Player Matchup

Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Arcos69
Sobek
Level 44
God Stats
0W - 2L
1,147 SR
Queue Stats
24W - 47L
1,337 Elo+
Party 3
Izanami
Izanami
Emeryc77
Izanami
Level 23
God Stats
7W - 8L
1,500 SR
Queue Stats
28W - 34L
1,416 Elo+
Party 1
Discordia
Discordia
HattoriX
Discordia
Level 54
God Stats
10W - 16L
1,429 SR
Queue Stats
26W - 54L
1,328 Elo+
Party 3
Bellona
Bellona
joladouille91
Bellona
Level 39
God Stats
9W - 14L
1,435 SR
Queue Stats
44W - 60L
1,408 Elo+
Party 3
Team Averages
Level 53
1,402 SR
1,398 Elo+

VS

Team Averages
Level 45
1,367 SR
1,334 Elo+
Odin
Odin
Hallaneko
Odin
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,059 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
MadMonkeyMBR
Morgan Le Fay
Level 86
God Stats
11W - 14L
1,313 SR
Queue Stats
176W - 220L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
Slaskelure
Cthulhu
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 18L
1,288 Elo+
Party 4
Arachne
Arachne
WillLidl
Arachne
Level 31
God Stats
1W - 1L
1,070 SR
Queue Stats
67W - 73L
1,542 Elo+
Solo
Skadi
Skadi
kittiegh0st
Skadi
Level 34
God Stats
14W - 12L
1,455 SR
Queue Stats
181W - 237L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
5 / 8 / 3
9,916
522
13,807
19,046
6,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Arcos69
Sobek
8
0 / 1 / 1
6,330
333
456
6,950
5,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Emeryc77
Izanami
15
1 / 5 / 3
9,595
505
9,504
10,798
3,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
HattoriX
Discordia
16
5 / 5 / 1
9,588
505
10,403
9,899
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
14
3 / 6 / 2
9,097
479
6,550
13,293
8,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
6 / 0 / 5
10,002
526
4,831
12,416
12,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
MadMonkeyMBR
Morgan Le Fay
16
5 / 4 / 9
9,845
518
11,418
11,084
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
Slaskelure
Cthulhu
14
4 / 4 / 4
8,838
465
6,193
11,725
9,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
WillLidl
Arachne
17
9 / 2 / 4
10,579
557
10,455
14,825
4,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 4 / 6
8,204
432
3,270
9,996
2,476
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
14
Kills
25
25
Deaths
14
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
8
3
0.81
L
Sobek
Arcos69
Sobek
0
1
1
0.5
L
Izanami
Emeryc77
Izanami
1
5
3
0.5
W
Odin
6
0
5
8.5
L
Discordia
HattoriX
Discordia
5
5
1
1.1
W
Morgan Le Fay
MadMonkeyMBR
Morgan Le Fay
5
4
9
2.38
W
Cthulhu
Slaskelure
Cthulhu
4
4
4
1.5
W
Arachne
WillLidl
Arachne
9
2
4
5.5
L
Bellona
3
6
2
0.67
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,720
Damage
36,167
59,986
Taken
60,046
27,287
Mitigated
33,122
7,996
Healing
13,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
13,807
2,620
0
5,068
19,046
6,304
357
6,220
12,649
0
72,508
L
Sobek
Arcos69
Sobek
456
114
0
808
6,950
5,466
0
542
6,321
9,510
0
L
Izanami
Emeryc77
Izanami
9,504
7,089
0
150
10,798
3,645
0
1,380
9,418
0
73,908
W
Odin
4,831
1,138
0
871
12,416
12,521
356
481
11,915
682
25,936
L
Discordia
HattoriX
Discordia
10,403
140
0
120
9,899
3,435
0
2,842
7,057
58,954
0
W
Morgan Le Fay
MadMonkeyMBR
Morgan Le Fay
11,418
1,756
0
3,253
11,084
3,855
2,125
5,015
5,548
63,364
0
W
Cthulhu
Slaskelure
Cthulhu
6,193
215
0
742
11,725
9,296
596
1,337
10,324
34,705
0
W
Arachne
WillLidl
Arachne
10,455
6,515
0
7,579
14,825
4,974
0
3,837
10,810
0
53,552
L
Bellona
6,550
908
0
1,850
13,293
8,437
297
6,254
6,478
7,887
29,560
W
3,270
1,350
0
1,387
9,996
2,476
3,497
859
9,091
0
35,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,526
Gold Earned
47,468
438
Minions Killed
382
0
Camps Cleared
0
1,410,008
Distance Traveled
1,803,151
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,916
522
131
7
0
340,574
6
L
Sobek
6,330
333
17
1
0
141,489
0
L
Izanami
9,595
505
121
6
0
262,535
3
W
Odin
10,002
526
47
2
0
351,899
3
L
Discordia
9,588
505
103
5
0
332,525
1
W
Morgan Le Fay
9,845
518
114
6
0
333,586
7
W
Cthulhu
8,838
465
70
4
0
332,487
0
W
Arachne
10,579
557
86
5
0
444,737
1
L
Bellona
9,097
479
66
3
0
332,885
4
W
Skadi
8,204
432
65
3
0
340,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role