Player Matchup

Neith
Neith
Diiegochoo22
Neith
Level 9
God Stats
10W - 12L
1,276 SR
Queue Stats
51W - 52L
1,226 Elo+
Party 1
Janus
Janus
OperaxtQc
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,301 Elo+
Solo
Hercules
Hercules
Wolfdog5717
Hercules
Level 29
God Stats
0W - 3L
1,262 SR
Queue Stats
105W - 119L
1,356 Elo+
Solo
Cthulhu
Cthulhu
adriialija
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,452 Elo+
Party 1
Erlang Shen
Erlang Shen
akadanielsan
Erlang Shen
Level 28
God Stats
8W - 8L
1,338 SR
Queue Stats
95W - 104L
1,336 Elo+
Party 1
Team Averages
Level 17
1,375 SR
1,334 Elo+

VS

Team Averages
Level 21
1,533 SR
1,391 Elo+
Bellona
Bellona
Catinakettle
Bellona
Level 27
God Stats
1W - 0L
1,476 SR
Queue Stats
16W - 21L
1,301 Elo+
Solo
Izanami
Izanami
MrChaoticIsHere
Izanami
Level 23
God Stats
6W - 2L
1,295 SR
Queue Stats
48W - 59L
1,343 Elo+
Solo
Freya
Freya
Pulsart6658
Freya
Level 18
God Stats
19W - 10L
1,595 SR
Queue Stats
65W - 71L
1,444 Elo+
Solo
Da Ji
Da Ji
SHADOWCRAZY5
Da Ji
Level 29
God Stats
4W - 5L
1,500 SR
Queue Stats
109W - 132L
1,451 Elo+
Solo
Nemesis
Nemesis
viska15
Nemesis
Level 6
God Stats
2W - 0L
1,800 SR
Queue Stats
3W - 2L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 1
9,435
393
2,795
10,424
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Janus
OperaxtQc
Janus
16
2 / 10 / 1
10,153
423
7,655
16,822
6,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Wolfdog5717
Hercules
15
2 / 9 / 2
9,564
399
4,921
21,697
14,529
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
adriialija
Cthulhu
3
1 / 1 / 0
6,462
269
239
1,438
397
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
akadanielsan
Erlang Shen
18
8 / 3 / 2
11,425
476
13,049
20,786
10,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Catinakettle
Bellona
16
2 / 6 / 6
11,582
483
4,725
14,439
11,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
4 / 2 / 3
14,265
594
4,478
10,965
4,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
22 / 0 / 2
16,361
682
34,512
21,685
10,061
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
2 / 3 / 1
12,732
531
5,438
18,590
7,838
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
viska15
Nemesis
17
0 / 4 / 4
11,472
478
2,264
12,492
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
14
Kills
30
30
Deaths
15
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
Catinakettle
Bellona
2
6
6
0.83
L
1
7
1
0.21
W
4
2
3
2.75
L
Janus
OperaxtQc
Janus
2
10
1
0.25
W
22
0
2
23
W
2
3
1
0.83
L
Hercules
Wolfdog5717
Hercules
2
9
2
0.33
L
Cthulhu
adriialija
Cthulhu
1
1
0
1
L
Erlang Shen
akadanielsan
Erlang Shen
8
3
2
3
W
Nemesis
viska15
Nemesis
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,659
Damage
51,417
71,167
Taken
78,171
38,293
Mitigated
38,354
9,915
Healing
28,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Catinakettle
Bellona
4,725
1,051
0
2,865
14,439
11,949
849
3,646
10,597
11,166
32,073
L
2,795
657
0
1,034
10,424
5,943
14
5,267
5,157
0
40,331
W
4,478
1,894
0
3,817
10,965
4,186
8,693
1,439
9,488
0
116,617
L
Janus
OperaxtQc
Janus
7,655
1,205
3
1,736
16,822
6,462
1,068
7,280
9,542
69,954
0
W
34,512
11,352
50
12,934
21,685
10,061
2,136
1,896
19,773
126,015
0
W
5,438
2,207
0
5,699
18,590
7,838
3,876
987
17,505
0
91,930
L
Hercules
Wolfdog5717
Hercules
4,921
1,317
0
2,902
21,697
14,529
198
14,026
7,671
5,772
37,135
L
Cthulhu
adriialija
Cthulhu
239
58
0
0
1,438
397
0
0
1,438
1,827
0
L
Erlang Shen
akadanielsan
Erlang Shen
13,049
6,448
0
4,240
20,786
10,962
0
8,569
12,217
0
82,055
W
Nemesis
viska15
Nemesis
2,264
440
0
2,969
12,492
4,320
1,724
670
11,796
0
52,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,039
Gold Earned
66,412
405
Minions Killed
661
0
Camps Cleared
0
1,759,931
Distance Traveled
2,364,701
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,582
483
70
3
0
457,817
4
L
Neith
9,435
393
71
3
0
439,358
4
W
Izanami
14,265
594
192
8
0
457,769
7
L
Janus
10,153
423
142
6
0
360,431
0
W
Freya
16,361
682
152
6
0
498,967
2
W
Da Ji
12,732
531
148
6
0
432,269
0
L
Hercules
9,564
399
76
3
0
403,398
0
L
Cthulhu
6,462
269
3
0
0
62,837
0
L
Erlang Shen
11,425
476
113
5
0
493,907
1
W
Nemesis
11,472
478
99
4
0
517,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role