Player Matchup

Zeus
Zeus
FINNSSJ
Zeus
Level 160
God Stats
16W - 6L
1,719 SR
Queue Stats
657W - 619L
1,674 Elo+
Solo
Scylla
Scylla
LonelyBear98
Scylla
Level 128
God Stats
4W - 0L
1,665 SR
Queue Stats
65W - 53L
1,594 Elo+
Solo
Yemoja
Yemoja
Tyreck921
Yemoja
Level 89
God Stats
37W - 60L
1,414 SR
Queue Stats
369W - 555L
1,452 Elo+
Solo
Hou Yi
Hou Yi
oOlKurolOo
Hou Yi
Level 160
God Stats
1W - 1L
1,617 SR
Queue Stats
28W - 25L
1,569 Elo+
Solo
Team Averages
Level 134
1,604 SR
1,572 Elo+

VS

Team Averages
Level 126
1,577 SR
1,529 Elo+
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
ANNGE
Aphrodite
Level 160
God Stats
19W - 19L
1,656 SR
Queue Stats
108W - 86L
1,666 Elo+
Party 1
Fenrir
Fenrir
Al3XelL3ON
Fenrir
Level 160
God Stats
16W - 13L
1,653 SR
Queue Stats
191W - 143L
1,667 Elo+
Party 1
Da Ji
Da Ji
Taitaiii
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
FINNSSJ
Zeus
17
11 / 2 / 8
11,441
1,040
24,521
8,829
3,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
16
7 / 3 / 10
10,428
948
13,645
8,168
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Tyreck921
Yemoja
15
1 / 1 / 9
9,764
888
3,721
7,037
7,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
oOlKurolOo
Hou Yi
15
2 / 4 / 9
9,738
885
3,607
8,847
3,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 4 / 7
8,679
789
7,248
22,057
16,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
ANNGE
Aphrodite
13
1 / 5 / 2
7,871
716
3,108
11,423
8,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Al3XelL3ON
Fenrir
14
3 / 6 / 2
8,642
786
4,591
13,565
7,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Da Ji
Taitaiii
Da Ji
15
4 / 6 / 3
9,377
852
6,415
10,273
4,136
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
21
Kills
10
10
Deaths
21
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
4
7
1.38
L
Aphrodite
ANNGE
Aphrodite
1
5
2
0.4
L
Fenrir
Al3XelL3ON
Fenrir
3
6
2
0.67
W
Zeus
FINNSSJ
Zeus
11
2
8
7.5
W
Scylla
7
3
10
4
L
Da Ji
Taitaiii
Da Ji
4
6
3
0.92
W
Yemoja
Tyreck921
Yemoja
1
1
9
5.5
W
Hou Yi
oOlKurolOo
Hou Yi
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,494
Damage
21,362
32,881
Taken
57,318
16,877
Mitigated
37,549
6,384
Healing
13,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,248
1,889
268
6,079
22,057
16,959
0
16,758
5,299
0
27,686
L
Aphrodite
ANNGE
Aphrodite
3,108
148
1,801
3,179
11,423
8,462
0
8,923
2,500
28,867
0
L
Fenrir
Al3XelL3ON
Fenrir
4,591
849
0
2,206
13,565
7,992
0
9,027
4,538
0
16,497
W
Zeus
FINNSSJ
Zeus
24,521
8,417
0
1,987
8,829
3,072
3,200
740
7,801
60,863
0
W
Scylla
13,645
2,152
0
232
8,168
2,363
878
1,197
6,661
33,497
0
L
Da Ji
Taitaiii
Da Ji
6,415
456
0
360
10,273
4,136
162
7,845
2,428
0
27,453
W
Yemoja
Tyreck921
Yemoja
3,721
1,169
1,717
1,864
7,037
7,461
1,099
946
5,770
16,683
0
W
Hou Yi
oOlKurolOo
Hou Yi
3,607
1,572
0
584
8,847
3,981
2,380
196
8,311
0
25,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,371
Gold Earned
34,569
202
Minions Killed
186
12
Camps Cleared
11
824,721
Distance Traveled
748,516
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,679
789
49
4
1
207,057
3
L
Aphrodite
7,871
716
55
5
1
178,324
5
L
Fenrir
8,642
786
30
3
4
184,031
0
W
Zeus
11,441
1,040
68
6
3
219,244
3
W
Scylla
10,428
948
45
4
2
227,027
2
L
Da Ji
9,377
852
52
5
5
179,104
0
W
Yemoja
9,764
888
37
3
2
195,882
3
W
Hou Yi
9,738
885
52
5
5
182,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role