Player Matchup

Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
LeotheLion2118
Cernunnos
Bronze III
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 35L
1,404 MMR
Party 1
Fenrir
Fenrir
Platinum V
Marikit2016
Fenrir
Platinum V
Level 78
God Stats
4W - 1L
1,800 SR
Queue Stats
81W - 60L
1,648 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,600 SR
1,517 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,573 SR
1,819 MMR
Sobek
Sobek
Bronze III
Necrofear95
Sobek
Bronze III
Level 75
God Stats
2W - 1L
1,370 SR
Queue Stats
4W - 5L
1,432 MMR
Solo
Hercules
Hercules
Platinum V
ShOtGUNtOdANOSE
Hercules
Platinum V
Level 154
God Stats
23W - 21L
1,590 SR
Queue Stats
767W - 748L
1,576 MMR
Solo
Merlin
Merlin
Masters
TheOverlord420
Merlin
Masters
Level 157
God Stats
61W - 38L
1,760 SR
Queue Stats
334W - 337L
2,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
0 / 2 / 1
11,142
557
15,987
14,939
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
LeotheLion2118
Cernunnos
14
0 / 5 / 1
10,623
531
15,857
16,924
5,844
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
14
1 / 5 / 0
11,001
550
9,553
32,047
27,495
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ZeusGebScyllaAchillesGilgamesh

VS

Bans
ArtioHou YiAthenaNeithCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 10
11,544
577
7,674
22,021
28,444
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
16
1 / 0 / 8
13,122
656
13,386
24,151
28,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
11 / 0 / 1
14,060
703
29,656
12,755
6,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
12
12
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
1
0.25
L
Cernunnos
LeotheLion2118
Cernunnos
0
5
1
0.1
L
Fenrir
1
5
0
0.2
W
0
1
10
5
W
Hercules
1
0
8
5
W
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,397
Damage
50,716
63,910
Taken
58,927
38,737
Mitigated
63,362
24,495
Healing
20,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
15,987
919
3,473
6,394
14,939
5,398
414
8,063
6,876
67,658
0
L
Cernunnos
LeotheLion2118
Cernunnos
15,857
6,860
164
3,637
16,924
5,844
1,544
13,107
3,817
0
48,541
L
Fenrir
9,553
2,385
153
10,674
32,047
27,495
0
16,681
15,366
0
21,887
W
7,674
282
1,060
5,124
22,021
28,444
227
5,860
16,161
19,870
0
W
Hercules
13,386
4,872
0
8,836
24,151
28,489
1,867
8,070
16,081
0
30,848
W
29,656
872
492
5,217
12,755
6,429
1,007
2,723
10,032
116,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,766
Gold Earned
38,726
231
Minions Killed
239
7
Camps Cleared
9
1,147,056
Distance Traveled
1,247,988
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,142
557
137
7
2
420,501
8
L
Cernunnos
10,623
531
73
4
3
323,062
6
L
Fenrir
11,001
550
21
1
2
403,493
5
W
Sobek
11,544
577
35
2
1
424,923
0
W
Hercules
13,122
656
35
2
2
421,366
5
W
Merlin
14,060
703
169
8
6
401,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role