue Stats
190W - 159L
1,640 MMR
Party 1
Vulcan
Vulcan
Gold III
its ShaneH
Vulcan
Gold III
Level 127
God Stats
69W - 58L
1,620 SR
Queue Stats
351W - 304L
1,503 MMR
Party 1
Mulan
Mulan
Gold III
theSweatMan
Mulan
Gold III
Level 117
God Stats
23W - 18L
1,556 SR
Queue Stats
314W - 267L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
TN23
Anubis
15
4 / 7 / 4
12,222
582
10,456
15,888
7,362
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
The Wood Inc
Kuzenbo
16
3 / 4 / 7
13,806
657
17,975
28,260
39,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
essentialc
Medusa
15
3 / 5 / 4
12,011
572
15,442
16,894
6,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
GilgameshGebMorgan Le FayAchillesDanzaburou

VS

Bans
SolArtemisGuan YuCthulhuNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 11
14,179
675
14,077
24,838
35,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Vulcan
its ShaneH
Vulcan
17
4 / 4 / 7
13,301
633
20,900
14,562
5,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
10 / 1 / 5
14,399
686
19,356
19,955
22,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
10
Kills
16
16
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anubis
TN23
Anubis
4
7
4
0.86
L
Kuzenbo
The Wood Inc
Kuzenbo
3
4
7
1.63
W
2
5
11
1.5
L
Medusa
essentialc
Medusa
3
5
4
1
W
Vulcan
its ShaneH
Vulcan
4
4
7
1.88
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,873
Damage
54,333
61,042
Taken
59,355
53,635
Mitigated
64,150
10,786
Healing
17,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
TN23
Anubis
10,456
550
0
3,744
15,888
7,362
174
4,335
11,207
43,298
0
L
Kuzenbo
The Wood Inc
Kuzenbo
17,975
4,112
0
6,242
28,260
39,993
175
11,512
15,189
43,319
0
W
14,077
1,043
0
7,753
24,838
35,534
417
10,660
14,178
0
49,443
L
Medusa
essentialc
Medusa
15,442
6,063
0
800
16,894
6,280
1,080
6,209
9,933
0
55,287
W
Vulcan
its ShaneH
Vulcan
20,900
9,856
195
2,350
14,562
5,933
2,033
10,237
4,325
88,964
0
W
19,356
1,601
0
6,847
19,955
22,683
389
9,098
10,370
9,098
44,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,039
Gold Earned
41,879
211
Minions Killed
278
3
Camps Cleared
14
1,060,978
Distance Traveled
1,148,722
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,222
582
91
4
1
291,031
0
L
Kuzenbo
13,806
657
31
1
1
377,951
4
W
Chaac
14,179
675
75
4
4
375,896
1
L
Medusa
12,011
572
89
4
1
391,996
4
W
Vulcan
13,301
633
127
6
5
369,091
9
W
Mulan
14,399
686
76
4
5
403,735
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role